科研模式目标改为200行攻击
This commit is contained in:
@@ -3,7 +3,7 @@ local function tech_check_hard(P)
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if #P.clearedRow>0 and P.lastClear<10 or P.lastClear==74 then
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P:lose()
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end
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if P.stat.row>=200 then
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if P.stat.atk>=200 then
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P:win("finish")
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end
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end
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@@ -14,7 +14,6 @@ return{
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arr=0,
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drop=1e99,lock=60,
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freshLimit=15,
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target=200,
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fineKill=true,
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dropPiece=tech_check_hard,
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bg="flink",bgm="infinite",
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@@ -30,17 +29,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=150 and 4 or
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L>=100 and 3 or
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L>=70 and 2 or
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L>=40 and 1 or
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L>=10 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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@@ -7,7 +7,7 @@ return{
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drop=1e99,lock=60,
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freshLimit=15,
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target=200,
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dropPiece=PLY.reach_winCheck,
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dropPiece=PLY.check_attackReach,
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fineKill=true,
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bg="flink",bgm="infinite",
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},
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@@ -22,17 +22,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=150 and 4 or
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L>=100 and 3 or
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L>=70 and 2 or
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L>=40 and 1 or
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L>=10 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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@@ -3,7 +3,7 @@ local function tech_check_hard(P)
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if #P.clearedRow>0 and P.lastClear<10 or P.lastClear==74 then
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P:lose()
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end
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if P.stat.row>=200 then
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if P.stat.atk>=200 then
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P:win("finish")
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end
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end
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@@ -13,7 +13,6 @@ return{
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env={
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drop=30,lock=60,
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freshLimit=15,
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target=200,
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dropPiece=tech_check_hard,
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bg="matrix",bgm="push",
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},
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@@ -27,17 +26,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=126 and 4 or
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L>=90 and 3 or
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L>=60 and 2 or
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L>=30 and 1 or
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L>=5 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<130 and 5 or
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T<160 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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@@ -3,7 +3,7 @@ local function tech_check_easy(P)
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if #P.clearedRow>0 and P.b2b<40 then
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P:lose()
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end
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if P.stat.row>=200 then
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if P.stat.atk>=200 then
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P:win("finish")
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end
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end
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@@ -13,7 +13,6 @@ return{
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env={
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drop=20,lock=60,
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freshLimit=15,
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target=200,
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dropPiece=tech_check_easy,
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bg="matrix",bgm="push",
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},
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@@ -27,17 +26,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=126 and 4 or
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L>=90 and 3 or
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L>=60 and 2 or
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L>=30 and 1 or
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L>=5 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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@@ -3,7 +3,7 @@ local function tech_check_hard(P)
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if #P.clearedRow>0 and P.lastClear<10 or P.lastClear==74 then
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P:lose()
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end
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if P.stat.row>=200 then
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if P.stat.atk>=200 then
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P:win("finish")
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end
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end
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@@ -13,7 +13,6 @@ return{
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env={
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_20G=true,lock=60,
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freshLimit=15,
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target=200,
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dropPiece=tech_check_hard,
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bg="matrix",bgm="down",
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},
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@@ -27,17 +26,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=140 and 4 or
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L>=90 and 3 or
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L>=60 and 2 or
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L>=30 and 1 or
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L>=5 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<140 and 5 or
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T<180 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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@@ -3,7 +3,7 @@ local function tech_check_easy(P)
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if #P.clearedRow>0 and P.b2b<40 then
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P:lose()
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end
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if P.stat.row>=200 then
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if P.stat.atk>=200 then
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P:win("finish")
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end
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end
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@@ -13,7 +13,6 @@ return{
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env={
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_20G=true,lock=60,
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freshLimit=15,
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target=200,
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dropPiece=tech_check_easy,
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bg="matrix",bgm="down",
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},
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@@ -27,17 +26,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=140 and 4 or
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L>=90 and 3 or
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L>=60 and 2 or
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L>=30 and 1 or
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L>=5 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<130 and 5 or
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T<160 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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@@ -3,7 +3,7 @@ local function tech_check_hard(P)
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if #P.clearedRow>0 and P.lastClear<10 or P.lastClear==74 then
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P:lose()
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end
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if P.stat.row>=200 then
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if P.stat.atk>=200 then
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P:win("finish")
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end
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end
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@@ -13,7 +13,6 @@ return{
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env={
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oncehold=false,
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drop=1e99,lock=1e99,
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target=200,
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dropPiece=tech_check_hard,
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bg="matrix",bgm="newera",
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},
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@@ -27,17 +26,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=126 and 4 or
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L>=80 and 3 or
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L>=50 and 2 or
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L>=20 and 1 or
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L>=5 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<130 and 5 or
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T<160 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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@@ -3,7 +3,7 @@ local function tech_check_easy(P)
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if #P.clearedRow>0 and P.b2b<40 then
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P:lose()
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end
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if P.stat.row>=200 then
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if P.stat.atk>=200 then
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P:win("finish")
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end
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end
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@@ -13,7 +13,6 @@ return{
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env={
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oncehold=false,
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drop=1e99,lock=1e99,
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target=200,
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dropPiece=tech_check_easy,
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bg="matrix",bgm="newera",
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},
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@@ -27,17 +26,23 @@ return{
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mText(drawableText.atk,69,313)
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mText(drawableText.eff,69,433)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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score=function(P)return{P.stat.atk<=200 and P.stat.atk or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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local L=P.stat.row
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return
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L>=200 and 5 or
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L>=126 and 4 or
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L>=80 and 3 or
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L>=50 and 2 or
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L>=20 and 1 or
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L>=5 and 0
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local L=P.stat.atk
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if L>=200 then
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local T=P.stat.time
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return
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T<120 and 5 or
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T<150 and 4 or
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3
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else
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return
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L>=150 and 3 or
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L>=100 and 2 or
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L>=60 and 1 or
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L>=20 and 0
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end
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end,
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}
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Reference in New Issue
Block a user