自定义游戏可以调整场地高度
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@@ -176,6 +176,7 @@ CUSTOMENV={--gameEnv for cutsom game
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sequence="bag",
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sequence="bag",
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ospin=true,
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ospin=true,
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deepDrop=false,
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deepDrop=false,
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fieldH=20,
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RS="TRS",
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RS="TRS",
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noTele=false,
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noTele=false,
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@@ -437,6 +437,7 @@ return{
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minarr="Min. ARR",
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minarr="Min. ARR",
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minsdarr="Min. SDARR",
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minsdarr="Min. SDARR",
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noTele="No Teleportation",
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noTele="No Teleportation",
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fieldH="Field height",
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RS="Rotation System",
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RS="Rotation System",
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ospin="O-Spin",
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ospin="O-Spin",
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deepDrop="Deep Drop",
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deepDrop="Deep Drop",
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@@ -413,6 +413,7 @@ return{
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minarr="ARR minimum",
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minarr="ARR minimum",
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minsdarr="SDARR minimum",
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minsdarr="SDARR minimum",
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noTele="Pas de téléportation",
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noTele="Pas de téléportation",
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-- fieldH="Field height",
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RS="Système de rotation",
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RS="Système de rotation",
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ospin="O-spin",
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ospin="O-spin",
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-- deepDrop="Deep Drop",
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-- deepDrop="Deep Drop",
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@@ -437,6 +437,7 @@ return{
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minarr="Min. ARR",
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minarr="Min. ARR",
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minsdarr="Min. SDARR",
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minsdarr="Min. SDARR",
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noTele="Sem teleporte",
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noTele="Sem teleporte",
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-- fieldH="Field height",
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RS="Sistema de rotação",
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RS="Sistema de rotação",
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ospin="O-Spin",
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ospin="O-Spin",
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-- deepDrop="Deep Drop",
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-- deepDrop="Deep Drop",
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@@ -413,6 +413,7 @@ return{
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minarr="ARR Mínimo",
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minarr="ARR Mínimo",
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minsdarr="SDARR Mínimo",
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minsdarr="SDARR Mínimo",
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noTele="Sin Teleport",
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noTele="Sin Teleport",
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-- fieldH="Field height",
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-- RS="Rotation System",
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-- RS="Rotation System",
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ospin="O-Spin",
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ospin="O-Spin",
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-- deepDrop="Deep Drop",
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-- deepDrop="Deep Drop",
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@@ -294,6 +294,7 @@ return{
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minarr="mARR",
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minarr="mARR",
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minsdarr="msdARR",
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minsdarr="msdARR",
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noTele="X→→X",
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noTele="X→→X",
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fieldH="↑[]↓",
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RS="''?",
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RS="''?",
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ospin="O→Any",
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ospin="O→Any",
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deepDrop="\\↓↓/",
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deepDrop="\\↓↓/",
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@@ -437,6 +437,7 @@ return{
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minarr="最小ARR",
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minarr="最小ARR",
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minsdarr="最小软降ARR",
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minsdarr="最小软降ARR",
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noTele="禁止瞬移",
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noTele="禁止瞬移",
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fieldH="场地高度",
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RS="旋转系统",
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RS="旋转系统",
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ospin="O-spin",
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ospin="O-spin",
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deepDrop="穿墙软降",
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deepDrop="穿墙软降",
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@@ -1,5 +1,4 @@
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return{
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return{
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fieldH=20,
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das=10,
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das=10,
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arr=2,
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arr=2,
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dascut=0,
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dascut=0,
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@@ -32,6 +31,7 @@ return{
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drop=60,lock=60,
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drop=60,lock=60,
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wait=0,fall=0,
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wait=0,fall=0,
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bone=false,
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bone=false,
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fieldH=20,
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nextCount=6,nextStartPos=1,
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nextCount=6,nextStartPos=1,
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holdCount=1,infHold=false,
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holdCount=1,infHold=false,
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ospin=true,deepDrop=false,
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ospin=true,deepDrop=false,
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@@ -31,7 +31,8 @@ scene.widgetList={
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WIDGET.newSwitch{name="easyFresh", x=910, y=620, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
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WIDGET.newSwitch{name="easyFresh", x=910, y=620, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
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WIDGET.newSwitch{name="deepDrop", x=910, y=690, font=20,disp=lnk_CUSval("deepDrop"),code=lnk_CUSrev("deepDrop")},
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WIDGET.newSwitch{name="deepDrop", x=910, y=690, font=20,disp=lnk_CUSval("deepDrop"),code=lnk_CUSrev("deepDrop")},
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WIDGET.newSelector{name="RS", x=410, y=370, w=260,color="sea", list={"TRS","SRS","C2","C2sym","Classic","None"},disp=lnk_CUSval("RS"),code=lnk_CUSsto("RS")},
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WIDGET.newSelector{name="fieldH", x=250, y=370, w=260,color="sky", list={1,2,3,4,6,8,10,15,20,30,50,100},disp=lnk_CUSval("fieldH"),code=lnk_CUSsto("fieldH")},
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WIDGET.newSelector{name="RS", x=570, y=370, w=260,color="sea", list={"TRS","SRS","C2","C2sym","Classic","None"},disp=lnk_CUSval("RS"),code=lnk_CUSsto("RS")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
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WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"),code=lnk_CUSsto("target")},
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WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"),code=lnk_CUSsto("target")},
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WIDGET.newSelector{name="freshLimit",x=840, y=260, w=260,color="purple",list={0,8,15,1e99}, disp=lnk_CUSval("freshLimit"),code=lnk_CUSsto("freshLimit")},
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WIDGET.newSelector{name="freshLimit",x=840, y=260, w=260,color="purple",list={0,8,15,1e99}, disp=lnk_CUSval("freshLimit"),code=lnk_CUSsto("freshLimit")},
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