修复消6报错,调整消五和消六的显示名字以及攻击力

This commit is contained in:
MrZ626
2020-11-06 16:10:33 +08:00
parent 435e727c13
commit 28bd794bf8
8 changed files with 24 additions and 24 deletions

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@@ -10,7 +10,7 @@ return{
royale_remain="$1 Players Remaining",
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
spin="-Spin ",
clear={"Single","Double","Triple","Techrash","Techrash+"},
clear={"Single","Double","Triple","Techrash","Pentcrash","Hexcrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Clear",
hold="HOLD",next="NEXT",

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@@ -11,7 +11,7 @@ return{
royale_remain="$1 Joueurs restants",
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
spin="-Spin ",
clear={"Simple","Double","Triple","Techrash","Techrash+"},
clear={"Simple","Double","Triple","Techrash","Pentcrash","Hexcrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Clear",
hold="RESERVE",next="SUIVANT",

View File

@@ -11,7 +11,7 @@ return{
royale_remain="$1 Jugadores Restantes",
cmb={nil,"Combo de 1","Combo de 2","Combo de 3","Combo de 4","Combo de 5","Combo de 6","Combo de 7","Combo de 8","Combo de 9","¡Combo de 10!","¡Combo de 11!","¡Combo de 12!","¡Combo de 13!","¡Combo de 14!","¡Combo de 15!","¡Combo de 16!","¡Combo de 17!","¡Combo de 18!","¡Combo de 19!","MEGACOMBO"},
spin="-spin ",
clear={"single","doble","triple","Techrash","Techrash+"},
clear={"single","doble","triple","Techrash","Pentcrash","Hexcrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear",
hold="Reserva",next="Siguiente",

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@@ -11,7 +11,7 @@ return{
royale_remain="$1 ~",
cmb={nil,"!","!!","!!!","!!!!","!!!!!","!!!!!!","!!!!!!!","!!!!!!!!","!!!!!!!!!","!!!!!!!!!!","!!!!!!!!!!!","!!!!!!!!!!!!","!!!!!!!!!!!!!","!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!!",},
spin=" ~",
clear={"1","2","3","4","5"},
clear={"1","2","3","4","5","6"},
mini="v",b2b="^ ",b3b="^^ ",
PC="#<>#",HPC="<>",
hold="[ ]",next="",

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@@ -7,7 +7,7 @@ return{
royale_remain="剩 $1 人",
cmb={nil,"1连","2连","3连","4连","5连","6连","7连","8连","9连","10连!","11连!","12连!","13连!","14连!","15连!","16连!","17连!","18连!","19连!","MEGACMB"},
spin="",
clear={"消一","消二","消三","消四","卧槽"},
clear={"消一","消二","消三","消四","卧槽","离谱"},
mini="",b2b="牛逼",b3b="很牛逼",
PC="消干净了",HPC="消挺干净",

View File

@@ -10,7 +10,7 @@ return{
royale_remain="剩余 $1 名玩家",
cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
spin="-spin ",
clear={"single","double","triple","Techrash","Techrach+"},
clear={"single","double","triple","Techrash","Pentcrash","Hexcrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear",
hold="暂存",next="下一个",

View File

@@ -1,7 +1,7 @@
return{
cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
spin="型回旋",
clear={"单清","双清","三清","四清","五清"},
clear={"单清","双清","三清","四清","五清","六清"},
mini="迷你",b2b="满贯",b3b="大满贯",
PC="场地全清",HPC="场地半清",

View File

@@ -1035,8 +1035,8 @@ local function getNewStatTable()
maxCombo=0,maxFinesseCombo=0,
}
for i=1,25 do
T.clear[i]={0,0,0,0,0}
T.spin[i]={0,0,0,0,0,0}
T.clear[i]={0,0,0,0,0,0}
T.spin[i]={0,0,0,0,0,0,0}
T.clears[i]=0
T.spins[i]=0
end
@@ -2067,11 +2067,11 @@ do--player.drop(P)--Place piece
--Mini*=.6
local reAtk={0,0,1,1,1,2,2,3,3}
local reDef={0,1,1,2,3,3,4,4,5}
local spinName={"zspin","sspin","jspin","lspin","tspin","ospin","ispin","zspin","sspin","pspin","qspin","fspin","espin","tspin","uspin","vspin","wspin","xspin","jspin","lspin","rspin","yspin","hspin","nspin","ispin"}
local clearName={"single","double","triple","techrash","pentcrash"}
local spin_n={[0]="spin_0","spin_1","spin_2","spin_3","spin_3","spin_3"}
local clear_n={"clear_1","clear_2","clear_3","clear_4","clear_4"}
local ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
local spinVoice={"zspin","sspin","jspin","lspin","tspin","ospin","ispin","zspin","sspin","pspin","qspin","fspin","espin","tspin","uspin","vspin","wspin","xspin","jspin","lspin","rspin","yspin","hspin","nspin","ispin"}
local clearVoice={"single","double","triple","techrash","pentcrash","hexcrash"}
local spinSFX={[0]="spin_0","spin_1","spin_2"}
local clearSFX={"clear_1","clear_2","clear_3"}
local renSFX={}for i=1,11 do renSFX[i]="ren_"..i end
local finesseList={
[1]={
{1,2,1,0,1,2,2,1},
@@ -2334,14 +2334,14 @@ do--player.drop(P)--Place piece
C.mini=mini
C.special=true
if P.sound then
SFX.play(spin_n[cc])
VOC.play(spinName[CB.name],CHN)
SFX.play(spinSFX[cc]or"spin_3")
VOC.play(spinVoice[CB.name],CHN)
end
elseif cc>=4 then
cscore=cc==4 and 1000 or 1500
cscore=cc==4 and 1000 or cc==5 and 1500 or 2000
if P.b2b>1000 then
P:showText(text.b3b..text.clear[cc],0,-30,50,"fly")
atk=cc*1.5
atk=4*cc-10
sendTime=100
exblock=exblock+1
cscore=cscore*1.8
@@ -2352,7 +2352,7 @@ do--player.drop(P)--Place piece
elseif P.b2b>=50 then
P:showText(text.b2b..text.clear[cc],0,-30,50,"drive")
sendTime=80
atk=cc+1
atk=3*cc-7
cscore=cscore*1.3
STAT.b2b=STAT.b2b+1
if P.sound then
@@ -2361,7 +2361,7 @@ do--player.drop(P)--Place piece
else
P:showText(text.clear[cc],0,-30,70,"stretch")
sendTime=60
atk=cc
atk=2*cc-4
end
P.b2b=P.b2b+cc*100-300
C.special=true
@@ -2369,7 +2369,7 @@ do--player.drop(P)--Place piece
C.special=false
end
if P.sound then
VOC.play(clearName[cc],CHN)
VOC.play(clearVoice[cc],CHN)
end
--PC/HPC bonus
@@ -2517,8 +2517,8 @@ do--player.drop(P)--Place piece
--SFX & Vibrate
if P.sound then
SFX.play(clear_n[cc])
SFX.play(ren_n[min(cmb,11)])
SFX.play(clearSFX[cc]or"clear_4")
SFX.play(renSFX[min(cmb,11)])
if cmb>14 then SFX.play("ren_mega",(cmb-10)*.1)end
VIB(cc+1)
end
@@ -2531,7 +2531,7 @@ do--player.drop(P)--Place piece
P.b2b=P.b2b+20
if P.sound then
SFX.play("spin_0")
VOC.play(spinName[CB.name],CHN)
VOC.play(spinVoice[CB.name],CHN)
end
cscore=30
end