简化自定义模式选项,移除部分不必要的参数
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@@ -153,44 +153,37 @@ CUSTOMENV={--gameEnv for cutsom game
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wait=0,
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fall=0,
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--Control
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mindas=0,
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minarr=0,
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minsdarr=0,
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nextCount=6,
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nextStartPos=1,
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holdCount=1,
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infHold=false,
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--Visual
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block=true,
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ghost=.3,
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center=1,
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bagLine=false,
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highCam=false,
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nextPos=false,
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bone=false,
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hideBoard=false,
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flipBoard=false,
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--Rule
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mindas=0,
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minarr=0,
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minsdarr=0,
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sequence="bag",
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ospin=true,
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deepDrop=false,
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fieldH=20,
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RS="TRS",
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ospin=true,
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noTele=false,
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fineKill=false,
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b2bKill=false,
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missionKill=false,
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easyFresh=true,
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deepDrop=false,
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visible="show",
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target=1e99,
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freshLimit=1e99,
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opponent="X",
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life=0,
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garbageSpeed=1,
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pushSpeed=3,
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missionKill=false,
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--Else
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bg="none",
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@@ -424,13 +424,6 @@ return{
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nextCount="Next",
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holdCount="Hold",
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infHold="Infinite Hold",
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block="Draw Block",
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ghost="Ghost",
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center="Center",
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upEdge="3D Block",
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bagLine="Bag Line",
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highCam="Birds-eye View",
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nextPos="Next Preview",
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bone="Bone Blocks",
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mindas="Min. DAS",
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@@ -438,7 +431,6 @@ return{
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minsdarr="Min. SDARR",
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noTele="No Teleportation",
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fieldH="Field height",
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RS="Rotation System",
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ospin="O-Spin",
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deepDrop="Deep Drop",
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target="Target",
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@@ -400,13 +400,6 @@ return{
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nextCount="Prévisualisations de pièces",
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holdCount="Réserve",
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infHold="Réserver une fois",
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block="Dessiner le bloc",
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ghost="Pièce fantôme",
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center="Centre",
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upEdge="3D bloc",
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bagLine="Ligne du Sac",
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highCam="Vue d'oiseau",
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nextPos="Prévisualisation de position",
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bone="Crochets",
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mindas="DAS minimum",
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@@ -414,7 +407,6 @@ return{
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minsdarr="SDARR minimum",
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noTele="Pas de téléportation",
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-- fieldH="Field height",
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RS="Système de rotation",
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ospin="O-spin",
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-- deepDrop="Deep Drop",
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target="But",
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@@ -424,13 +424,6 @@ return{
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nextCount="Prox.",
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holdCount="Segurar",
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infHold="Segurar Infinito",
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block="Mostrar bloco",
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ghost="Fantasma",
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center="Centro",
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upEdge="3D bloco",
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bagLine="Linha De Bolsa",
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highCam="Vista Olho-De-Pássaro",
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nextPos="Próxima pos.",
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bone="Bone Blocks",
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mindas="Min. DAS",
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@@ -438,7 +431,6 @@ return{
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minsdarr="Min. SDARR",
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noTele="Sem teleporte",
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-- fieldH="Field height",
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RS="Sistema de rotação",
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ospin="O-Spin",
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-- deepDrop="Deep Drop",
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target="Alvo",
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@@ -400,13 +400,6 @@ return{
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nextCount="Siguiente",
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holdCount="Reserva",
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-- infHold="Hold Único",
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block="Dibujar Bloques",
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ghost="Fantasma",
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center="Centrar",
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upEdge="3D Bloques",
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bagLine="Línea de Bag de Pzas.",
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highCam="Vista Aérea",
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nextPos="Nro. de Pzas. Siguientes",
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bone="Bone Block",
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mindas="DAS Mínimo",
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@@ -414,7 +407,6 @@ return{
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minsdarr="SDARR Mínimo",
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noTele="Sin Teleport",
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-- fieldH="Field height",
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-- RS="Rotation System",
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ospin="O-Spin",
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-- deepDrop="Deep Drop",
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target="Objetivo",
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@@ -281,13 +281,6 @@ return{
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nextCount="→",
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holdCount="[ ]",
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infHold="∞*[ ]",
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block="==↓==",
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ghost="__↓__",
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center="+",
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upEdge="[]`",
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bagLine="123|123",
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highCam="↑__↑",
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nextPos="???←",
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bone="[]",
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mindas="mDAS",
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@@ -295,7 +288,6 @@ return{
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minsdarr="msdARR",
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noTele="X→→X",
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fieldH="↑[]↓",
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RS="''?",
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ospin="O→Any",
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deepDrop="\\↓↓/",
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target="&=",
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@@ -424,13 +424,6 @@ return{
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nextCount="Next",
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holdCount="Hold",
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infHold="无限Hold",
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block="方块可见",
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ghost="阴影透明度",
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center="中心透明度",
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upEdge="3D方块",
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bagLine="包分界线",
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highCam="超屏视野",
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nextPos="生成预览",
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bone="骨块",
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mindas="最小DAS",
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@@ -438,7 +431,6 @@ return{
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minsdarr="最小软降ARR",
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noTele="禁止瞬移",
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fieldH="场地高度",
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RS="旋转系统",
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ospin="O-spin",
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deepDrop="穿墙软降",
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target="目标行数",
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@@ -4,35 +4,17 @@ scene.widgetList={
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WIDGET.newText{name="title", x=520,y=5,font=70,align="R"},
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WIDGET.newText{name="subTitle", x=530,y=50,font=35,align="L",color="grey"},
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--Visual
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WIDGET.newSwitch{name="block", x=620, y=600, font=25,disp=lnk_CUSval("block"), code=lnk_CUSrev("block")},
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WIDGET.newSlider{name="ghost", x=500, y=450,w=200,unit=.6,font=25,disp=lnk_CUSval("ghost"), code=lnk_CUSsto("ghost")},
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WIDGET.newSlider{name="center", x=500, y=520,w=200,unit=1, font=25,disp=lnk_CUSval("center"), code=lnk_CUSsto("center")},
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WIDGET.newSwitch{name="bagLine", x=1190, y=340,disp=lnk_CUSval("bagLine"),code=lnk_CUSrev("bagLine")},
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WIDGET.newSwitch{name="highCam", x=1190, y=410,disp=lnk_CUSval("highCam"),code=lnk_CUSrev("highCam")},
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WIDGET.newSwitch{name="nextPos", x=1190, y=480,disp=lnk_CUSval("nextPos"),code=lnk_CUSrev("nextPos")},
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WIDGET.newSwitch{name="bone", x=1190, y=550,disp=lnk_CUSval("bone"), code=lnk_CUSrev("bone")},
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--Control
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WIDGET.newSlider{name="nextCount", x=150,y=450,w=200,unit=6, disp=lnk_CUSval("nextCount"),code=lnk_CUSsto("nextCount")},
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WIDGET.newSlider{name="holdCount", x=150,y=520,w=200,unit=6, disp=lnk_CUSval("holdCount"),code=lnk_CUSsto("holdCount")},
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WIDGET.newSwitch{name="infHold", x=260,y=600, disp=lnk_CUSval("infHold"), code=lnk_CUSrev("infHold"),hide=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSlider{name="mindas", x=180, y=150,w=400,unit=15,font=25,disp=lnk_CUSval("mindas"), code=lnk_CUSsto("mindas")},
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WIDGET.newSlider{name="minarr", x=180, y=220,w=400,unit=10,font=25,disp=lnk_CUSval("minarr"), code=lnk_CUSsto("minarr")},
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WIDGET.newSlider{name="minsdarr", x=180, y=290,w=200,unit=4, font=20,disp=lnk_CUSval("minsdarr"),code=lnk_CUSsto("minsdarr")},
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WIDGET.newSlider{name="nextCount", x=180, y=380,w=200,unit=6, disp=lnk_CUSval("nextCount"),code=lnk_CUSsto("nextCount")},
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WIDGET.newSlider{name="holdCount", x=180, y=450,w=200,unit=6, disp=lnk_CUSval("holdCount"),code=lnk_CUSsto("holdCount")},
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WIDGET.newSwitch{name="infHold", x=280, y=530, disp=lnk_CUSval("infHold"), code=lnk_CUSrev("infHold"),hide=function()return CUSTOMENV.holdCount==0 end},
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--Rule
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WIDGET.newSwitch{name="ospin", x=910, y=340, font=30,disp=lnk_CUSval("ospin"), code=lnk_CUSrev("ospin")},
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WIDGET.newSwitch{name="noTele", x=910, y=410, font=25,disp=lnk_CUSval("noTele"), code=lnk_CUSrev("noTele")},
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WIDGET.newSwitch{name="fineKill", x=910, y=480, font=20,disp=lnk_CUSval("fineKill"), code=lnk_CUSrev("fineKill")},
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WIDGET.newSwitch{name="b2bKill", x=910, y=550, font=20,disp=lnk_CUSval("b2bKill"), code=lnk_CUSrev("b2bKill")},
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WIDGET.newSwitch{name="easyFresh", x=910, y=620, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
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WIDGET.newSwitch{name="deepDrop", x=910, y=690, font=20,disp=lnk_CUSval("deepDrop"),code=lnk_CUSrev("deepDrop")},
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WIDGET.newSelector{name="fieldH", x=550, y=520, w=260,color="sky", list={1,2,3,4,6,8,10,15,20,30,50,100},disp=lnk_CUSval("fieldH"),code=lnk_CUSsto("fieldH")},
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WIDGET.newSelector{name="fieldH", x=250, y=370, w=260,color="sky", list={1,2,3,4,6,8,10,15,20,30,50,100},disp=lnk_CUSval("fieldH"),code=lnk_CUSsto("fieldH")},
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WIDGET.newSelector{name="RS", x=570, y=370, w=260,color="sea", list={"TRS","SRS","C2","C2sym","Classic","None"},disp=lnk_CUSval("RS"),code=lnk_CUSsto("RS")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
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WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"),code=lnk_CUSsto("target")},
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WIDGET.newSelector{name="freshLimit",x=840, y=260, w=260,color="purple",list={0,8,15,1e99}, disp=lnk_CUSval("freshLimit"),code=lnk_CUSsto("freshLimit")},
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@@ -40,6 +22,14 @@ scene.widgetList={
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WIDGET.newSelector{name="life", x=1120, y=160, w=260,color="red", list={0,1,2,3,5,10,15,26,42,87,500}, disp=lnk_CUSval("life"),code=lnk_CUSsto("life")},
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WIDGET.newSelector{name="pushSpeed",x=1120, y=260, w=260,color="red", list={1,2,3,5,15}, disp=lnk_CUSval("pushSpeed"),code=lnk_CUSsto("pushSpeed")},
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WIDGET.newSwitch{name="ospin", x=870, y=350, font=30,disp=lnk_CUSval("ospin"), code=lnk_CUSrev("ospin")},
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WIDGET.newSwitch{name="noTele", x=870, y=440, font=25,disp=lnk_CUSval("noTele"), code=lnk_CUSrev("noTele")},
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WIDGET.newSwitch{name="fineKill", x=870, y=530, font=20,disp=lnk_CUSval("fineKill"),code=lnk_CUSrev("fineKill")},
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WIDGET.newSwitch{name="b2bKill", x=870, y=620, font=20,disp=lnk_CUSval("b2bKill"), code=lnk_CUSrev("b2bKill")},
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WIDGET.newSwitch{name="easyFresh", x=1160, y=350, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
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WIDGET.newSwitch{name="deepDrop", x=1160, y=440, font=30,disp=lnk_CUSval("deepDrop"),code=lnk_CUSrev("deepDrop")},
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WIDGET.newSwitch{name="bone", x=1160, y=530, disp=lnk_CUSval("bone"), code=lnk_CUSrev("bone")},
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WIDGET.newButton{name="back", x=1140, y=640, w=170,h=80, font=40,code=backScene},
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}
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