修复玩家模块的重大问题
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@@ -10,9 +10,9 @@ return{
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},
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load=function()
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PLY.newPlayer(1)
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PLAYERS[1].sid=netPLY.getSID(1)
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PLAYERS[1].sid=netPLY.getSID(USER.uid)
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for i=2,netPLY.getCount()do
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PLY.newRemotePlayer(i,false,netPLY.getUID(i))
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PLY.newRemotePlayer(i,false,netPLY.getPLY(i))
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end
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end,
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}
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@@ -85,9 +85,7 @@ local function freshPosList()
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end
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end
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function netPLY.clear()
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while PLY[1]do rem(PLY)end
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end
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function netPLY.clear()for _=1,netPLY.getCount()do rem(PLY)end end
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function netPLY.add(p)
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ins(PLY,p.uid==USER.uid and 1 or #PLY+1,p)
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p.x,p.y,p.w,p.h=2600,2600,0,0
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@@ -104,20 +102,13 @@ function netPLY.remove(sid)
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end
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function netPLY.getCount()return #PLY end
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function netPLY.getUID(i)return PLY[i].uid end
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function netPLY.getPLY(i)return PLY[i]end
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function netPLY.getUsername(uid)return PLY[uid].username end
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function netPLY.getSID(i)return PLY[i].sid end
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function netPLY.getReady(i)return PLY[i].ready end
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function netPLY.getConfig(i)return PLY[i].config end
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function netPLY.getSID(uid)return PLY[uid].sid end
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function netPLY.getSelfReady()return PLY[1].ready end
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function netPLY.setPlayerObj(uid,p)
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PLY[uid].p=p
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end
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function netPLY.setConf(uid,config)
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if tostring(USER.uid)~=uid then
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PLY[uid].config=config
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end
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end
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function netPLY.setPlayerObj(ply,p) ply.p=p end
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function netPLY.setConf(uid,config)PLY[uid].config=config end
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function netPLY.setReady(uid,ready)
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for i,p in next,PLY do
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if p.uid==uid then
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@@ -373,7 +373,7 @@ function PLY.newDemoPlayer(id)
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}
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P:popNext()
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end
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function PLY.newRemotePlayer(id,mini,uid)
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function PLY.newRemotePlayer(id,mini,ply)
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local P=newEmptyPlayer(id,mini)
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P.type='remote'
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P.update=PLY.update.remote_alive
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@@ -383,11 +383,11 @@ function PLY.newRemotePlayer(id,mini,uid)
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P.stream={}
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P.streamProgress=1
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netPLY.setPlayerObj(uid,P)
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P.uid=uid
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P.username=netPLY.getUsername(uid)
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P.sid=netPLY.getSID(uid)
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loadRemoteEnv(P,netPLY.getConfig(uid))
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netPLY.setPlayerObj(ply,P)
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P.uid=ply.uid
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P.username=ply.username
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P.sid=ply.sid
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loadRemoteEnv(P,ply.config)
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applyGameEnv(P)
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end
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@@ -95,9 +95,9 @@ function scene.keyDown(key)
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end
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else
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if key=="space"then
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NET.signal_ready(not netPLY.getReady(1))
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NET.signal_ready(not netPLY.getSelfReady())
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elseif key=="s"then
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if not(netPLY.getReady(1)or NET.getlock('ready'))then
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if not(netPLY.getSelfReady()or NET.getlock('ready'))then
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SCN.go('setting_game')
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end
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end
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@@ -276,13 +276,13 @@ function scene.draw()
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end
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scene.widgetList={
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textBox,
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s",hide=function()return playing or netPLY.getReady(1)or NET.getlock('ready')end},
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s",hide=function()return playing or netPLY.getSelfReady()or NET.getlock('ready')end},
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WIDGET.newKey{name="ready",x=1060,y=630,w=300,h=80,color='lB',font=40,code=pressKey"space",
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hide=function()
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return
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playing or
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NET.serverGaming or
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netPLY.getReady(1)or
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netPLY.getSelfReady()or
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NET.getlock('ready')
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end},
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WIDGET.newKey{name="cancel",x=1060,y=630,w=300,h=80,color='H',font=40,code=pressKey"space",
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@@ -290,7 +290,7 @@ scene.widgetList={
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return
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playing or
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NET.serverGaming or
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not netPLY.getReady(1)or
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not netPLY.getSelfReady()or
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NET.getlock('ready')
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end},
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WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=pressKey"\\"},
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