修复混战模式攻击模式指示器不见了
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@@ -16,7 +16,7 @@ local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
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local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur
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local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur
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local drawableText,missionEnum,minoColor=drawableText,missionEnum,minoColor
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local drawableText,missionEnum,minoColor=drawableText,missionEnum,minoColor
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local RCPB={5,33,195,33,100,5,100,60}
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local RCPB={10,33,200,33,105,5,105,60}
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local attackColor={
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local attackColor={
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{COLOR.dH,COLOR.Z},
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{COLOR.dH,COLOR.Z},
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{COLOR.H,COLOR.Z},
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{COLOR.H,COLOR.Z},
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@@ -751,21 +751,6 @@ function draw.norm(P)
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end
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end
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end
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end
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--Draw target selecting pad
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if GAME.modeEnv.royaleMode then
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if P.atkMode then
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gc_setColor(1,.8,0,P.swappingAtkMode*.02)
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gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
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end
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gc_setColor(1,1,1,P.swappingAtkMode*.025)
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setFont(35)
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gc_setLineWidth(1)
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for i=1,4 do
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gc_rectangle('line',RCPB[2*i-1],RCPB[2*i],90,35,8,4)
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gc_printf(text.atkModeName[i],RCPB[2*i-1]-4,RCPB[2*i]+4,200,"center",nil,.5)
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end
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end
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--Board cover
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--Board cover
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if ENV.hideBoard then
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if ENV.hideBoard then
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gc_stencil(hideBoardStencil[ENV.hideBoard])
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gc_stencil(hideBoardStencil[ENV.hideBoard])
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@@ -786,13 +771,28 @@ function draw.norm(P)
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gc_translate(0,-600)
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gc_translate(0,-600)
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gc_setStencilTest()
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gc_setStencilTest()
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gc_pop()
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gc_pop()
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--Draw Frame
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--Draw Frame and buffers
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gc_setColor(P.frameColor)
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gc_setColor(P.frameColor)
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gc_draw(playerBoarder,-17,-12)
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gc_draw(playerBoarder,-17,-12)
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drawBuffer(P)
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drawBuffer(P)
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drawB2Bbar(P)
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drawB2Bbar(P)
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drawLDI(P,ENV)
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drawLDI(P,ENV)
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--Draw target selecting pad
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if GAME.modeEnv.royaleMode then
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if P.atkMode then
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gc_setColor(1,.8,0,P.swappingAtkMode*.02)
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gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
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end
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gc_setColor(1,1,1,P.swappingAtkMode*.025)
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setFont(35)
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gc_setLineWidth(1)
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for i=1,4 do
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gc_rectangle('line',RCPB[2*i-1],RCPB[2*i],90,35,8,4)
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gc_printf(text.atkModeName[i],RCPB[2*i-1]-4,RCPB[2*i]+4,200,"center",nil,.5)
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end
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end
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--Spike
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--Spike
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local sp,spt=P.spike,P.spikeTime
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local sp,spt=P.spike,P.spikeTime
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if ENV.showSpike and spt>0 and sp>=10 then
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if ENV.showSpike and spt>0 and sp>=10 then
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