场景模块支持directoryDropped事件
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@@ -329,6 +329,9 @@ function love.receiveData(id,data)end
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function love.filedropped(file)
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if SCN.fileDropped then SCN.fileDropped(file)end
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end
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function love.directorydropped(dir)
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if SCN.directoryDropped then SCN.directoryDropped(dir)end
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end
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local lastGCtime=0
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function love.lowmemory()
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if TIME()-lastGCtime>6.26 then
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@@ -35,6 +35,7 @@ local SCN={
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gamepadDown=false,
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gamepadUp=false,
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fileDropped=false,
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directoryDropped=false,
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resize=false,
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socketRead=false,
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}--Scene datas, returned
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@@ -81,6 +82,7 @@ function SCN.init(s,org)
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SCN.gamepadDown=S.gamepadDown
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SCN.gamepadUp=S.gamepadUp
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SCN.fileDropped=S.fileDropped
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SCN.directoryDropped=S.directoryDropped
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SCN.resize=S.resize
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SCN.socketRead=S.socketRead
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if S.sceneInit then S.sceneInit(org)end
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