tas功能需要到控制台使用tas命令开启,退出前有效
This commit is contained in:
3
main.lua
3
main.lua
@@ -18,7 +18,7 @@
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--Var leak check
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-- setmetatable(_G,{__newindex=function(self,k,v)print('>>'..k)print(debug.traceback():match("\n.-\n\t(.-): "))rawset(self,k,v)end})
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--Declaration
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--System Global Vars Declaration
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local fs=love.filesystem
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VERSION=require"version"
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TIME=love.timer.getTime
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@@ -30,6 +30,7 @@ SAVEDIR=fs.getSaveDirectory()
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--Global Vars & Settings
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FIRSTLAUNCH=false
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DAILYLAUNCH=false
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ALLOWTAS=false
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--System setting
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math.randomseed(os.time()*626)
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@@ -246,6 +246,7 @@ return{
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resume="Resume (esc)",
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restart="Retry (R)",
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quit="Quit (Q)",
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tas="TAS (T)",
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},
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net_menu={
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league="Tech League",
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@@ -212,6 +212,7 @@ return{
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resume="Resumir (esc)",
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restart="Reiniciar (R)",
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quit="Finalizar (Q)",
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-- tas="TAS (T)",
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},
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net_menu={
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league="Liga Tech",
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@@ -208,6 +208,7 @@ return{
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resume="Continuer (esc)",
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restart="Réessayer (R)",
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quit="Quitter (Q)",
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-- tas="TAS (T)",
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},
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net_menu={
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-- league="Tech League",
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@@ -236,6 +236,7 @@ return{
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resume="Resumir (esc)",
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restart="Reiniciar (R)",
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quit="Sair (Q)",
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-- tas="TAS (T)",
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},
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net_menu={
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-- league="Tech League",
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@@ -127,6 +127,7 @@ return{
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resume="!! (esc)",
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restart="_→_ (R)",
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quit="X (Q)",
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tas="#&; (T)",
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},
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setting_game={
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title="%~~%",
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@@ -246,6 +246,7 @@ return{
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resume="继续(esc)",
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restart="重新开始(R)",
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quit="退出(Q)",
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tas="TAS (T)",
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},
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net_menu={
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league="Tech League",
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@@ -731,6 +731,18 @@ local commands={}do
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"Usage: play [mode_name]",
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},
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}
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commands.tas={
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code=function()
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ALLOWTAS=true
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log{C.lC,"TAS mode on"}
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end,
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description="Allow you to use TAS tool",
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details={
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"Allow you to use TAS tool, a TAS button will show up at the pause menu",
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"",
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"Usage: tas",
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},
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}
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--Network
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commands.switchhost={
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@@ -224,22 +224,9 @@ function scene.keyDown(key,isRep)
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elseif not isRep then
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speedUp()
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end
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elseif key=="t"and kb.isDown('lctrl','rctrl')then
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tasMode=false
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floatGameRate,gameRate=0,1
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updateRepButtons()
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updateMenuButtons()
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end
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else
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if key=="t"and kb.isDown('lctrl','rctrl')then
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gameRate=0
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tasMode=true
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GAME.tasUsed=true
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updateRepButtons()
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updateMenuButtons()
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else
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gameKeyDown(key)
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end
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gameKeyDown(key)
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end
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end
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end
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@@ -161,6 +161,13 @@ function scene.keyDown(key,isRep)
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page=(page+1)%2
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end
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timer2=0
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elseif key=="t"then
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if ALLOWTAS then
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GAME.tasUsed=true
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SFX.play('ren_mega')
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SFX.play('clear_3')
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SYSFX.newShade(1.2,555,200,620,380,.6,.6,.6)
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end
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else
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WIDGET.keyPressed(key)
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end
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@@ -350,6 +357,7 @@ scene.widgetList={
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WIDGET.newKey{name="restart", x=290,y=340,w=300,h=70,code=pressKey"r",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newKey{name="setting", x=290,y=440,w=300,h=70,code=pressKey"s",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newKey{name="quit", x=290,y=540,w=300,h=70,code=backScene},
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WIDGET.newKey{name="tas", x=290,y=620,w=240,h=50,code=pressKey"t",hideF=function()return not ALLOWTAS or GAME.tasUsed end},
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WIDGET.newKey{name="page_prev", x=500,y=390,w=70,code=pressKey"tab",noFrame=true,
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fText=GC.DO{70,70,{'setLW',2}, {'dRPol',33,35,32,3,6,3.142},{'dRPol',45,35,32,3,6,3.142}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}},
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