添加游戏中菜单按钮位置设定
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@@ -250,6 +250,7 @@ SETTING={--Settings
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--System
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reTime=4,
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autoPause=true,
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menuPos='right',
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fine=false,
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simpMode=false,
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lang=1,
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@@ -312,6 +312,7 @@ return{
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RS="Rotation System",
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layout="Layout",
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autoPause="Pause while unfocused",
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menuPos="Menu button pos.",
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swap="Key Combination (Change Atk. Mode)",
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simpMode="Simplistic Style",
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},
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@@ -278,6 +278,7 @@ return{
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RS="Sistema de Rotación",
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layout="Diseño",
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autoPause="Pausar cuando la ventana no está enfocada",
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-- menuPos="Menu button pos.",
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swap="Combinación de Teclas (Cambiar Modo de Ataque)",
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simpMode="Modo Sencillo",
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},
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@@ -275,6 +275,7 @@ return{
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RS="Système de rotation",
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layout="Disposition",
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autoPause="Mettre en pause en cas de perte de focus",
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-- menuPos="Menu button pos.",
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swap="Combinaison de touches (changer le mode d'attaque)",
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-- simpMode="Simple mode",
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},
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@@ -302,6 +302,7 @@ return{
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RS="Sistema de rotação",
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layout="Layout",
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autoPause="Pausar quando foco for perco",
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-- menuPos="Menu button pos.",
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swap="Combinação de tecla(Mudar modo de atk)",
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-- simpMode="Simple mode",
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},
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@@ -135,6 +135,7 @@ return{
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RS="''?",
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layout="=-=-=",
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autoPause="A||",
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menuPos="←M→?",
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swap="=+=+=",
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simpMode=".",
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},
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@@ -312,6 +312,7 @@ return{
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RS="旋转系统",
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layout="外观",
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autoPause="失去焦点自动暂停",
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menuPos="菜单按钮位置",
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swap="组合键切换攻击模式",
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simpMode="简洁模式",
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},
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@@ -6,6 +6,7 @@ local GAME=GAME
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local noTouch,noKey=false,false
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local touchMoveLastFrame=false
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local floatRepRate,replayRate
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local modeTextPos
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local replaying
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local repRateStrings={[0]="pause",[.125]="0.125x",[.5]="0.5x",[1]="1x",[2]="2x",[5]="5x"}
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@@ -69,6 +70,9 @@ local function _step()floatRepRate=floatRepRate+1 end
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function scene.sceneInit(org)
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noKey=replaying
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noTouch=not SETTING.VKSwitch or noKey
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if GAME.init then
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resetGameData()
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GAME.init=false
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@@ -79,10 +83,20 @@ function scene.sceneInit(org)
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floatRepRate,replayRate=0,1
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end
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updateRepButtons()
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noKey=replaying
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noTouch=not SETTING.VKSwitch or noKey
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WIDGET.active.restart.hide=replaying
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if SETTING.menuPos=='right'then
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WIDGET.active.restart.x=1125
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WIDGET.active.pause.x=1195
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modeTextPos=1100-drawableText.modeName:getWidth()
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elseif SETTING.menuPos=='middle'then
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WIDGET.active.restart.x=360
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WIDGET.active.pause.x=860
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modeTextPos=940
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elseif SETTING.menuPos=='left'then
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WIDGET.active.restart.x=120
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WIDGET.active.pause.x=190
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modeTextPos=1200-drawableText.modeName:getWidth()
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end
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end
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function scene.sceneBack()
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destroyPlayers()
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@@ -303,7 +317,7 @@ function scene.draw()
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--Mode info
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gc.setColor(1,1,1,.8)
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gc.draw(drawableText.modeName,1120-drawableText.modeName:getWidth(),10)
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gc.draw(drawableText.modeName,modeTextPos,10)
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--Replaying
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if replaying then
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@@ -326,8 +340,8 @@ scene.widgetList={
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WIDGET.newKey{name="rep2", x=300,y=50,w=60,code=_rep2,fText=TEXTURE.rep.rep2},
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WIDGET.newKey{name="rep5", x=365,y=50,w=60,code=_rep5,fText=TEXTURE.rep.rep5},
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WIDGET.newKey{name="step", x=430,y=50,w=60,code=_step,fText=TEXTURE.rep.step},
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WIDGET.newKey{name="restart", x=1165,y=45,w=60,code=restart,fText=TEXTURE.game.restart},
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WIDGET.newKey{name="pause", x=1235,y=45,w=60,code=pauseGame,fText=TEXTURE.game.pause},
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WIDGET.newKey{name="restart", x=0,y=45,w=60,code=restart,fText=TEXTURE.game.restart},
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WIDGET.newKey{name="pause", x=0,y=45,w=60,code=pauseGame,fText=TEXTURE.game.pause},
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}
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return scene
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@@ -31,8 +31,9 @@ scene.widgetList={
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WIDGET.newSlider{name="reTime", x=330, y=320, w=300,unit=10,disp=SETval("reTime"),code=SETsto("reTime"),show=function(S)return(.5+S.disp()*.25).."s"end},
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WIDGET.newSelector{name="RS", x=300, y=420, w=300,color='S',list={'TRS','SRS','BiRS','ASC','ASC_plus','C2','C2_sym','Classic','Classic_plus','None','None_plus'},disp=SETval("RS"),code=SETsto("RS")},
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WIDGET.newButton{name="layout", x=250, y=540, w=200,h=70,font=35, code=goScene'setting_skin'},
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WIDGET.newSwitch{name="autoPause", x=1060, y=350, disp=SETval("autoPause"), code=SETrev("autoPause")},
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WIDGET.newSwitch{name="swap", x=1060, y=460, disp=SETval("swap"), code=SETrev("swap")},
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WIDGET.newSwitch{name="autoPause", x=1060, y=320, disp=SETval("autoPause"), code=SETrev("autoPause")},
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WIDGET.newSelector{name="menuPos", x=980, y=420, w=300,color='O',list={'left','middle','right'},disp=SETval("menuPos"),code=SETsto("menuPos")},
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WIDGET.newSwitch{name="swap", x=1060, y=520, disp=SETval("swap"), code=SETrev("swap")},
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WIDGET.newSwitch{name="simpMode", x=1060, y=800, disp=SETval("simpMode"),
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code=function()
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SETTING.simpMode=not SETTING.simpMode
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