default_data文件改名globalTables,main中全局table声明统一放到里面

This commit is contained in:
MrZ626
2020-11-19 20:39:15 +08:00
parent 55fc778d38
commit 1c31015fa8
8 changed files with 423 additions and 208 deletions

View File

@@ -387,7 +387,7 @@ function royaleLevelup()
for i=1,#PLAYERS.alive do
PLAYERS.alive[i].gameEnv.drop=spd
end
if CURMODE.name:find("ultimate")then
if GAME.curMode.name:find("ultimate")then
for i=1,#PLAYERS.alive do
local P=PLAYERS.alive[i]
P.gameEnv.drop=int(P.gameEnv.drop*.3)
@@ -423,7 +423,7 @@ function resumeGame()
end
function loadGame(M,ifQuickPlay)
STAT.lastPlay=M
CURMODE=MODES[M]
GAME.curMode=MODES[M]
drawableText.modeName:set(text.modes[M][1])
drawableText.levelName:set(text.modes[M][2])
needResetGameData=true
@@ -451,9 +451,9 @@ function resetGameData()
GAME.seed=rnd(261046101471026)
destroyPlayers()
MODEENV=CURMODE.env
MODEENV=GAME.curMode.env
restoreVirtualKey()
CURMODE.load()
GAME.curMode.load()
if MODEENV.task then
for i=1,#PLAYERS do
PLAYERS[i]:newTask(MODEENV.task)
@@ -508,9 +508,9 @@ function resetPartGameData(replaying)
end
destroyPlayers()
MODEENV=CURMODE.env
MODEENV=GAME.curMode.env
restoreVirtualKey()
CURMODE.load()
GAME.curMode.load()
if MODEENV.task then
for i=1,#PLAYERS do
PLAYERS[i]:newTask(MODEENV.task)