整理代码,把ScF正式加入staff
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10
main.lua
10
main.lua
@@ -112,11 +112,11 @@ FIELD[1]=newBoard()--Initialize field[1]
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AIBUILDER= require"parts/AITemplate"
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FREEROW= require"parts/freeRow"
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TEXTURE=require"parts/texture"
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SKIN= require"parts/skin"
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PLY= require"parts/player"
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AIFUNC= require"parts/ai"
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MODES= require"parts/modes"
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TEXTURE= require"parts/texture"
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SKIN= require"parts/skin"
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PLY= require"parts/player"
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AIFUNC= require"parts/ai"
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MODES= require"parts/modes"
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--First start for phones
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if not fs.getInfo("conf/settings")and MOBILE then
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@@ -185,7 +185,7 @@ return{
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"Powered by LOVE2D",
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"",
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"Program: MrZ, Particle_G, [T9972, FinnTenzor]",
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"Art: MrZ, [ScF, Gnyar, T0722]",
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"Art: MrZ, ScF, [Gnyar, T0722]",
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"Music: MrZ, [T0722]",
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"Voice & Sound: Miya, Naki, MrZ",
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"Test: 思竣 Performance: 模电, HBM",
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@@ -163,7 +163,7 @@ return{
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"Powered by LOVE2D",
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"",
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"Programme : MrZ, Particle_G, [T9972, FinnTenzor]",
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"Art : MrZ, [ScF, Gnyar, T0722]",
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"Art : MrZ, ScF, [Gnyar, T0722]",
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"Musique : MrZ, [T0722]",
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"Voix & Sons: Miya, Naki, MrZ Performance: 模电, HBM",
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"Test: 思竣 Performance: 模电, HBM",
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@@ -185,7 +185,7 @@ return{
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"Powered by LOVE2D",
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"",
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"Programa: MrZ, Particle_G, [T9972, FinnTenzor]",
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"Art: MrZ, [ScF, Gnyar, T0722]",
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"Art: MrZ, ScF, [Gnyar, T0722]",
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"Music: MrZ, [T0722]",
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"Voice & Sound: Miya, Naki, MrZ",
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"Test: 思竣 Performance: 模电, HBM",
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@@ -165,7 +165,7 @@ return{
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"Creado con LOVE2D",
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"",
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"Programación: MrZ, Particle_G, [T9972, FinnTenzor]",
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"Artistas: MrZ, [ScF, Gnyar, T0722]",
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"Artistas: MrZ, ScF, [Gnyar, T0722]",
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"Música: MrZ, [T0722]",
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"Voces/Sonidos: Miya, Naki, MrZ Performance: 模电, HBM",
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"Testeo: 思竣 Performance: 模电, HBM",
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@@ -186,7 +186,7 @@ return{
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"使用LOVE2D引擎",
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"",
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"程序: MrZ, Particle_G, [T9972, FinnTenzor]",
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"美术: MrZ, [ScF, Gnyar, T0722]",
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"美术: MrZ, ScF, [Gnyar, T0722]",
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"音乐: MrZ, [T0722]",
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"音效/语音: Miya, Naki, MrZ",
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"测试: 思竣 演出: 模电, HBM",
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@@ -47,13 +47,14 @@ end
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local function drawRow(h,V,L)
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local texture=SKIN.curText
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local t=TIME()*4
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local rep=GAME.replaying
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for i=1,10 do
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if L[i]>0 then
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if V[i]>0 then
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local a=V[i]*.05
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gc_setColor(1,1,1,a)
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gc_draw(texture[L[i]],30*i-30,-30*h)-- drawCell(j,i,L[i])
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elseif GAME.replaying then
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elseif rep then
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gc_setColor(1,1,1,.3+.08*sin(.5*(h-i)+t))
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gc_rectangle("fill",30*i-30,-30*h,30,30)
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end
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