修复混战模式攻击模式指示器不见了

This commit is contained in:
MrZ626
2021-08-11 19:08:37 +08:00
parent 3b2ce1e85a
commit 21bdb374d0

View File

@@ -16,7 +16,7 @@ local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
local shader_fieldSatur,shader_blockSatur=SHADER.fieldSatur,SHADER.blockSatur
local drawableText,missionEnum,minoColor=drawableText,missionEnum,minoColor
local RCPB={5,33,195,33,100,5,100,60}
local RCPB={10,33,200,33,105,5,105,60}
local attackColor={
{COLOR.dH,COLOR.Z},
{COLOR.H,COLOR.Z},
@@ -751,21 +751,6 @@ function draw.norm(P)
end
end
--Draw target selecting pad
if GAME.modeEnv.royaleMode then
if P.atkMode then
gc_setColor(1,.8,0,P.swappingAtkMode*.02)
gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
end
gc_setColor(1,1,1,P.swappingAtkMode*.025)
setFont(35)
gc_setLineWidth(1)
for i=1,4 do
gc_rectangle('line',RCPB[2*i-1],RCPB[2*i],90,35,8,4)
gc_printf(text.atkModeName[i],RCPB[2*i-1]-4,RCPB[2*i]+4,200,"center",nil,.5)
end
end
--Board cover
if ENV.hideBoard then
gc_stencil(hideBoardStencil[ENV.hideBoard])
@@ -786,13 +771,28 @@ function draw.norm(P)
gc_translate(0,-600)
gc_setStencilTest()
gc_pop()
--Draw Frame
--Draw Frame and buffers
gc_setColor(P.frameColor)
gc_draw(playerBoarder,-17,-12)
drawBuffer(P)
drawB2Bbar(P)
drawLDI(P,ENV)
--Draw target selecting pad
if GAME.modeEnv.royaleMode then
if P.atkMode then
gc_setColor(1,.8,0,P.swappingAtkMode*.02)
gc_rectangle('fill',RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
end
gc_setColor(1,1,1,P.swappingAtkMode*.025)
setFont(35)
gc_setLineWidth(1)
for i=1,4 do
gc_rectangle('line',RCPB[2*i-1],RCPB[2*i],90,35,8,4)
gc_printf(text.atkModeName[i],RCPB[2*i-1]-4,RCPB[2*i]+4,200,"center",nil,.5)
end
end
--Spike
local sp,spt=P.spike,P.spikeTime
if ENV.showSpike and spt>0 and sp>=10 then