0.8.18:Details Update II
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@@ -338,7 +338,7 @@ function Pnt.draw()
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local pen=sceneTemp.pen
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if pen>0 then
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gc.setLineWidth(13)
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gc.setColor(skin.libColor[pen])
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gc.setColor(SKIN.libColor[pen])
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gc.rectangle("line",565,460,70,70)
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elseif pen==-1 then
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gc.setLineWidth(5)
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@@ -354,7 +354,7 @@ function Pnt.draw()
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local _
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for i=1,7 do
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_=setting.skin[i]
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gc.setColor(skin.libColor[_])
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gc.setColor(SKIN.libColor[_])
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mStr(text.block[i],500+65*_,65)
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end
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end
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@@ -434,7 +434,7 @@ function Pnt.pause()
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if T<1 or gameResult then Pnt.play()end
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--Dark BG
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local _=T
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if gameResult then _=_*.6 end
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if gameResult then _=_*.7 end
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gc.setColor(.15,.15,.15,_)
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gc.push("transform")
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gc.origin()
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@@ -689,7 +689,7 @@ end
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function Pnt.stat()
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local chart=sceneTemp.chart
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setFont(24)
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local _,__=skin.libColor,setting.skin
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local _,__=SKIN.libColor,setting.skin
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local A,B=chart.A1,chart.A2
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for x=1,7 do
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gc.setColor(_[__[x]])
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