play场景改名game,整理代码,重构GAME.frame相关内容,修复联网录像播放不正确
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@@ -14,14 +14,14 @@ function scene.update(dt)
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timer=timer-dt*.8
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if timer<0 then
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SFX.play("click")
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SCN.swapTo("play","none")
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SCN.swapTo("game","none")
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end
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end
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function scene.draw()
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--Game scene
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if timer*1.26<1 then
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SCN.scenes.play.draw()
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SCN.scenes.game.draw()
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end
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--Grey screen cover
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@@ -27,7 +27,7 @@ end
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scene.mouseDown=NULL
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local function restart()
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resetGameData(GAME.frame<240 and"q")
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resetGameData(PLAYERS[1].frameRun<240 and"q")
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noKey=GAME.replaying
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noTouch=noKey
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end
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@@ -133,7 +133,7 @@ function scene.update(dt)
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_=GAME.replaying
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local P1=PLAYERS[1]
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local L=GAME.rep
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while GAME.frame==L[_]do
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while P1.frameRun==L[_]do
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local key=L[_+1]
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if key==0 then--Just wait
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elseif key<=32 then--Press key
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@@ -150,10 +150,6 @@ function scene.update(dt)
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touchMoveLastFrame=false
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updateVirtualkey()
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GAME.frame=GAME.frame+1
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--Counting, include pre-das
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if checkStart()then return end
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--Update players
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for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
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@@ -162,7 +158,7 @@ function scene.update(dt)
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checkWarning()
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--Fresh royale target
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if GAME.modeEnv.royaleMode and GAME.frame%120==0 then
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if GAME.modeEnv.royaleMode and PLAYERS[1].frameRun%120==0 then
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freshMostDangerous()
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end
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end
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@@ -37,7 +37,6 @@ function scene.sceneInit()
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--Create demo player
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destroyPlayers()
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GAME.modeEnv=NONE
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GAME.frame=0
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GAME.seed=math.random(2e6)
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PLY.newDemoPlayer(1)
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PLAYERS[1]:setPosition(520,140,.8)
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@@ -127,7 +126,6 @@ function scene.keyDown(key)
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end
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function scene.update(dt)
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GAME.frame=GAME.frame+1
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PLAYERS[1]:update(dt)
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scrollX=scrollX-2.6
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if scrollX<-tip:getWidth()then
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@@ -173,7 +173,7 @@ function scene.update()
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end
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local _=SCN.stat.tar
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mapCam.zoomMethod=_=="play"and 1 or _=="mode"and 2
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mapCam.zoomMethod=_=="game"and 1 or _=="mode"and 2
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if mapCam.zoomMethod==1 then
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_=mapCam.zoomK
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if _<.8 then _=_*1.05 end
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@@ -199,15 +199,11 @@ function scene.update(dt)
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if NET.checkPlayDisconn()then SCN.back()end
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if not playing then return end
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local _
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local P1=PLAYERS[1]
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local GAME=GAME
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touchMoveLastFrame=false
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updateVirtualkey()
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GAME.frame=GAME.frame+1
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--Counting, include pre-das
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if checkStart()then return end
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--Update players
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for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
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@@ -216,16 +212,16 @@ function scene.update(dt)
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checkWarning()
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--Upload stream
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if GAME.frame-lastUpstreamTime>8 then
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if P1.frameRun-lastUpstreamTime>8 then
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local stream
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stream,upstreamProgress=dumpRecording(GAME.rep,upstreamProgress)
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if #stream>0 then
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NET.uploadRecStream(stream)
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else
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,P1.frameRun)
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ins(GAME.rep,0)
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end
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lastUpstreamTime=PLAYERS[1].alive and GAME.frame or 1e99
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lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
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end
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end
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@@ -34,7 +34,7 @@ function scene.sceneInit(org)
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local P=PLAYERS[1]
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local S=P.stat
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timer=org=="play"and 0 or 50
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timer=org=="game"and 0 or 50
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local frameLostRate=(S.frame/S.time/60-1)*100
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form={
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@@ -113,14 +113,14 @@ function scene.sceneInit(org)
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else
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rank,trophy=nil
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end
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if org~="play"and GAME.prevBG then
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if org~="game"and GAME.prevBG then
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BG.set(GAME.prevBG)
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end
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end
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function scene.sceneBack()
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love.keyboard.setKeyRepeat(true)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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if not GAME.replaying and(GAME.frame>400 or GAME.result)and not GAME.result then
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if not GAME.replaying and(PLAYERS[1].frameRun>400 or GAME.result)and not GAME.result then
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mergeStat(STAT,PLAYERS[1].stat)
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FILE.save(STAT,"conf/data")
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end
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@@ -130,17 +130,17 @@ function scene.keyDown(key)
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if key=="q"then
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SCN.back()
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elseif key=="escape"then
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SCN.swapTo(GAME.result and"play"or"depause","none")
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SCN.swapTo(GAME.result and"game"or"depause","none")
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elseif key=="s"then
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GAME.prevBG=BG.cur
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SCN.go("setting_sound")
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elseif key=="r"then
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resetGameData()
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SCN.swapTo("play","none")
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SCN.swapTo("game","none")
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elseif key=="p"then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 then
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resetGameData("r")
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SCN.swapTo("play","none")
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SCN.swapTo("game","none")
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end
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elseif key=="o"then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 and not GAME.saved and saveRecording()then
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@@ -166,7 +166,7 @@ local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
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local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
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function scene.draw()
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local T=timer*.02
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if T<1 or GAME.result then SCN.scenes.play.draw()end
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if T<1 or GAME.result then SCN.scenes.game.draw()end
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--Dark BG
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local _=T
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@@ -194,7 +194,7 @@ function scene.draw()
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gc.draw(drawableText.modeName,40,240)
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--Infos
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if GAME.frame>180 then
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if PLAYERS[1].frameRun>180 then
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gc.setLineWidth(2)
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--Finesse rank & trophy
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if rank then
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@@ -264,7 +264,7 @@ function scene.draw()
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end
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--Radar Chart
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if T>.5 and GAME.frame>180 then
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if T>.5 and PLAYERS[1].frameRun>180 then
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T=T*2-1
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gc.setLineWidth(2)
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gc.push("transform")
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