play场景改名game,整理代码,重构GAME.frame相关内容,修复联网录像播放不正确
This commit is contained in:
@@ -349,7 +349,7 @@ end
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function love.focus(f)
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if f then
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love.timer.step()
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elseif SCN.cur=="play"and SETTING.autoPause then
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elseif SCN.cur=="game"and SETTING.autoPause then
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pauseGame()
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end
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end
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@@ -614,7 +614,7 @@ function loadGame(M,ifQuickPlay,ifNet)--Load a mode and go to game scene
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SCN.go("net_game","swipeD")
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else
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drawableText.modeName:set(text.modes[M][1].." "..text.modes[M][2])
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SCN.go("play",ifQuickPlay and"swipeD"or"fade_togame")
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SCN.go("game",ifQuickPlay and"swipeD"or"fade_togame")
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SFX.play("enter")
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end
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end
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@@ -731,7 +731,7 @@ do--function resetGameData(args)
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end
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function resetGameData(args,seed)
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if not args then args=""end
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if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then
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if PLAYERS[1]and not GAME.replaying and(PLAYERS[1].frameRun>400 or GAME.result)then
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mergeStat(STAT,PLAYERS[1].stat)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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end
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@@ -740,11 +740,11 @@ do--function resetGameData(args)
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GAME.warnLVL0=0
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GAME.warnLVL=0
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if args:find("r")then
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GAME.frame=0
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GAME.frameStart=0
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GAME.recording=false
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GAME.replaying=1
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else
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GAME.frame=args:find("n")and 0 or 150-SETTING.reTime*15
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GAME.frameStart=args:find("n")and 0 or 150-SETTING.reTime*15
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GAME.seed=seed or rnd(1046101471,2662622626)
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GAME.pauseTime=0
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GAME.pauseCount=0
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@@ -790,39 +790,10 @@ do--function resetGameData(args)
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collectgarbage()
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end
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end
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function gameStart()--Call when countdown finish (GAME.frame==180)
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SFX.play("start")
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for P=1,#PLAYERS do
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P=PLAYERS[P]
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P.control=true
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P.timing=true
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P:popNext()
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end
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end
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function checkStart()
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if GAME.frame<=180 then
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if GAME.frame==180 then
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gameStart()
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elseif GAME.frame==60 or GAME.frame==120 then
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SFX.play("ready")
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end
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for p=1,#PLAYERS do
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local P=PLAYERS[p]
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if P.movDir~=0 then
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if P.moving<P.gameEnv.das then
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P.moving=P.moving+1
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end
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else
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P.moving=0
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end
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end
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return true
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end
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end
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function checkWarning()
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local P1=PLAYERS[1]
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if P1.alive then
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if GAME.frame%26==0 then
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if P1.frameRun%26==0 then
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local F=P1.field
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local height=0--Max height of row 4~7
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for x=4,7 do
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@@ -847,7 +818,7 @@ function checkWarning()
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elseif GAME.warnLVL>0 then
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GAME.warnLVL=max(GAME.warnLVL-.026,0)
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end
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if GAME.warnLVL>1.126 and GAME.frame%30==0 then
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if GAME.warnLVL>1.126 and P1.frameRun%30==0 then
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SFX.fplay("warning",SETTING.sfx_warn)
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end
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end
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@@ -190,7 +190,6 @@ GAME={--Global game data
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init=false, --If need initializing game when enter scene-play
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net=false, --If play net game
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frame=0, --Frame count
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result=false, --Game result (string)
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rank=false, --Rank reached
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pauseTime=0, --Time paused
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@@ -8,7 +8,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"and P.atkBuffer.sum==0 then
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if P.control and P.atkBuffer.sum==0 then
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local p=#P.atkBuffer+1
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local B,D=P.atkBuffer,P.modeData
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local t
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@@ -7,7 +7,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"and P.atkBuffer.sum<4 then
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if P.control and P.atkBuffer.sum<4 then
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local p=#P.atkBuffer+1
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local B,D=P.atkBuffer,P.modeData
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local s
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@@ -9,7 +9,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(240-2*D.wave,40)
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@@ -9,7 +9,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(360-D.wave*2,60)
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@@ -7,7 +7,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(90,180-D.wave)then
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@@ -6,7 +6,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(30,80-.3*D.wave)then
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@@ -6,7 +6,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(60,150-2*D.wave)and P.atkBuffer.sum<4 then
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@@ -6,7 +6,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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local B=P.atkBuffer
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@@ -6,7 +6,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(60,150-D.wave)and P.atkBuffer.sum<20 then
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@@ -6,7 +6,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(90,180-2*D.wave)and P.atkBuffer.sum<8 then
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@@ -8,7 +8,7 @@ return{
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task=function(P)
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while true do
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YIELD()
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if P.control and SCN.cur=="play"then
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(300,600-10*D.wave)and P.atkBuffer.sum<20 then
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@@ -426,12 +426,12 @@ local function drawMission(P)
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end
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local function drawStartCounter(P)
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gc_setColor(1,1,1)
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if GAME.frame<180 then
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if GAME.frame==0 then
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if P.frameRun<180 then
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if P.frameRun==0 then
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setFont(70)
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mStr(P.ready and text.beReady or text.notReady,305,220)
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else
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local count=179-GAME.frame
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local count=179-P.frameRun
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gc_push("transform")
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gc_translate(305,220)
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setFont(95)
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@@ -43,7 +43,7 @@ local function pressKey(P,keyID)
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P.keyPressing[keyID]=true
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P.actList[keyID](P)
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if P.control then
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ins(P.keyTime,1,GAME.frame)
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ins(P.keyTime,1,P.frameRun)
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P.keyTime[11]=nil
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end
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P.stat.key=P.stat.key+1
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@@ -55,12 +55,12 @@ end
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local function pressKey_Rec(P,keyID)
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if P.keyAvailable[keyID]and P.alive then
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local L=GAME.rep
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ins(L,GAME.frame)
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ins(L,P.frameRun)
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ins(L,keyID)
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P.keyPressing[keyID]=true
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P.actList[keyID](P)
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if P.control then
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ins(P.keyTime,1,GAME.frame)
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ins(P.keyTime,1,P.frameRun)
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P.keyTime[11]=nil
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end
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P.stat.key=P.stat.key+1
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@@ -68,7 +68,7 @@ local function pressKey_Rec(P,keyID)
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end
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local function releaseKey_Rec(P,keyID)
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local L=GAME.rep
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ins(L,GAME.frame)
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ins(L,P.frameRun)
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ins(L,32+keyID)
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P.keyPressing[keyID]=false
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end
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@@ -114,6 +114,7 @@ local function newEmptyPlayer(id,mini)
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P.randGen=love.math.newRandomGenerator(GAME.seed)
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P.frameRun=GAME.frameStart
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P.alive=true
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P.control=false
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P.timing=false
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@@ -354,6 +355,7 @@ function PLY.newDemoPlayer(id)
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P.sound=true
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P.demo=true
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P.frameRun=180
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P.draw=PLY.draw.demo
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P.control=true
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GAME.modeEnv=DemoEnv
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@@ -339,7 +339,7 @@ function Player:attack(R,send,time,line,fromStream)
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local atkFX=self.gameEnv.atkFX
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if GAME.net then
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if self.type=="human"then--Local player attack others
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,self.frameRun)
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ins(GAME.rep,
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R.sid+
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send*0x100+
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@@ -352,7 +352,7 @@ function Player:attack(R,send,time,line,fromStream)
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end
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end
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if fromStream and R.type=="human"then--Local player receiving lines
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,self.frameRun)
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ins(GAME.rep,
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self.sid+
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send*0x100+
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@@ -960,7 +960,7 @@ do--Player.drop(self)--Place piece
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function Player:drop()
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local _
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local CHN=VOC.getFreeChannel()
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self.dropTime[11]=ins(self.dropTime,1,GAME.frame)--Update speed dial
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self.dropTime[11]=ins(self.dropTime,1,self.frameRun)--Update speed dial
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local ENV=self.gameEnv
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local Stat=self.stat
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local piece=self.lastPiece
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@@ -1609,7 +1609,7 @@ function tick_autoPause()
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while true do
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yield()
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time=time+1
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if SCN.cur~="play"or GAME.frame<180 then
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if SCN.cur~="game"or PLAYERS[1].frameRun<180 then
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return
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elseif time==120 then
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pauseGame()
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@@ -1697,7 +1697,7 @@ function Player:die()--Called both when win/lose!
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end
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if GAME.net then
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if self.id==1 then
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,self.frameRun)
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ins(GAME.rep,0)
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else
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if self.lastRecv and self.lastRecv.id==1 then
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@@ -114,8 +114,29 @@ local update={
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}
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function update.alive(P,dt)
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local ENV=P.gameEnv
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local S=P.stat
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P.frameRun=P.frameRun+1
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if P.frameRun<=180 then
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if P.frameRun==180 then
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if P.id==1 then SFX.play("start")end
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P.control=true
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P.timing=true
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P:popNext()
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elseif P.frameRun==60 or P.frameRun==120 then
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if P.id==1 then SFX.play("ready")end
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end
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if P.movDir~=0 then
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if P.moving<P.gameEnv.das then
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P.moving=P.moving+1
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end
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else
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P.moving=0
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end
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return true
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end
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if P.timing then
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local S=P.stat
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S.time=S.time+dt
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S.frame=S.frame+1
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end
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@@ -123,10 +144,10 @@ function update.alive(P,dt)
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--Calculate key speed
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do
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local v=0
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for i=2,10 do v=v+i*(i-1)*72/(GAME.frame-P.keyTime[i]+1)end
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for i=2,10 do v=v+i*(i-1)*72/(P.frameRun-P.keyTime[i]+1)end
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P.keySpeed=P.keySpeed*.99+v*.01
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v=0
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for i=2,10 do v=v+i*(i-1)*72/(GAME.frame-P.dropTime[i])end
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for i=2,10 do v=v+i*(i-1)*72/(P.frameRun-P.dropTime[i])end
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P.dropSpeed=P.dropSpeed*.99+v*.01
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end
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@@ -372,17 +393,17 @@ function update.dead(P,dt)
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updateTasks(P)
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end
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function update.remote_alive(P,dt)
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local frmStep=GAME.frame-P.stat.frame
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local frmDelta=PLAYERS[1].frameRun-P.frameRun
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for _=1,
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frmStep<20 and 1 or
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frmStep<45 and rnd(2)or
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frmStep<90 and 2 or
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frmStep<180 and rnd(2,3) or
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frmDelta<20 and 1 or
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frmDelta<45 and rnd(2)or
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frmDelta<90 and 2 or
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frmDelta<180 and rnd(2,3) or
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3
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do
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local eventTime=P.stream[P.streamProgress]
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if eventTime then--Normal state, event forward
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if P.stat.frame==eventTime then--Event time, execute action, read next so don't update immediately
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if P.frameRun==eventTime then--Event time, execute action, read next so don't update immediately
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local event=P.stream[P.streamProgress+1]
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if event==0 then--Just wait
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elseif event<=32 then--Press key
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@@ -14,14 +14,14 @@ function scene.update(dt)
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timer=timer-dt*.8
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if timer<0 then
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SFX.play("click")
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SCN.swapTo("play","none")
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SCN.swapTo("game","none")
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end
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end
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function scene.draw()
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--Game scene
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if timer*1.26<1 then
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SCN.scenes.play.draw()
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SCN.scenes.game.draw()
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end
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--Grey screen cover
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@@ -27,7 +27,7 @@ end
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scene.mouseDown=NULL
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local function restart()
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resetGameData(GAME.frame<240 and"q")
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resetGameData(PLAYERS[1].frameRun<240 and"q")
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noKey=GAME.replaying
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noTouch=noKey
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end
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@@ -133,7 +133,7 @@ function scene.update(dt)
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_=GAME.replaying
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local P1=PLAYERS[1]
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local L=GAME.rep
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while GAME.frame==L[_]do
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while P1.frameRun==L[_]do
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local key=L[_+1]
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if key==0 then--Just wait
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elseif key<=32 then--Press key
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@@ -150,10 +150,6 @@ function scene.update(dt)
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touchMoveLastFrame=false
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updateVirtualkey()
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GAME.frame=GAME.frame+1
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--Counting, include pre-das
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if checkStart()then return end
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--Update players
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for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
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@@ -162,7 +158,7 @@ function scene.update(dt)
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checkWarning()
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--Fresh royale target
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if GAME.modeEnv.royaleMode and GAME.frame%120==0 then
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if GAME.modeEnv.royaleMode and PLAYERS[1].frameRun%120==0 then
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freshMostDangerous()
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end
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end
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@@ -37,7 +37,6 @@ function scene.sceneInit()
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--Create demo player
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destroyPlayers()
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GAME.modeEnv=NONE
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GAME.frame=0
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GAME.seed=math.random(2e6)
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PLY.newDemoPlayer(1)
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PLAYERS[1]:setPosition(520,140,.8)
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@@ -127,7 +126,6 @@ function scene.keyDown(key)
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end
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function scene.update(dt)
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GAME.frame=GAME.frame+1
|
||||
PLAYERS[1]:update(dt)
|
||||
scrollX=scrollX-2.6
|
||||
if scrollX<-tip:getWidth()then
|
||||
|
||||
@@ -173,7 +173,7 @@ function scene.update()
|
||||
end
|
||||
|
||||
local _=SCN.stat.tar
|
||||
mapCam.zoomMethod=_=="play"and 1 or _=="mode"and 2
|
||||
mapCam.zoomMethod=_=="game"and 1 or _=="mode"and 2
|
||||
if mapCam.zoomMethod==1 then
|
||||
_=mapCam.zoomK
|
||||
if _<.8 then _=_*1.05 end
|
||||
|
||||
@@ -199,15 +199,11 @@ function scene.update(dt)
|
||||
if NET.checkPlayDisconn()then SCN.back()end
|
||||
if not playing then return end
|
||||
|
||||
local _
|
||||
local P1=PLAYERS[1]
|
||||
local GAME=GAME
|
||||
|
||||
touchMoveLastFrame=false
|
||||
updateVirtualkey()
|
||||
GAME.frame=GAME.frame+1
|
||||
|
||||
--Counting, include pre-das
|
||||
if checkStart()then return end
|
||||
|
||||
--Update players
|
||||
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
|
||||
@@ -216,16 +212,16 @@ function scene.update(dt)
|
||||
checkWarning()
|
||||
|
||||
--Upload stream
|
||||
if GAME.frame-lastUpstreamTime>8 then
|
||||
if P1.frameRun-lastUpstreamTime>8 then
|
||||
local stream
|
||||
stream,upstreamProgress=dumpRecording(GAME.rep,upstreamProgress)
|
||||
if #stream>0 then
|
||||
NET.uploadRecStream(stream)
|
||||
else
|
||||
ins(GAME.rep,GAME.frame)
|
||||
ins(GAME.rep,P1.frameRun)
|
||||
ins(GAME.rep,0)
|
||||
end
|
||||
lastUpstreamTime=PLAYERS[1].alive and GAME.frame or 1e99
|
||||
lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ function scene.sceneInit(org)
|
||||
local P=PLAYERS[1]
|
||||
local S=P.stat
|
||||
|
||||
timer=org=="play"and 0 or 50
|
||||
timer=org=="game"and 0 or 50
|
||||
|
||||
local frameLostRate=(S.frame/S.time/60-1)*100
|
||||
form={
|
||||
@@ -113,14 +113,14 @@ function scene.sceneInit(org)
|
||||
else
|
||||
rank,trophy=nil
|
||||
end
|
||||
if org~="play"and GAME.prevBG then
|
||||
if org~="game"and GAME.prevBG then
|
||||
BG.set(GAME.prevBG)
|
||||
end
|
||||
end
|
||||
function scene.sceneBack()
|
||||
love.keyboard.setKeyRepeat(true)
|
||||
STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
|
||||
if not GAME.replaying and(GAME.frame>400 or GAME.result)and not GAME.result then
|
||||
if not GAME.replaying and(PLAYERS[1].frameRun>400 or GAME.result)and not GAME.result then
|
||||
mergeStat(STAT,PLAYERS[1].stat)
|
||||
FILE.save(STAT,"conf/data")
|
||||
end
|
||||
@@ -130,17 +130,17 @@ function scene.keyDown(key)
|
||||
if key=="q"then
|
||||
SCN.back()
|
||||
elseif key=="escape"then
|
||||
SCN.swapTo(GAME.result and"play"or"depause","none")
|
||||
SCN.swapTo(GAME.result and"game"or"depause","none")
|
||||
elseif key=="s"then
|
||||
GAME.prevBG=BG.cur
|
||||
SCN.go("setting_sound")
|
||||
elseif key=="r"then
|
||||
resetGameData()
|
||||
SCN.swapTo("play","none")
|
||||
SCN.swapTo("game","none")
|
||||
elseif key=="p"then
|
||||
if(GAME.result or GAME.replaying)and #PLAYERS==1 then
|
||||
resetGameData("r")
|
||||
SCN.swapTo("play","none")
|
||||
SCN.swapTo("game","none")
|
||||
end
|
||||
elseif key=="o"then
|
||||
if(GAME.result or GAME.replaying)and #PLAYERS==1 and not GAME.saved and saveRecording()then
|
||||
@@ -166,7 +166,7 @@ local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
|
||||
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
|
||||
function scene.draw()
|
||||
local T=timer*.02
|
||||
if T<1 or GAME.result then SCN.scenes.play.draw()end
|
||||
if T<1 or GAME.result then SCN.scenes.game.draw()end
|
||||
|
||||
--Dark BG
|
||||
local _=T
|
||||
@@ -194,7 +194,7 @@ function scene.draw()
|
||||
gc.draw(drawableText.modeName,40,240)
|
||||
|
||||
--Infos
|
||||
if GAME.frame>180 then
|
||||
if PLAYERS[1].frameRun>180 then
|
||||
gc.setLineWidth(2)
|
||||
--Finesse rank & trophy
|
||||
if rank then
|
||||
@@ -264,7 +264,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
--Radar Chart
|
||||
if T>.5 and GAME.frame>180 then
|
||||
if T>.5 and PLAYERS[1].frameRun>180 then
|
||||
T=T*2-1
|
||||
gc.setLineWidth(2)
|
||||
gc.push("transform")
|
||||
|
||||
Reference in New Issue
Block a user