default_data文件改名globalTables,main中全局table声明统一放到里面
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83
main.lua
83
main.lua
@@ -29,92 +29,11 @@ love.keyboard.setKeyRepeat(true)
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love.keyboard.setTextInput(false)
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love.mouse.setVisible(false)
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MODOPT={
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-- nextStartPos=2,
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-- drop=0,
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-- lock=0,
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}
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CUSTOMENV={
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--Basic
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drop=60,
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lock=60,
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wait=0,
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fall=0,
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nextCount=6,
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nextStartPos=1,
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holdCount=1,
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infHold=false,
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--Visual
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block=true,
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ghost=.3,
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center=1,
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bagLine=false,
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highCam=false,
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nextPos=false,
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bone=false,
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--Rule
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mindas=0,
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minarr=0,
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minsdarr=0,
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sequence="bag",
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ospin=true,
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RS="TRS",
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noTele=false,
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fineKill=false,
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missionKill=false,
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easyFresh=true,
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visible="show",
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target=1e99,
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freshLimit=1e99,
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opponent=0,
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life=0,
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pushSpeed=3,
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--Else
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bg="none",
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bgm="race"
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}
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FIELD={}--Field(s) for custom game
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BAG={}--Sequence for custom game
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MISSION={}--Clearing mission for custom game
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GAME={
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frame=0, --Frame count
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result=false, --Game result (string)
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pauseTime=0, --Time paused
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pauseCount=0, --Pausing count
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garbageSpeed=1, --Garbage timing speed
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warnLVL0=0, --Warning level
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warnLVL=0, --Warning level (show)
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recording=false, --If recording
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replaying=false, --If replaying
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seed=math.random(2e6),--Game seed
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setting={}, --Game settings
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rec={}, --Recording list, key,time,key,time...
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rank=nil, --Rank reached
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prevBG=nil, --Previous background, for restore BG when quit setting page
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--Data for royale mode
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stage=nil, --Game stage
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mostBadge=nil, --Most badge owner
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secBadge=nil, --Second badge owner
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mostDangerous=nil, --Most dangerous player
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secDangerous=nil, --Second dangerous player
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}--Global game data
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PLAYERS={alive={}}--Players data
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CURMODE=nil--Current mode object
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RANKS={sprint_10=0}
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--Load modules
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require("Zframework")
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require("parts/list")
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require("parts/default_data")
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require("parts/globalTables")
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require("parts/gametoolfunc")
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SCR.setSize(1280,720)--Initialize Screen size
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