科研模式目标改为200行攻击
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@@ -7,7 +7,7 @@ return{
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drop=1e99,lock=60,
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freshLimit=15,
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target=200,
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dropPiece=PLY.reach_winCheck,
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dropPiece=PLY.check_attackReach,
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fineKill=true,
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bg="flink",bgm="infinite",
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},
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@@ -22,17 +22,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=150 and 4 or
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L>=100 and 3 or
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L>=70 and 2 or
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L>=40 and 1 or
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L>=10 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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