大师l/u改为n/h(两个旧模式文件为看录像保留)
n难度新增500~1000,使用新bgm:secret8th remix h难度降低时间门槛
This commit is contained in:
5
main.lua
5
main.lua
@@ -19,7 +19,6 @@
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-- setmetatable(_G,{__newindex=function(self,k,v)print('>>'..k)print(debug.traceback():match("\n.-\n\t(.-): "))rawset(self,k,v)end})
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--Declaration
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goto REM love=require"love"::REM::--Just tell IDE to load love-api, no actual usage
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local fs=love.filesystem
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TIME=love.timer.getTime
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YIELD=coroutine.yield
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@@ -306,6 +305,10 @@ do
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RANKS.sprint_10l=0
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needSave=true
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end
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if RANKS.master_l or RANKS.master_u then
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RANKS.master_l,RANKS.master_u=0,0
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needSave=true
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end
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if needSave then
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FILE.save(SETTING,'conf/settings')
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BIN
media/BGM/secret8th remix.ogg
Normal file
BIN
media/BGM/secret8th remix.ogg
Normal file
Binary file not shown.
@@ -750,8 +750,8 @@ return{
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['round_h']= {"Turn-Based", "HARD", "Chess mode"},
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['round_l']= {"Turn-Based", "LUNATIC", "Chess mode"},
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['round_u']= {"Turn-Based", "ULTIMATE", "Chess mode"},
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['master_l']= {"Master", "LUNATIC", "For 20G beginners."},
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['master_u']= {"Master", "ULTIMATE", "For 20G pros."},
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['master_n']= {"Master", "NORMAL", "For 20G beginners."},
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['master_h']= {"Master", "HARD", "For 20G pros."},
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['master_final']= {"Master", "FINAL", "20G and beyond."},
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['master_ph']= {"Master", "PHANTASM", "???"},
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['master_ex']= {"GrandMaster", "EXTRA", "An eternity shorter than an instant."},
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@@ -805,10 +805,15 @@ return{
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['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack."},
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['infinite']= {'infinite', "", "It's just a sandbox."},
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['infinite_dig']= {"Infinite: Dig", "", "Dig-diggi-dug."},
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['sprintFix']= {"Sprint", "NO LEFT/RIGHT"},
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['sprintLock']= {"Sprint", "NO ROTATIONS"},
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['sprintSmooth']= {"Sprint", "NO FRICTION"},
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['marathon_bfmax']= {"Marathon", "ULTIMATE"},
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['master_l']= {"Master", "LUNATIC"},
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['master_u']= {"Master", "ULTIMATE"},
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['custom_clear']= {"Custom", "NORMAL"},
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['custom_puzzle']= {"Custom", "PUZZLE"},
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},
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@@ -655,8 +655,8 @@ return{
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['round_h']= {"Por Turnos", "Difícil", "Modo ajedrez."},
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['round_l']= {"Por Turnos", "Lunático", "Modo ajedrez."},
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['round_u']= {"Por Turnos", "Supremo", "Modo ajedrez."},
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['master_l']= {"Master", "Lunático", "Para principiantes en 20G"},
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['master_u']= {"Master", "Supremo", "¡Desafío profesional de 20G!"},
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['master_n']= {"Master", "Normal", "Para principiantes en 20G"},
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['master_h']= {"Master", "Difícil", "¡Desafío profesional de 20G!"},
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['master_final']= {"Master", "FINAL", "El verdadero 20G Supremo: el final es inalcanzable."},
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['master_ex']= {"GrandMaster", "EXTRA", "Para ser un gran maestro, acepta este desafío"},
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['rhythm_e']= {"Al Ritmo", "Fácil", "Maratón rítmica de 200 líneas con bajo bpm."},
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@@ -709,10 +709,15 @@ return{
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['ultra']= {'Ultra', "Extra", "¡Consigue el mayor puntaje posible en 2 minutos!"},
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['infinite']= {"Infinito", "", "Modo Sandbox."},
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['infinite_dig']= {"Infinito: Queso", "", "Limpia, limpia, más limpia que tú."},
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['sprintFix']= {"Sprint", "Sin mover a Izq./Der."},
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['sprintLock']= {"Sprint", "Sin rotar"},
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['sprintSmooth']= {"Sprint", "SIN FRICCIÓN"},
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['marathon_bfmax']= {"Maratón", "Supremo"},
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['master_l']= {"Master", "Lunático"},
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['master_u']= {"Master", "Supremo"},
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['custom_clear']= {"Personalizado", "Normal"},
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['custom_puzzle']= {"Personalizado", "Puzzle"},
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},
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@@ -657,8 +657,8 @@ return{
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['round_h']= {"Tour à tour", "DIFFICILE", "Mode échecs"},
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['round_l']= {"Tour à tour", "LUNATIQUE", "Mode échecs"},
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['round_u']= {"Tour à tour", "ULTIME", "Mode échecs"},
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['master_l']= {"Master", "LUNATIQUE", "Pour les débutants en 20G."},
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['master_u']= {"Master", "ULTIME", "Challenge 20G pro !"},
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['master_n']= {"Master", "NORMAL", "Pour les débutants en 20G."},
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['master_h']= {"Master", "DIFFICILE", "Challenge 20G pro !"},
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['master_final']= {"Master", "FINAL", "20G : Un point final impossible à atteindre !"},
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-- ['master_ph']= {"Mester", "FANTASMA", "20G: ???"},
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['master_ex']= {"GrandMaster", "EXTRA", "Tentez de devenir un Grandmaster."},
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@@ -712,10 +712,15 @@ return{
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['ultra']= {'Ultra', "EXTRA", "2 minutes pour avoir le meilleur score."},
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['infinite']= {"Infini", "", "Mode tranquile."},
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['infinite_dig']= {"Infini : Dig", "", "Creuser, creuser, creuser."},
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['sprintFix']= {"Sprint", "Sans gauche/droite"},
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['sprintLock']= {"Sprint", "Sans rotation"},
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-- ['sprintSmooth']= {"Sprint", "NO FRICTION"},
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['marathon_bfmax']= {"Marathon", "ULTIME"},
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['master_l']= {"Master", "LUNATIQUE"},
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['master_u']= {"Master", "ULTIME"},
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['custom_clear']= {"Perso.", "NORMAL"},
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['custom_puzzle']= {"Perso.", "PUZZLE"},
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},
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@@ -741,8 +741,8 @@ return{
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['round_h']= {"Baseado Turnos", "DIFÍCIL", "Modo xadrez"},
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['round_l']= {"Baseado Turnos", "LUNÁTICO", "Modo xadrez"},
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['round_u']= {"Baseado Turnos", "ULTIMATE", "Modo xadrez"},
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['master_l']= {"Mestre", "LUNÁTICO", "Pra iniciantes de 20G."},
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['master_u']= {"Mestre", "ULTIMATE", "Desafio 20G profissional!"},
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['master_n']= {"Mestre", "NORMAL", "Pra iniciantes de 20G."},
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['master_h']= {"Mestre", "DIFÍCIL", "Desafio 20G profissional!"},
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['master_final']= {"Mestre", "FINAL", "20G: Final inalcançável!"},
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['master_ph']= {"Mestre", "FANTASMA", "20G: ???"},
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['master_ex']= {"GrandMaster", "EXTRA", "Para ser um Grand Master, aceite \nesse desafio."},
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@@ -796,10 +796,15 @@ return{
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['ultra']= {'Ultra', "EXTRA", "Pegue a maior pontuação em 2 minutos."},
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['infinite']= {"Infinito", "", "Modo Sandbox."},
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['infinite_dig']= {"Infinito:Cave", "", "Cava, Cava, Cava."},
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['sprintFix']= {"Sprint", "SEM ESQUERDA/DIREITA"},
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['sprintLock']= {"Sprint", "SEM ROTAÇÃO"},
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-- ['sprintSmooth']= {"Sprint", "NO FRICTION"},
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['marathon_bfmax']= {"Maratona", "ULTIMATE"},
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['master_l']= {"Mestre", "LUNÁTICO"},
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['master_u']= {"Mestre", "ULTIMATE"},
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['custom_clear']= {"Custom", "NORMAL"},
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['custom_puzzle']= {"Custom", "PUZZLE"},
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},
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@@ -238,8 +238,8 @@ return{
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['round_h']= {"回合制", "困难", "下棋"},
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['round_l']= {"回合制", "疯狂", "下棋"},
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['round_u']= {"回合制", "极限", "下棋"},
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['master_l']= {"大师", "疯狂", "无脑20G"},
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['master_u']= {"大师", "极限", "简单20G"},
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['master_n']= {"大师", "普通", "无脑20G"},
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['master_h']= {"大师", "困难", "简单20G"},
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['master_final']= {"大师", "终点", "究极20G:真正的游戏"},
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['master_ph']= {"大师", "虚幻", "虚幻20G:好玩"},
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['master_ex']= {"宗师", "EX", "你行你上"},
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@@ -293,10 +293,15 @@ return{
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['ultra']= {"限时打分", "挑战", "2分钟刷分"},
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['infinite']= {"无尽", "", "真的有人会玩这个?"},
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['infinite_dig']= {"无尽:挖掘", "", "闲得慌就来挖"},
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['sprintFix']= {"竞速", "无移动"},
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['sprintLock']= {"竞速", "无旋转"},
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['sprintSmooth']= {"竞速", "无摩擦"},
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['marathon_bfmax']= {"马拉松", "极限"},
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['master_l']= {"大师", "疯狂"},
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['master_u']= {"大师", "极限"},
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['custom_clear']= {"自定义", "普通"},
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['custom_puzzle']= {"自定义", "拼图"},
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},
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@@ -751,8 +751,8 @@ return{
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['round_h']= {"回合制", "困难", "下棋模式"},
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['round_l']= {"回合制", "疯狂", "下棋模式"},
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['round_u']= {"回合制", "极限", "下棋模式"},
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['master_l']= {"大师", "疯狂", "20G初心者练习"},
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['master_u']= {"大师", "极限", "上级者20G挑战"},
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['master_n']= {"大师", "普通", "20G初心者练习"},
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['master_h']= {"大师", "困难", "上级者20G挑战"},
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['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
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['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
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['master_ex']= {"宗师", "EX", "成为方块大师"},
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@@ -806,10 +806,15 @@ return{
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['ultra']= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"},
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['infinite']= {"无尽", "", "沙盒"},
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['infinite_dig']= {"无尽:挖掘", "", "挖呀挖呀挖"},
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['sprintFix']= {"竞速", "无移动"},
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['sprintLock']= {"竞速", "无旋转"},
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['sprintSmooth']= {"竞速", "无摩擦"},
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['marathon_bfmax']= {"马拉松", "极限"},
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['master_l']= {"大师", "疯狂"},
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['master_u']= {"大师", "极限"},
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['custom_clear']= {"自定义", "普通"},
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['custom_puzzle']= {"自定义", "拼图"},
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},
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@@ -164,8 +164,8 @@ return{
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['round_h']= {"回合制", "困难", "下棋模式"},
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['round_l']= {"回合制", "疯狂", "下棋模式"},
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['round_u']= {"回合制", "极限", "下棋模式"},
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['master_l']= {"大师", "疯狂", "20G初心者练习"},
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['master_u']= {"大师", "极限", "上级者20G挑战"},
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['master_n']= {"大师", "普通", "20G初心者练习"},
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['master_h']= {"大师", "困难", "上级者20G挑战"},
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['master_final']= {"大师", "终点", "究极20G:无法触及的终点"},
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['master_ph']= {"大师", "虚幻", "虚幻20G:???"},
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['master_ex']= {"宗师", "EX", "成为方块大师"},
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@@ -219,10 +219,14 @@ return{
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['ultra']= {"限时打分", "挑战", "在两分钟内尽可能拿到最多的分数"},
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['infinite']= {"无尽", "", "沙盒"},
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['infinite_dig']= {"无尽:挖掘", "", "挖呀挖呀挖"},
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['sprintFix']= {"竞速", "无移动"},
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['sprintLock']= {"竞速", "无旋转"},
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['sprintSmooth']= {"竞速", "无摩擦"},
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['marathon_bfmax']= {"马拉松", "极限"},
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['master_l']= {"大师", "疯狂"},
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['master_u']= {"大师", "极限"},
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['custom_clear']= {"自定义", "普通"},
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['custom_puzzle']= {"自定义", "拼图"},
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},
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@@ -18,7 +18,7 @@ return{
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{name='dig_400l', x=-800, y=-200, size=40,shape=1,icon="dig_sprint"},
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{name='marathon_n', x=0, y=-600, size=60,shape=1,icon="marathon",unlock={'marathon_h','rhythm_e','solo_e','round_e','blind_e','classic_fast','survivor_e','bigbang','zen'}},
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{name='marathon_h', x=0, y=-800, size=50,shape=1,icon="marathon",unlock={'master_l'}},
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{name='marathon_h', x=0, y=-800, size=50,shape=1,icon="marathon",unlock={'master_n'}},
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{name='solo_e', x=-600, y=-1000,size=40,shape=1,icon="solo", unlock={'solo_n'}},
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{name='solo_n', x=-800, y=-1000,size=40,shape=1,icon="solo", unlock={'solo_h'}},
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@@ -39,8 +39,8 @@ return{
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{name='round_l', x=-1200,y=-800, size=40,shape=1,icon="round", unlock={'round_u'}},
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{name='round_u', x=-1400,y=-800, size=40,shape=1,icon="round"},
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{name='master_l', x=0, y=-1000,size=40,shape=1,icon="master", unlock={'master_u'}},
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{name='master_u', x=0, y=-1200,size=40,shape=3,icon="master", unlock={'master_final','master_ex','master_ph'}},
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{name='master_n', x=0, y=-1000,size=40,shape=1,icon="master", unlock={'master_h'}},
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{name='master_h', x=0, y=-1200,size=40,shape=3,icon="master", unlock={'master_final','master_ex','master_ph'}},
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{name='master_final', x=0, y=-1600,size=40,shape=2,icon="master"},
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{name='master_ph', x=-150, y=-1500,size=40,shape=2,icon="master"},
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{name='master_ex', x=150, y=-1500,size=40,shape=2,icon="master_ex"},
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@@ -111,12 +111,17 @@ return{
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{name='infinite', x=-1000,y=-400, size=40,shape=1,icon='infinite'},
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{name='infinite_dig', x=-800, y=-400, size=40,shape=1,icon="dig"},
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--Secret
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{name='sprintFix'},
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{name='sprintLock'},
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{name='sprintSmooth'},
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{name='marathon_bfmax'},
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--Old
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{name='master_l'},
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{name='master_u'},
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--Special
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{name='custom_puzzle'},
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{name='custom_clear'},
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{name="netBattle"},
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100
parts/modes/master_h.lua
Normal file
100
parts/modes/master_h.lua
Normal file
@@ -0,0 +1,100 @@
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local gc=love.graphics
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local death_lock={12,11,10,9,8, 7,7,7,7,6}
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local death_wait={10,9, 8, 7,6, 6,6,5,5,4}
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local death_fall={10,9, 8, 7,6, 6,5,5,4,4}
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local function score(P)
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local D=P.modeData
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local c=#P.clearedRow
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if c==0 and D.pt%100==99 then return end
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local s=c<3 and c+1 or c==3 and 5 or 7
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if P.combo>7 then s=s+2
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elseif P.combo>3 then s=s+1
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end
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D.pt=D.pt+s
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if D.pt%100==99 then
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SFX.play('blip_1')
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elseif D.pt>=D.target then--Level up!
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s=D.target/100
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local E=P.gameEnv
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E.lock=death_lock[s]
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E.wait=death_wait[s]
|
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E.fall=death_fall[s]
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if s==2 then
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E.das=5
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BG.set('rainbow')
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elseif s==4 then
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E.das=4
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BG.set('rainbow2')
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elseif s==5 then
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if P.stat.frame>183*60 then
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D.pt=500
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P:win('finish')
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return
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else
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E.bone=true
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P.gameEnv.freshLimit=10
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BG.set('glow')
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BGM.play('secret7th remix')
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end
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elseif s==6 then
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E.das=3
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BG.set('lightning')
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elseif s==7 then
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E.bone=true
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elseif s==10 then
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D.pt=1000
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P:win('finish')
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return
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end
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D.target=D.target+100
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,'beat')
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SFX.play('reach')
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end
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end
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return{
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||||
color=COLOR.red,
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env={
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||||
noTele=true,
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das=6,arr=1,
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drop=0,
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lock=death_lock[1],
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wait=death_wait[1],
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fall=death_fall[1],
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dropPiece=score,
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task=function(P)
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P.modeData.pt=0
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P.modeData.target=100
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end,
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freshLimit=15,
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noInitSZO=true,
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||||
bg='bg2',bgm='secret7th',
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||||
},
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||||
slowMark=true,
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||||
load=function()
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||||
PLY.newPlayer(1)
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||||
end,
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mesDisp=function(P)
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||||
setFont(45)
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||||
mStr(P.modeData.pt,69,320)
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||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle('fill',25,375,90,4)
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||||
end,
|
||||
score=function(P)return{P.modeData.pt,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
|
||||
comp=function(a,b)
|
||||
return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
|
||||
end,
|
||||
getRank=function(P)
|
||||
local S=P.modeData.pt
|
||||
return
|
||||
S>=1000 and 5 or
|
||||
S>=800 and 4 or
|
||||
S>=500 and 3 or
|
||||
S>=300 and 2 or
|
||||
S>=100 and 1 or
|
||||
S>=60 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
local gc=love.graphics
|
||||
local rush_lock={20,18,16,15,14}
|
||||
local rush_wait={12,10,9,8,7}
|
||||
local rush_wait={12,10, 9, 8, 7}
|
||||
local rush_fall={18,16,14,13,12}
|
||||
local function score(P)
|
||||
local D=P.modeData
|
||||
|
||||
100
parts/modes/master_n.lua
Normal file
100
parts/modes/master_n.lua
Normal file
@@ -0,0 +1,100 @@
|
||||
local gc=love.graphics
|
||||
local rush_lock={20,18,16,15,14, 14,13,12,11,11}
|
||||
local rush_wait={12,11,11,10,10, 10,10, 9, 9, 9}
|
||||
local rush_fall={18,16,14,13,12, 12,11,11,10,10}
|
||||
local function score(P)
|
||||
local D=P.modeData
|
||||
|
||||
local c=#P.clearedRow
|
||||
if c==0 and D.pt%100==99 then return end
|
||||
local s=c<3 and c+1 or c==3 and 5 or 7
|
||||
if P.combo>7 then s=s+2
|
||||
elseif P.combo>3 then s=s+1
|
||||
end
|
||||
D.pt=D.pt+s
|
||||
|
||||
if D.pt%100==99 then
|
||||
SFX.play('blip_1')
|
||||
elseif D.pt>=D.target then--Level up!
|
||||
s=D.target/100
|
||||
local E=P.gameEnv
|
||||
E.lock=rush_lock[s]
|
||||
E.wait=rush_wait[s]
|
||||
E.fall=rush_fall[s]
|
||||
|
||||
if s==2 then
|
||||
E.das=8
|
||||
BG.set('rainbow')
|
||||
elseif s==4 then
|
||||
BG.set('rainbow2')
|
||||
elseif s==5 then
|
||||
if P.stat.frame>260*60 then
|
||||
D.pt=500
|
||||
P:win('finish')
|
||||
return
|
||||
else
|
||||
P.gameEnv.freshLimit=10
|
||||
E.das=7
|
||||
BG.set('glow')
|
||||
BGM.play('secret8th remix')
|
||||
end
|
||||
elseif s==7 then
|
||||
E.das=6
|
||||
BG.set('lightning')
|
||||
elseif s==9 then
|
||||
E.bone=true
|
||||
elseif s==10 then
|
||||
D.pt=1000
|
||||
P:win('finish')
|
||||
return
|
||||
end
|
||||
D.target=D.target+100
|
||||
P:showTextF(text.stage:gsub("$1",s),0,-120,80,'fly')
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
|
||||
return{
|
||||
color=COLOR.red,
|
||||
env={
|
||||
noTele=true,
|
||||
das=10,arr=3,
|
||||
drop=0,
|
||||
lock=rush_lock[1],
|
||||
wait=rush_wait[1],
|
||||
fall=rush_fall[1],
|
||||
dropPiece=score,
|
||||
noInitSZO=true,
|
||||
task=function(P)
|
||||
P.modeData.pt=0
|
||||
P.modeData.target=100
|
||||
end,
|
||||
freshLimit=15,
|
||||
bg='bg1',bgm='secret8th',
|
||||
},
|
||||
slowMark=true,
|
||||
load=function()
|
||||
PLY.newPlayer(1)
|
||||
end,
|
||||
mesDisp=function(P)
|
||||
setFont(45)
|
||||
mStr(P.modeData.pt,69,320)
|
||||
mStr(P.modeData.target,69,370)
|
||||
gc.rectangle('fill',25,375,90,4)
|
||||
end,
|
||||
score=function(P)return{P.modeData.pt,P.stat.time}end,
|
||||
scoreDisp=function(D)return D[1].."P "..STRING.time(D[2])end,
|
||||
comp=function(a,b)
|
||||
return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
|
||||
end,
|
||||
getRank=function(P)
|
||||
local S=P.modeData.pt
|
||||
return
|
||||
S>=1000 and 5 or
|
||||
S>=800 and 4 or
|
||||
S>=500 and 3 or
|
||||
S>=300 and 2 or
|
||||
S>=100 and 1 or
|
||||
S>=60 and 0
|
||||
end,
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
local gc=love.graphics
|
||||
local death_lock={12,11,10,9,8, 7,7,7,6,6}
|
||||
local death_wait={10,9,8,7,6, 6,5,4,4,3}
|
||||
local death_fall={10,9,8,7,6, 5,5,4,3,2}
|
||||
local death_lock={12,11,10,9,8, 7,7,7,6,6}
|
||||
local death_wait={10, 9, 8,7,6, 6,5,4,4,3}
|
||||
local death_fall={10, 9, 8,7,6, 5,5,4,3,3}
|
||||
local function score(P)
|
||||
local D=P.modeData
|
||||
|
||||
@@ -29,7 +29,6 @@ local function score(P)
|
||||
BG.set('rainbow2')
|
||||
elseif s==3 then
|
||||
BG.set('glow')
|
||||
E.bone=true
|
||||
elseif s==5 then
|
||||
if P.stat.frame>183*60 then
|
||||
D.pt=500
|
||||
|
||||
Reference in New Issue
Block a user