科研模式目标改为200行攻击

This commit is contained in:
MrZ626
2020-09-14 00:41:34 +08:00
parent 7a2477ae46
commit 23e8739151
8 changed files with 136 additions and 95 deletions

View File

@@ -3,7 +3,7 @@ local function tech_check_hard(P)
if #P.clearedRow>0 and P.lastClear<10 or P.lastClear==74 then
P:lose()
end
if P.stat.row>=200 then
if P.stat.atk>=200 then
P:win("finish")
end
end
@@ -14,7 +14,6 @@ return{
arr=0,
drop=1e99,lock=60,
freshLimit=15,
target=200,
fineKill=true,
dropPiece=tech_check_hard,
bg="flink",bgm="infinite",
@@ -30,17 +29,23 @@ return{
mText(drawableText.atk,69,313)
mText(drawableText.eff,69,433)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=150 and 4 or
L>=100 and 3 or
L>=70 and 2 or
L>=40 and 1 or
L>=10 and 0
local L=P.stat.atk
if L>=200 then
local T=P.stat.time
return
T<120 and 5 or
T<150 and 4 or
3
else
return
L>=150 and 3 or
L>=100 and 2 or
L>=60 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -7,7 +7,7 @@ return{
drop=1e99,lock=60,
freshLimit=15,
target=200,
dropPiece=PLY.reach_winCheck,
dropPiece=PLY.check_attackReach,
fineKill=true,
bg="flink",bgm="infinite",
},
@@ -22,17 +22,23 @@ return{
mText(drawableText.atk,69,313)
mText(drawableText.eff,69,433)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=150 and 4 or
L>=100 and 3 or
L>=70 and 2 or
L>=40 and 1 or
L>=10 and 0
local L=P.stat.atk
if L>=200 then
local T=P.stat.time
return
T<120 and 5 or
T<150 and 4 or
3
else
return
L>=150 and 3 or
L>=100 and 2 or
L>=60 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -3,7 +3,7 @@ local function tech_check_hard(P)
if #P.clearedRow>0 and P.lastClear<10 or P.lastClear==74 then
P:lose()
end
if P.stat.row>=200 then
if P.stat.atk>=200 then
P:win("finish")
end
end
@@ -13,7 +13,6 @@ return{
env={
drop=30,lock=60,
freshLimit=15,
target=200,
dropPiece=tech_check_hard,
bg="matrix",bgm="push",
},
@@ -27,17 +26,23 @@ return{
mText(drawableText.atk,69,313)
mText(drawableText.eff,69,433)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=126 and 4 or
L>=90 and 3 or
L>=60 and 2 or
L>=30 and 1 or
L>=5 and 0
local L=P.stat.atk
if L>=200 then
local T=P.stat.time
return
T<130 and 5 or
T<160 and 4 or
3
else
return
L>=150 and 3 or
L>=100 and 2 or
L>=60 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -3,7 +3,7 @@ local function tech_check_easy(P)
if #P.clearedRow>0 and P.b2b<40 then
P:lose()
end
if P.stat.row>=200 then
if P.stat.atk>=200 then
P:win("finish")
end
end
@@ -13,7 +13,6 @@ return{
env={
drop=20,lock=60,
freshLimit=15,
target=200,
dropPiece=tech_check_easy,
bg="matrix",bgm="push",
},
@@ -27,17 +26,23 @@ return{
mText(drawableText.atk,69,313)
mText(drawableText.eff,69,433)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=126 and 4 or
L>=90 and 3 or
L>=60 and 2 or
L>=30 and 1 or
L>=5 and 0
local L=P.stat.atk
if L>=200 then
local T=P.stat.time
return
T<120 and 5 or
T<150 and 4 or
3
else
return
L>=150 and 3 or
L>=100 and 2 or
L>=60 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -3,7 +3,7 @@ local function tech_check_hard(P)
if #P.clearedRow>0 and P.lastClear<10 or P.lastClear==74 then
P:lose()
end
if P.stat.row>=200 then
if P.stat.atk>=200 then
P:win("finish")
end
end
@@ -13,7 +13,6 @@ return{
env={
_20G=true,lock=60,
freshLimit=15,
target=200,
dropPiece=tech_check_hard,
bg="matrix",bgm="down",
},
@@ -27,17 +26,23 @@ return{
mText(drawableText.atk,69,313)
mText(drawableText.eff,69,433)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=140 and 4 or
L>=90 and 3 or
L>=60 and 2 or
L>=30 and 1 or
L>=5 and 0
local L=P.stat.atk
if L>=200 then
local T=P.stat.time
return
T<140 and 5 or
T<180 and 4 or
3
else
return
L>=150 and 3 or
L>=100 and 2 or
L>=60 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -3,7 +3,7 @@ local function tech_check_easy(P)
if #P.clearedRow>0 and P.b2b<40 then
P:lose()
end
if P.stat.row>=200 then
if P.stat.atk>=200 then
P:win("finish")
end
end
@@ -13,7 +13,6 @@ return{
env={
_20G=true,lock=60,
freshLimit=15,
target=200,
dropPiece=tech_check_easy,
bg="matrix",bgm="down",
},
@@ -27,17 +26,23 @@ return{
mText(drawableText.atk,69,313)
mText(drawableText.eff,69,433)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=140 and 4 or
L>=90 and 3 or
L>=60 and 2 or
L>=30 and 1 or
L>=5 and 0
local L=P.stat.atk
if L>=200 then
local T=P.stat.time
return
T<130 and 5 or
T<160 and 4 or
3
else
return
L>=150 and 3 or
L>=100 and 2 or
L>=60 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -3,7 +3,7 @@ local function tech_check_hard(P)
if #P.clearedRow>0 and P.lastClear<10 or P.lastClear==74 then
P:lose()
end
if P.stat.row>=200 then
if P.stat.atk>=200 then
P:win("finish")
end
end
@@ -13,7 +13,6 @@ return{
env={
oncehold=false,
drop=1e99,lock=1e99,
target=200,
dropPiece=tech_check_hard,
bg="matrix",bgm="newera",
},
@@ -27,17 +26,23 @@ return{
mText(drawableText.atk,69,313)
mText(drawableText.eff,69,433)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=126 and 4 or
L>=80 and 3 or
L>=50 and 2 or
L>=20 and 1 or
L>=5 and 0
local L=P.stat.atk
if L>=200 then
local T=P.stat.time
return
T<130 and 5 or
T<160 and 4 or
3
else
return
L>=150 and 3 or
L>=100 and 2 or
L>=60 and 1 or
L>=20 and 0
end
end,
}

View File

@@ -3,7 +3,7 @@ local function tech_check_easy(P)
if #P.clearedRow>0 and P.b2b<40 then
P:lose()
end
if P.stat.row>=200 then
if P.stat.atk>=200 then
P:win("finish")
end
end
@@ -13,7 +13,6 @@ return{
env={
oncehold=false,
drop=1e99,lock=1e99,
target=200,
dropPiece=tech_check_easy,
bg="matrix",bgm="newera",
},
@@ -27,17 +26,23 @@ return{
mText(drawableText.atk,69,313)
mText(drawableText.eff,69,433)
end,
score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=126 and 4 or
L>=80 and 3 or
L>=50 and 2 or
L>=20 and 1 or
L>=5 and 0
local L=P.stat.atk
if L>=200 then
local T=P.stat.time
return
T<120 and 5 or
T<150 and 4 or
3
else
return
L>=150 and 3 or
L>=100 and 2 or
L>=60 and 1 or
L>=20 and 0
end
end,
}