虚拟按键触摸权重取值调整到0~1

This commit is contained in:
MrZ626
2020-12-08 14:55:10 +08:00
parent fc39239be1
commit 2124b24f61
5 changed files with 19 additions and 13 deletions

View File

@@ -210,7 +210,10 @@ do
S.finesseRate=5*(S.piece-S.extraRate)
end
if S.version~=VERSION_CODE then
if(tonumber(S.version)or 0)<1204 then
if type(S.version)~="number"then
S.version=0
end
if S.version<1204 then
STAT.frame=math.floor(STAT.time*60)
STAT.lastPlay="sprint_10"
RANKS.sprintFix=nil
@@ -218,6 +221,10 @@ do
fs.remove("sprintFix.dat")
fs.remove("sprintLock.dat")
end
if S.version<1205 then
SETTING.VKCurW=SETTING.VKCurW*.1
SETTING.VKTchW=SETTING.VKTchW*.1
end
newVersionLaunch=true
--Try unlock modes which should be unlocked

View File

@@ -277,8 +277,8 @@ SETTING={
VKSwitch=false,--If disp
VKTrack=false,--If tracked
VKDodge=false,--If dodge
VKTchW=3,--Touch-Pos Weight
VKCurW=4,--Cur-Pos Weight
VKTchW=.3,--Touch-Pos Weight
VKCurW=.4,--Cur-Pos Weight
VKIcon=true,--If disp icon
VKAlpha=.3,
}

View File

@@ -200,7 +200,6 @@ do--drawableTextLoad, drawableText
"combo","maxcmb",
"pc","ko",
"VKTchW","VKOrgW","VKCurW",
"noScore","highScore",
}
drawableText={
@@ -224,7 +223,6 @@ do--drawableTextLoad, drawableText
win=T(120),finish=T(120),
gameover=T(100),pause=T(120),
VKTchW=T(30),VKOrgW=T(30),VKCurW=T(30),
noScore=T(45),highScore=T(30),
}
end

View File

@@ -59,7 +59,7 @@ function scene.touchDown(_,x,y)
end
end
local O=VK_org[t]
local _FW,_CW=SETTING.VKTchW*.1,1-SETTING.VKCurW*.1
local _FW,_CW=SETTING.VKTchW,1-SETTING.VKCurW
local _OW=1-_FW-_CW
--Auto follow: finger, current, origin (weight from setting)

View File

@@ -4,16 +4,17 @@ local scene={}
function scene.draw()
gc.setColor(1,1,1)
mText(drawableText.VKTchW,140+50*SETTING.VKTchW,260)
mText(drawableText.VKOrgW,140+50*SETTING.VKTchW+50*SETTING.VKCurW,320)
mText(drawableText.VKCurW,640+50*SETTING.VKCurW,380)
setFont(30)
mStr(text.VKTchW,140+500*SETTING.VKTchW,260)
mStr(text.VKOrgW,140+500*SETTING.VKTchW+500*SETTING.VKCurW,330)
mStr(text.VKCurW,640+500*SETTING.VKCurW,410)
end
scene.widgetList={
WIDGET.newSwitch{name="VKDodge",x=400, y=200, font=35, disp=WIDGET.lnk_SETval("VKDodge"),code=WIDGET.lnk_SETrev("VKDodge")},
WIDGET.newSlider{name="VKTchW", x=140, y=310, w=1000, unit=10,font=35,disp=WIDGET.lnk_SETval("VKTchW"),code=function(i)SETTING.VKTchW=i SETTING.VKCurW=math.max(SETTING.VKCurW,i)end},
WIDGET.newSlider{name="VKCurW", x=140, y=370, w=1000, unit=10,font=35,disp=WIDGET.lnk_SETval("VKCurW"),code=function(i)SETTING.VKCurW=i SETTING.VKTchW=math.min(SETTING.VKTchW,i)end},
WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80,font=40,code=WIDGET.lnk_BACK},
WIDGET.newSwitch{name="VKDodge",x=400, y=530, font=35,disp=WIDGET.lnk_SETval("VKDodge"),code=WIDGET.lnk_SETrev("VKDodge")},
WIDGET.newSlider{name="VKTchW", x=140, y=320,w=1000, font=35,disp=WIDGET.lnk_SETval("VKTchW"),code=function(i)SETTING.VKTchW=i SETTING.VKCurW=math.max(SETTING.VKCurW,i)end},
WIDGET.newSlider{name="VKCurW", x=140, y=390,w=1000, font=35,disp=WIDGET.lnk_SETval("VKCurW"),code=function(i)SETTING.VKCurW=i SETTING.VKTchW=math.min(SETTING.VKTchW,i)end},
WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=WIDGET.lnk_BACK},
}
return scene