31
parts/eventsets/strategy_e.lua
Normal file
31
parts/eventsets/strategy_e.lua
Normal file
@@ -0,0 +1,31 @@
|
||||
local waitSpeed={60,59,58,57,56,55,54,52,50,48,46,44,42,40,38,36,34,32,30}
|
||||
|
||||
return
|
||||
{
|
||||
drop=0,
|
||||
wait=60,
|
||||
fall=0,
|
||||
lock=7,
|
||||
freshLimit=12,
|
||||
mesDisp=function(P)
|
||||
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
|
||||
PLY.draw.drawTargetLine(P,200-P.stat.row)
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.target=10
|
||||
end,
|
||||
hook_drop=function(P)
|
||||
if P.stat.row>=P.modeData.target then
|
||||
if P.modeData.target==200 then
|
||||
P:win('finish')
|
||||
else
|
||||
if P.modeData.target==100 then
|
||||
P.modeData.lock=6
|
||||
end
|
||||
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play('reach')
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
Reference in New Issue
Block a user