自定义游戏可以调整场地高度

This commit is contained in:
MrZ626
2021-03-03 14:11:55 +08:00
parent 3572bea87c
commit 1ab9f31e3c
9 changed files with 10 additions and 2 deletions

View File

@@ -176,6 +176,7 @@ CUSTOMENV={--gameEnv for cutsom game
sequence="bag",
ospin=true,
deepDrop=false,
fieldH=20,
RS="TRS",
noTele=false,

View File

@@ -437,6 +437,7 @@ return{
minarr="Min. ARR",
minsdarr="Min. SDARR",
noTele="No Teleportation",
fieldH="Field height",
RS="Rotation System",
ospin="O-Spin",
deepDrop="Deep Drop",

View File

@@ -413,6 +413,7 @@ return{
minarr="ARR minimum",
minsdarr="SDARR minimum",
noTele="Pas de téléportation",
-- fieldH="Field height",
RS="Système de rotation",
ospin="O-spin",
-- deepDrop="Deep Drop",

View File

@@ -437,6 +437,7 @@ return{
minarr="Min. ARR",
minsdarr="Min. SDARR",
noTele="Sem teleporte",
-- fieldH="Field height",
RS="Sistema de rotação",
ospin="O-Spin",
-- deepDrop="Deep Drop",

View File

@@ -413,6 +413,7 @@ return{
minarr="ARR Mínimo",
minsdarr="SDARR Mínimo",
noTele="Sin Teleport",
-- fieldH="Field height",
-- RS="Rotation System",
ospin="O-Spin",
-- deepDrop="Deep Drop",

View File

@@ -294,6 +294,7 @@ return{
minarr="mARR",
minsdarr="msdARR",
noTele="X→→X",
fieldH="↑[]↓",
RS="''?",
ospin="O→Any",
deepDrop="\\↓↓/",

View File

@@ -437,6 +437,7 @@ return{
minarr="最小ARR",
minsdarr="最小软降ARR",
noTele="禁止瞬移",
fieldH="场地高度",
RS="旋转系统",
ospin="O-spin",
deepDrop="穿墙软降",

View File

@@ -1,5 +1,4 @@
return{
fieldH=20,
das=10,
arr=2,
dascut=0,
@@ -32,6 +31,7 @@ return{
drop=60,lock=60,
wait=0,fall=0,
bone=false,
fieldH=20,
nextCount=6,nextStartPos=1,
holdCount=1,infHold=false,
ospin=true,deepDrop=false,

View File

@@ -31,7 +31,8 @@ scene.widgetList={
WIDGET.newSwitch{name="easyFresh", x=910, y=620, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
WIDGET.newSwitch{name="deepDrop", x=910, y=690, font=20,disp=lnk_CUSval("deepDrop"),code=lnk_CUSrev("deepDrop")},
WIDGET.newSelector{name="RS", x=410, y=370, w=260,color="sea", list={"TRS","SRS","C2","C2sym","Classic","None"},disp=lnk_CUSval("RS"),code=lnk_CUSsto("RS")},
WIDGET.newSelector{name="fieldH", x=250, y=370, w=260,color="sky", list={1,2,3,4,6,8,10,15,20,30,50,100},disp=lnk_CUSval("fieldH"),code=lnk_CUSsto("fieldH")},
WIDGET.newSelector{name="RS", x=570, y=370, w=260,color="sea", list={"TRS","SRS","C2","C2sym","Classic","None"},disp=lnk_CUSval("RS"),code=lnk_CUSsto("RS")},
WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list={10,20,40,100,200,500,1000,1e99}, disp=lnk_CUSval("target"),code=lnk_CUSsto("target")},
WIDGET.newSelector{name="freshLimit",x=840, y=260, w=260,color="purple",list={0,8,15,1e99}, disp=lnk_CUSval("freshLimit"),code=lnk_CUSsto("freshLimit")},