【警告】联网不能用,不要随便试

联网重制ing,提交一下做个中继点
This commit is contained in:
MrZ_26
2022-09-27 21:30:29 +08:00
parent 9e0e93de5d
commit 16553e13a2
22 changed files with 400 additions and 563 deletions

View File

@@ -546,7 +546,7 @@ do
STAT.version=VERSION.code
needSave=true
end
SETTING.appLock,SETTING.dataSaving,SETTING.swap=nil
SETTING.appLock,SETTING.dataSaving,SETTING.swap,SETTING.autoLogin=nil
if not SETTING.VKSkin then SETTING.VKSkin=1 end
for _,v in next,SETTING.skin do if v<1 or v>17 then v=17 end end
if not RSlist[SETTING.RS]then SETTING.RS='TRS'end
@@ -692,4 +692,6 @@ if TABLE.find(arg,'--test')then
love.event.quit(1)
end)
end
WS.switchHost('101.43.110.22','10026','/tech/socket/v1')
WS.switchHost('cafuuchino1.3322.org','10026','/tech/socket/v1')
HTTP.setHost("cafuuchino1.3322.org:10026")
HTTP.setThreadCount(1)

View File

@@ -873,11 +873,6 @@ do--function drawSelfProfile()
end
gc_draw(textObj,-82,26,nil,scaleK,nil,width,offY)
--Draw lv. & xp.
gc_draw(lvIcon[USER.lv],-295,50)
gc_line(-270,55,-80,55,-80,70,-270,70)
gc_rectangle('fill',-210,55,150*USER.xp/USER.lv/USER.lv,15)
gc_pop()
end
end

View File

@@ -575,12 +575,10 @@ do--Game data tables
end
do--Userdata tables
USER={--User infomation
--Network infos
uid=false,
authToken=false,
--Local data
xp=0,lv=1,
email=false,
password=false,
rToken=false,
aToken=false,
}
SETTING={--Settings
--Tuning
@@ -598,7 +596,6 @@ do--Userdata tables
menuPos='middle',
fine=false,
autoSave=false,
autoLogin=true,
simpMode=false,
sysCursor=true,
maxFPS=60,

View File

@@ -322,6 +322,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="Support the author",
WidgetText={
@@ -437,7 +438,6 @@ return{
sysCursor="Use System Cursor",
autoPause="Pause When Unfocused",
autoSave="Auto-save New Records",
autoLogin="Auto-login on Start",
simpMode="Simplistic Mode",
},
setting_video={
@@ -694,18 +694,18 @@ return{
email="Email Address",
password="Password",
showEmail="Show Email",
keepPW="Remember me",
login="Log In",
},
register={
title="Sign Up",
login="Sign In",
username="Username",
email="Email Address",
send="Send code",
code="Verification Code",
verify="Verify",
password="Password",
password2="Re-enter Password",
register="Sign Up",
registering="Waiting for response…",
setPW="Set Password",
},
account={
title="Account",

View File

@@ -322,6 +322,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="Apoyen al Autor",
WidgetText={
@@ -437,7 +438,6 @@ return{
sysCursor="Usar cursor del sistema",
autoPause="Pausar cuando la ventana no está enfocada",
autoSave="Autograbar Récords",
autoLogin="Autologueo al Iniciar",
simpMode="Modo Sencillo",
},
setting_video={
@@ -686,18 +686,18 @@ return{
email="Correo Elec.",
password="Contraseña",
showEmail="Mostrar Correo",
keepPW="Recordar credenciales",
login="Entrar",
},
register={
title="Registrarse",
login="Entrar",
username="Nombre de Usuario",
email="Correo Elec.",
-- send="Send code",
-- code="Verification Code",
-- verify="Verify",
password="Contraseña",
password2="Repetir Contr.",
register="Registrarse",
registering="Esperando respuesta...",
-- setPW="Set Password",
},
account={
title="Cuenta",

View File

@@ -289,6 +289,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="Aider le créateur",
WidgetText={
@@ -400,7 +401,6 @@ return{
-- sysCursor="Use system cursor",
autoPause="Mettre en pause en cas de perte de focus",
-- autoSave="Auto save new-best",
-- autoLogin="Auto Login on Start",
-- simpMode="Simple mode",
},
setting_video={
@@ -648,18 +648,18 @@ return{
email="E-mail",
password="Mot de passe",
-- showEmail="Show Email",
-- keepPW="Remember me",
login="Connexion",
},
register={
title="Enregistrement",
login="Connexion",
username="Nom d'utilisateur",
email="E-mail",
-- send="Send code",
-- code="Verification Code",
-- verify="Verify",
password="Mot de passe",
password2="Confirmer le mot de passe",
register="Enregistrement",
-- registering="Waiting for response...",
-- setPW="Set Password",
},
account={
title="Compte",

View File

@@ -323,6 +323,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="Dukung pencipta",
WidgetText={
@@ -438,7 +439,6 @@ return{
sysCursor="Guna Mouse Bawaan",
autoPause="Jeda Jika Tidak Difokus",
autoSave="Simpan Rekor Otomatis",
autoLogin="Auto-login Saat Membuka",
simpMode="Mode Sederhana",
},
setting_video={
@@ -695,18 +695,18 @@ return{
email="Alamat Email",
password="Password",
showEmail="Tunjukkan Email",
keepPW="Ingat Saya",
login="Masuk",
},
register={
title="Daftar",
login="Masuk",
username="Username",
email="Alamat Email",
-- send="Send code",
-- code="Verification Code",
-- verify="Verify",
password="Password",
password2="Ulangi Password",
register="Daftar",
registering="Menunggu respon…",
-- setPW="Set Password",
},
account={
title="Akun",

View File

@@ -324,6 +324,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="Support the Author",
WidgetText={
@@ -439,7 +440,6 @@ return{
sysCursor="システムカーソル",
autoPause="ゲーム中断時のオートポーズ",
autoSave="最高得点を更新したときオートセーブ",
autoLogin="オートログイン",
simpMode="シンプルなホーム画面",
},
setting_video={
@@ -696,18 +696,18 @@ return{
email="Eメールアドレス",
password="パスワード",
-- showEmail="Show Email",
keepPW="常にログイン",
login="ログイン",
},
register={
title="サインアップ",
login="サインイン",
username="ユーザーネーム",
email="Eメールアドレス",
-- send="Send code",
-- code="Verification Code",
-- verify="Verify",
password="パスワード",
password2="パスワード(確認)",
register="これで登録する",
registering="応答待機中...",
-- setPW="Set Password",
},
account={
title="アカウント",

View File

@@ -311,6 +311,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="Support author",
WidgetText={
@@ -426,7 +427,6 @@ return{
-- sysCursor="Use system cursor",
autoPause="Pausar quando foco for perco",
-- autoSave="Auto save new-best",
-- autoLogin="Auto Login on Start",
-- simpMode="Simple mode",
},
setting_video={
@@ -684,18 +684,18 @@ return{
email="Endereço De Email",
password="Senha",
-- showEmail="Show Email",
-- keepPW="Remember me",
login="Log in",
},
register={
title="Registrar",
login="Log in",
username="Nome De Usuário",
email="Endereço De Email",
-- send="Send code",
-- code="Verification Code",
-- verify="Verify",
password="Senha",
password2="Entre Senha Novamente",
register="Registrar",
-- registering="Waiting for response...",
-- setPW="Set Password",
},
account={
title="Conta",

View File

@@ -242,7 +242,6 @@ return{
sysCursor="?→*",
autoPause="A||",
autoSave="!!!>%",
autoLogin="#Log in#",
simpMode=".",
},
setting_video={
@@ -490,18 +489,18 @@ return{
email="@",
password="*",
showEmail="?",
keepPW="!",
login="Log in",
},
register={
title="Sign up",
login="Log in",
username="#",
email="@",
send="",
code="",
verify="!",
password="*",
password2="*",
register="Sign up",
registering="......",
setPW="##",
},
account={
title="@_@",

View File

@@ -323,6 +323,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="支持作者",
WidgetText={
@@ -438,7 +439,6 @@ return{
sysCursor="使用系统光标",
autoPause="失去焦点自动暂停",
autoSave="破纪录自动保存",
autoLogin="启动时自动登录",
simpMode="简洁模式",
},
setting_video={
@@ -694,18 +694,18 @@ return{
email="邮箱",
password="密码",
showEmail="显示邮箱",
keepPW="保存密码",
login="登录",
},
register={
title="注册",
login="登录",
username="用户名",
email="邮箱:",
send="发送验证码",
code="验证码",
verify="验证邮箱",
password="密码:",
password2="确认密码:",
register="注册",
registering="等待服务器响应……",
setPW="设置密码",
},
account={
title="帐户",

View File

@@ -324,6 +324,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="支持作者",
WidgetText={
@@ -439,7 +440,6 @@ return{
sysCursor="Set.SysCursor",
autoPause="Set.AutoPause",
autoSave="Set.AutoSave",
autoLogin="Set.AutoLogin",
simpMode="Set.SimpMode",
},
setting_video={
@@ -695,18 +695,18 @@ return{
email="Email=",
password="Password=",
showEmail="ShowEmail",
keepPW="KeepPassword",
login="Login();",
},
register={
title="Register.UI",
login="Login();",
username="Username=",
email="Email=",
send="Send()",
code="V-code=",
verify="Verify()",
password="Password=",
password2="RePassword=",
register="Register();",
registering="Waiting();",
setPW="SetPassword()",
},
account={
title="Account.UI",

View File

@@ -323,6 +323,7 @@ return{
Cold_Clear [MinusKelvin]
json.lua [rxi]
profile.lua [itraykov]
sha2 [Egor Skriptunoff]
]],
support="支持作者",
WidgetText={
@@ -438,7 +439,6 @@ return{
sysCursor="使用系統光標",
autoPause="失去焦點時暫停",
autoSave="打破紀錄時自動保存",
autoLogin="啟動時自動登錄",
simpMode="簡潔模式",
},
setting_video={
@@ -694,18 +694,18 @@ return{
email="電郵",
password="密碼",
showEmail="顯示郵箱",
keepPW="保存密碼",
login="登錄",
},
register={
title="註冊",
login="登錄",
username="用戶名",
email="電郵",
send="發送驗證碼",
code="驗證碼",
verify="驗證郵箱",
password="密碼",
password2="確認密碼",
register="註冊",
registering="等待伺服器響應……",
setPW="設置密碼",
},
account={
title="賬戶",

View File

@@ -76,22 +76,6 @@ local function _parse(res)
end
end
--Parse notice
local function _parseNotice(str)
if str:find("///")then
str=str:split("///")
for i=1,#str do
local m=str[i]
if m:find("=")then
str[m:sub(1,m:find("=")-1)]=m:sub(m:find("=")+1)
end
end
return str[SETTING.locale]or SETTING.locale:find'zh'and str.zh or str.en
else
return str
end
end
--WS close message
local function _closeMessage(message)
local mes=JSON.decode(message)
@@ -102,125 +86,283 @@ local function _closeMessage(message)
end
end
--Remove player when leave
local function _removePlayer(L,sid)
for i=1,#L do
if L[i].sid==sid then
rem(L,i)
break
end
end
end
--Push stream data to players
local function _pumpStream(d)
if d.uid~=USER.uid then
for _,P in next,PLAYERS do
if P.uid==d.uid then
local res,stream=pcall(loveDecode,'string','base64',d.stream)
if res then
DATA.pumpRecording(stream,P.stream)
else
MES.new('error',"Bad stream from "..P.username.."#"..P.uid,.2)
end
break
--------------------------<NEW API>
local function getMsg(request,timeout)
HTTP(request)
local totalTime=0
while true do
local mes=HTTP.pollMsg(request.pool)
if mes then
if type(mes.body)=='string' then
return JSON.decode(mes.body)
end
else
totalTime=totalTime+yield()
if totalTime>timeout then
return
end
end
end
end
function NET.getCode(email)
if not NET.lock('getCode') then return end
TASK.new(function()
local res=getMsg({
pool='getCode',
path='/techmino/api/v1/auth/verify/email',
body={email=email},
},12.6)
if res then
if res.code==200 then
USER.email=email
SCN.fileDropped(2)
MES.new('info',"Please check your email",5)
else
MES.new('error',res.message,5)
end
else
MES.new('error',"Time out",5)
end
WAIT.interrupt()
end)
WAIT{
quit=function()
NET.unlock('getCode')
HTTP.deletePool('getCode')
end,
timeout=12.6,
}
end
function NET.codeLogin(code)
if not NET.lock('codeLogin') then return end
TASK.new(function()
local res=getMsg({
pool='codeLogin',
path='/techmino/api/v1/auth/login/email',
body={
email=USER.email,
code=code,
},
},6.26)
if res then
if res.code==200 then
USER.rToken=res.refreshToken
USER.aToken=res.accessToken
-- TODO: connect WS
SCN.go('net_game')
elseif res.code==201 then
USER.rToken=res.refreshToken
USER.aToken=res.accessToken
SCN.fileDropped(3)-- Not designed for this, but it works and no side effects
MES.new('info',"Please set your password",5)
else
MES.new('error',res.message,5)
end
else
MES.new('error',"Time out",5)
end
WAIT.interrupt()
end)
WAIT{
quit=function()
NET.unlock('codeLogin')
HTTP.deletePool('codeLogin')
end,
timeout=6.26,
}
end
function NET.setPW(code,pw)
if not NET.lock('setPW') then return end
TASK.new(function()
pw=HASH.hmac()
local res=getMsg({
pool='setPW',
method='PUT',
path='/techmino/api/v1/auth/reset/email',
body={
email=USER.email,
code=code,
newPassword=pw,
},
},6.26)
if res then
if res.code==200 then
SCN.back()
MES.new('info',"Password set! Now you can login",5)
else
MES.new('error',res.message,5)
end
else
MES.new('error',"Time out",5)
end
WAIT.interrupt()
end)
WAIT{
quit=function()
NET.unlock('setPW')
HTTP.deletePool('setPW')
end,
timeout=6.26,
}
end
function NET.autoLogin()
if not USER.password then
SCN.go('login')
return
end
if not NET.lock('autoLogin') then return end
TASK.new(function()
if USER.aToken then
local res=getMsg({
pool='autoLogin',
path='/techmino/api/v1/auth/check',
headers={["x-access-token"]=USER.aToken},
},6.26)
if res then
if res.code==200 then
-- TODO: connect WS
SCN.go('net_game')
WAIT.interrupt()
return
else
MES.new('warning',res.message,5)
end
else
WAIT.interrupt()
return
end
end
if USER.rToken then
local res=getMsg({
pool='autoLogin',
path='/techmino/api/v1/auth/refresh',
headers={["x-refresh-token"]=USER.rToken},
},6.26)
if res then
if res.code==200 then
USER.rToken=res.refreshToken
USER.aToken=res.accessToken
-- TODO: connect WS
MES.new('info',"Login successed",5)
SCN.go('net_game')
WAIT.interrupt()
return
else
MES.new('warning',res.message,5)
end
else
WAIT.interrupt()
return
end
end
if USER.password then
local res=getMsg({
pool='pwLogin',
path='/techmino/api/v1/auth/login/email',
body={
email=USER.email,
password=USER.password,
},
},6.26)
if res then
if res.code==200 then
USER.rToken=res.refreshToken
USER.aToken=res.accessToken
-- TODO: connect WS
MES.new('info',"Login successed",5)
SCN.go('net_game')
WAIT.interrupt()
return
else
MES.new('warning',res.message,5)
end
else
WAIT.interrupt()
end
end
SCN.go('login')
WAIT.interrupt()
end)
WAIT{
quit=function()
NET.unlock('autoLogin')
HTTP.deletePool('autoLogin')
end,
timeout=12.6,
}
end
function NET.pwLogin(email,pw)
if not NET.lock('pwLogin') then return end
TASK.new(function()
pw=STRING.digezt(pw)
local res=getMsg({
pool='pwLogin',
path='/techmino/api/v1/auth/login/email',
body={
email=email,
password=pw,
},
},6.26)
if res then
if res.code==200 then
USER.email=email
USER.password=pw
USER.rToken=res.refreshToken
USER.aToken=res.accessToken
-- TODO: connect WS
SCN.go('net_game')
else
MES.new('error',res.message,5)
end
else
MES.new('error',"Time out",5)
end
WAIT.interrupt()
end)
WAIT{
quit=function()
NET.unlock('pwLogin')
HTTP.deletePool('pwLogin')
end,
timeout=12.6,
}
end
--------------------------</NEW API>
--Connect
function NET.wsconn_app()
if WS.status('app')=='dead'then
WS.connect('app','/app',nil,6)
TASK.new(NET.updateWS_app)
end
end
function NET.wsconn_user_pswd(email,password)
if WS.status('user')=='dead'then
WS.connect('user','/user',JSON.encode{
email=email,
password=password,
},6)
TASK.new(NET.updateWS_user)
end
end
function NET.wsconn_user_token(uid,authToken)
if WS.status('user')=='dead'then
WS.connect('user','/user',JSON.encode{
uid=uid,
authToken=authToken,
},6)
TASK.new(NET.updateWS_user)
end
end
function NET.wsconn_play()
if WS.status('play')=='dead'then
WS.connect('play','/play',JSON.encode{
uid=USER.uid,
accessToken=NET.accessToken,
},6)
TASK.new(NET.updateWS_play)
end
end
function NET.wsconn_stream(srid)
function NET.wsconn()
if WS.status('stream')=='dead'then
NET.roomState.start=true
WS.connect('stream','/stream',JSON.encode{
uid=USER.uid,
accessToken=NET.accessToken,
srid=srid,
accessToken=USER.aToken,
},6)
TASK.new(NET.updateWS_stream)
end
end
function NET.wsconn_manage()
if WS.status('manage')=='dead'then
WS.connect('manage','/manage',JSON.encode{
uid=USER.uid,
authToken=USER.authToken,
},6)
TASK.new(NET.updateWS_manage)
end
end
--Disconnect
function NET.wsclose_app()WS.close('app')end
function NET.wsclose_user()WS.close('user')end
function NET.wsclose_play()WS.close('play')end
function NET.wsclose_stream()
NET.roomState.start=false
WS.close('stream')
function NET.wsclose()
-- WS.close()
end
--Account & User
function NET.register(username,email,password)
if NET.lock('register')then
WS.send('app',JSON.encode{
action=2,
data={
username=username,
email=email,
password=password,
}
})
MES.new('info',text.registerRequestSent)
end
end
function NET.tryLogin(ifAuto)
if NET.allow_online then
if WS.status('user')=='running'then
if NET.lock('access_and_login',8)then
WS.send('user',JSON.encode{action=0})
end
elseif not ifAuto then
SCN.go('login')
end
else
TEXT.show(text.needUpdate,640,450,60,'flicker')
SFX.play('finesseError')
end
end
function NET.getUserInfo(uid)
WS.send('user',JSON.encode{
action=1,
@@ -389,62 +531,6 @@ function NET.freshPlayerCount()
end
end
end
function NET.updateWS_app()
while WS.status('app')~='dead'do
yield()
local message,op=WS.read('app')
if message then
if op=='ping'then
elseif op=='pong'then
elseif op=='close'then
_closeMessage(message)
return
else
local res=_parse(message)
if res then
if res.type=='Connect'then
if VERSION.code>=res.lowest then
NET.allow_online=true
if USER.authToken then
NET.wsconn_user_token(USER.uid,USER.authToken)
elseif SCN.cur=='main'then
SCN.go('login')
end
end
if VERSION.code<res.newestCode then
MES.new('warn',text.oldVersion:gsub("$1",res.newestName),3)
end
MES.new('broadcast',_parseNotice(res.notice),5)
NET.tryLogin(true)
TASK.new(NET.freshPlayerCount)
elseif res.action==0 then--Broadcast
MES.new('broadcast',res.data.message,5)
elseif res.action==1 then--Get notice
--?
elseif res.action==2 then--Register
if res.type=='Self'or res.type=='Server'then
MES.new('info',res.data.message,5)
if SCN.cur=='register'then
SCN.back()
end
else
MES.new('warn',res.reason or"Registration failed",5)
end
NET.unlock('register')
elseif res.action==3 then--Get player counts
NET.UserCount=res.data.User
NET.PlayCount=res.data.Play
NET.StreamCount=res.data.Stream
--res.data.Chat
NET.unlock('freshPlayerCount')
end
else
WS.alert('app')
end
end
end
end
end
function NET.updateWS_user()
while WS.status('user')~='dead'do
yield()
@@ -493,265 +579,5 @@ function NET.updateWS_user()
end
end
end
function NET.updateWS_play()
while WS.status('play')~='dead'do
yield()
local message,op=WS.read('play')
if message then
if op=='ping'then
elseif op=='pong'then
elseif op=='close'then
_closeMessage(message)
return
else
local res=_parse(message)
if res then
local d=res.data
if res.type=='Connect'then
SCN.go('net_menu')
NET.unlock('wsc_play')
NET.unlock('access_and_login')
SFX.play('connected')
elseif res.action==0 then--Fetch rooms
if SCN.cur=="net_rooms"then
WIDGET.active.roomList:setList(res.roomList)
end
NET.unlock('fetchRoom')
elseif res.action==1 then--Create room (not used)
--?
elseif res.action==2 then--Player join
if res.type=='Self'then
--Enter new room
NETPLY.clear()
if d.players then
for _,p in next,d.players do
NETPLY.add{
uid=p.uid,
username=p.username,
sid=p.sid,
mode=p.mode,
config=p.config,
}
end
end
NET.roomState.roomInfo=d.roomInfo
NET.roomState.roomData=d.roomData
NET.roomState.count=d.count
NET.roomState.capacity=d.capacity
NET.roomState.private=d.private
NET.roomState.start=d.start
NET.roomReadyState=false
NET.spectate=false
if d.srid then
NET.spectate=true
NET.specSRID=d.srid
NET.roomReadyState='connecting'
end
loadGame('netBattle',true,true)
else
--Load other players
NETPLY.add{
uid=d.uid,
username=d.username,
sid=d.sid,
mode=d.mode,
config=d.config,
}
if SCN.cur=='net_game'then
SCN.socketRead('join',d)
end
if NET.roomReadyState=='allReady'then
NET.roomReadyState=false
end
end
elseif res.action==3 then--Player leave
if not d.uid then
NET.wsclose_stream()
NET.unlock('quit')
if SCN.stack[#SCN.stack-1]=='net_newRoom'then
SCN.pop()
end
SCN.back()
else
NETPLY.remove(d.sid)
_removePlayer(PLAYERS,d.sid)
_removePlayer(PLY_ALIVE,d.sid)
if SCN.cur=='net_game'then
SCN.socketRead('leave',d)
end
end
elseif res.action==4 then--Player talk
if SCN.cur=='net_game'then
SCN.socketRead('talk',d)
end
elseif res.action==5 then--Player change settings
NETPLY.setConf(d.uid,d.config)
elseif res.action==6 then--Player change join mode
NETPLY.setJoinMode(d.uid,d.mode)
elseif res.action==7 then--All Ready
SFX.play('reach',.6)
NET.roomReadyState='allReady'
elseif res.action==8 then--Set
NET.roomReadyState='connecting'
NET.wsconn_stream(d.srid)
elseif res.action==9 then--Game finished
if SCN.cur=='net_game'then
SCN.socketRead('finish',d)
end
--d.result: list of {place,survivalTime,uid,score}
for _,p in next,d.result do
for _,P in next,PLAYERS do
if P.uid==p.uid then
NETPLY.setStat(p.uid,P.stat)
NETPLY.setPlace(p.uid,p.place)
break
end
end
end
NETPLY.resetState()
NETPLY.freshPos()
NET.roomState.start=false
if NET.spectate then
NET.signal_setMode(2)
end
NET.spectate=false
NET.wsclose_stream()
end
else
WS.alert('play')
end
end
end
end
end
function NET.updateWS_stream()
while WS.status('stream')~='dead'do
yield()
local message,op=WS.read('stream')
if message then
if op=='ping'then
elseif op=='pong'then
elseif op=='close'then
_closeMessage(message)
return
else
local res=_parse(message)
if res then
local d=res.data
if res.type=='Connect'then
NET.unlock('wsc_stream')
NET.roomReadyState=false
elseif res.action==0 then--Game start
NET.roomReadyState=false
SCN.socketRead('go')
elseif res.action==1 then--Game finished
--?
elseif res.action==2 then--Player join
if res.type=='Self'then
NET.seed=d.seed
NET.spectate=d.spectate
NETPLY.setConnect(d.uid)
for _,p in next,d.connected do
if not p.spectate then
NETPLY.setConnect(p.uid)
end
end
if d.spectate then
if d.start then
SCN.socketRead('go')
if d.history then
for _,v in next,d.history do
_pumpStream(v)
end
end
end
else
NET.roomReadyState='waitConn'
end
else
if d.spectate then
NETPLY.setJoinMode(d.uid,2)
else
NETPLY.setConnect(d.uid)
end
end
elseif res.action==3 then--Player leave
--?
elseif res.action==4 then--Player died
for _,P in next,PLY_ALIVE do
if P.uid==d.uid then
P:lose(true)
break
end
end
elseif res.action==5 then--Receive stream
_pumpStream(d)
end
else
WS.alert('stream')
end
end
end
end
end
function NET.updateWS_chat()
while WS.status('chat')~='dead'do
yield()
local message,op=WS.read('chat')
if message then
if op=='ping'then
elseif op=='pong'then
elseif op=='close'then
_closeMessage(message)
return
else
local res=_parse(message)
if res then
--TODO
else
WS.alert('chat')
end
end
end
end
end
function NET.updateWS_manage()
while WS.status('manage')~='dead'do
yield()
local message,op=WS.read('manage')
if message then
if op=='ping'then
elseif op=='pong'then
elseif op=='close'then
_closeMessage(message)
return
else
local res=_parse(message)
if res then
if res.type=='Connect'then
MES.new('check',"Manage connected")
elseif res.action==0 then
MES.new('check',"success")
elseif res.action==9 then
MES.new('check',"success")
elseif res.action==10 then
MES.new('info',TABLE.dump(res.data))
elseif res.action==11 then
MES.new('info',TABLE.dump(res.data))
elseif res.action==12 then
MES.new('info',TABLE.dump(res.data))
end
else
WS.alert('manage')
end
end
end
end
end
return NET

View File

@@ -33,7 +33,7 @@ function scene.draw()
--Lib used
setFont(15)
gc.print(text.used,495,462)--❤Flandre❤
gc.print(text.used,495,426)--❤Flandre❤
--Logo
gc.draw(TEXTURE.title,280,610,.1,.4+.03*sin(TIME()*2.6),nil,580,118)

View File

@@ -9,10 +9,7 @@ function scene.sceneInit()
sysAndScn=SYSTEM.."-"..VERSION.string.." scene:"..Z.getErr('#').scene
errorText=LOADED and text.errorMsg or"An error has occurred while the game was loading.\nAn error log has been created so you can send it to the author."
errorShot,errorInfo=Z.getErr('#').shot,Z.getErr('#').mes
NET.wsclose_app()
NET.wsclose_user()
NET.wsclose_play()
NET.wsclose_stream()
NET.wsclose()
if SETTING then
SFX.fplay('error',SETTING.voc*.8 or 0)
end

View File

@@ -100,11 +100,6 @@ local loadingThread=coroutine.wrap(function()
YIELD('loadOther')
STAT.run=STAT.run+1
--Connect to server
if SETTING.autoLogin then
NET.wsconn_app()
end
SFX.play('enter',.8)
SFX.play('welcome')
VOC.play('welcome')

View File

@@ -1,7 +1,6 @@
local emailBox=WIDGET.newInputBox{name='email',x=380,y=200,w=500,h=60,limit=128}
local passwordBox=WIDGET.newInputBox{name='password',x=380,y=300,w=620,h=60,secret=true,regex="[ -~]",limit=64}
local savePW=false
local showEmail=true
local function _login()
@@ -12,25 +11,16 @@ local function _login()
MES.new('error',text.noPassword)return
end
-- password=STRING.digezt(password)
NET.wsconn_user_pswd(email,password)
if savePW then
saveFile({email,password},'conf/account')
else
love.filesystem.remove('conf/account')
end
NET.pwLogin(email,password)
end
local scene={}
function scene.sceneInit()
local data=loadFile('conf/account','-canSkip')
if data then
savePW=true
showEmail=false
emailBox.secret=true
emailBox:setText(data[1])
passwordBox:setText(data[2])
end
showEmail=false
emailBox.secret=true
emailBox:setText(USER.email)
passwordBox:setText(USER.password)
end
scene.widgetList={
@@ -39,7 +29,6 @@ scene.widgetList={
emailBox,
passwordBox,
WIDGET.newSwitch{name='showEmail',x=550, y=420,disp=function()return showEmail end,code=function()showEmail=not showEmail emailBox.secret=not showEmail end},
WIDGET.newSwitch{name='keepPW', x=900, y=420,disp=function()return savePW end,code=function()savePW=not savePW end},
WIDGET.newKey{name='login', x=1140,y=540,w=170,h=80,font=40,code=_login},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
}

View File

@@ -47,14 +47,10 @@ function scene.mouseDown(x,y)
end
scene.touchDown=scene.mouseDown
local function _testButton(n)
if NET.getlock('access_and_login')then
MES.new('warn',text.wsConnecting)
if WIDGET.isFocus(scene.widgetList[n])then
return true
else
if WIDGET.isFocus(scene.widgetList[n])then
return true
else
WIDGET.focus(scene.widgetList[n])
end
WIDGET.focus(scene.widgetList[n])
end
end
function scene.keyDown(key,isRep)
@@ -69,13 +65,7 @@ function scene.keyDown(key,isRep)
end
elseif key=='a'then
if _testButton(3)then
if WS.status('app')=='running'then
NET.tryLogin(false)
elseif WS.status('app')=='dead'then
NET.wsconn_app()
SFX.play('connect')
MES.new('info',text.wsConnecting)
end
NET.autoLogin()
end
elseif key=='z'then
if _testButton(4)then
@@ -173,14 +163,6 @@ function scene.draw()
--Player count
drawOnlinePlayerCount()
--Connecting mark
if NET.getlock('access_and_login')then
GC.setColor(COLOR.Z)
GC.setLineWidth(10)
local t=TIME()*6.26%6.2832
GC.arc('line','open',scene.widgetList[3].x+865,450,40,t,t+4.26)
end
end
scene.widgetList={

View File

@@ -1,34 +1,90 @@
local scene={}
local function _register()
local username= WIDGET.active.username:getText()
local email= WIDGET.active.email:getText()
local state
local code
local function _getCode()
local email=WIDGET.active.email:getText()
if not STRING.simpEmailCheck(email)then
MES.new('error',text.wrongEmail)
else
NET.getCode(email)
end
end
local function _codeLogin()
code=WIDGET.active.code:getText():upper()
if #code~=8 then
MES.new('error',"Wrong code length")
else
NET.codeLogin(code)
end
end
local function _setPW()
local password= WIDGET.active.password:getText()
local password2=WIDGET.active.password2:getText()
if #username==0 then
MES.new('error',text.noUsername)return
elseif not STRING.simpEmailCheck(email)then
MES.new('error',text.wrongEmail)return
elseif #password==0 or #password2==0 then
MES.new('error',text.noPassword)return
if #password==0 or #password2==0 then
MES.new('error',text.noPassword)
elseif password~=password2 then
MES.new('error',text.diffPassword)return
MES.new('error',text.diffPassword)
else
NET.setPW(code,password)
end
NET.register(username,email,password)
end
function scene.sceneInit()
state=1
scene.fileDropped(state)
end
function scene.keyDown(key,rep)
if key=='escape' and not rep then
if state==1 then
SCN.back()
else
scene.fileDropped(state-1)
end
elseif key=='return' then
if state==1 then
_getCode()
elseif state==2 then
_codeLogin()
elseif state==3 then
_setPW()
end
else
return true
end
end
function scene.fileDropped(arg)-- Not designed for this, but it works and no side effects
if type(arg)~='number' then return end
state=arg
scene.widgetList.email. hide=arg~=1
scene.widgetList.send. hide=arg~=1
scene.widgetList.code. hide=arg~=2
scene.widgetList.verify. hide=arg~=2
scene.widgetList.password. hide=arg~=3
scene.widgetList.password2. hide=arg~=3
scene.widgetList.setPW. hide=arg~=3
end
scene.widgetList={
WIDGET.newText{name='title', x=80, y=50,font=70,align='L'},
WIDGET.newButton{name='login', x=1140,y=100,w=170,h=80,color='lY',code=function()SCN.swapTo('login','swipeL')end},
WIDGET.newInputBox{name='username', x=380, y=200,w=500,h=60,regex="[0-9A-Za-z_]",limit=64},
WIDGET.newInputBox{name='email', x=380, y=300,w=626,h=60,limit=128},
WIDGET.newInputBox{name='password', x=380, y=400,w=626,h=60,secret=true,regex="[ -~]",limit=64},
WIDGET.newInputBox{name='password2',x=380, y=500,w=626,h=60,secret=true,regex="[ -~]",limit=64},
WIDGET.newKey{name='send', x=640, y=430,w=250,h=80,font=40,code=_getCode},
WIDGET.newKey{name='register', x=640, y=640,w=300,h=80,font=40,code=_register,hideF=function()return NET.getlock('register')end},
WIDGET.newText{name='registering', x=640, y=605,font=50,hideF=function()return not NET.getlock('register')end},
WIDGET.newInputBox{name='code', x=380, y=300,w=626,h=60,limit=8},
WIDGET.newKey{name='verify', x=640, y=430,w=300,h=80,font=40,code=_codeLogin},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
WIDGET.newInputBox{name='password', x=380, y=250,w=626,h=60,secret=true,regex="[ -~]",limit=64},
WIDGET.newInputBox{name='password2',x=380, y=350,w=626,h=60,secret=true,regex="[ -~]",limit=64},
WIDGET.newKey{name='setPW', x=640, y=480,w=350,h=80,font=40,code=_setPW},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
}
return scene

View File

@@ -48,7 +48,6 @@ scene.widgetList={
WIDGET.newSwitch{name='sysCursor',x=1060, y=400, lim=580, disp=SETval('sysCursor'),code=function()SETTING.sysCursor=not SETTING.sysCursor applySettings()end},
WIDGET.newSwitch{name='autoPause',x=1060, y=470, lim=580, disp=SETval('autoPause'),code=SETrev('autoPause')},
WIDGET.newSwitch{name='autoSave', x=1060, y=540, lim=580, disp=SETval('autoSave'), code=SETrev('autoSave')},
WIDGET.newSwitch{name='autoLogin',x=960, y=610, lim=480, disp=SETval('autoLogin'),code=SETrev('autoLogin')},
WIDGET.newSwitch{name='simpMode', x=960, y=670, lim=480, disp=SETval('simpMode'),
code=function()
SETTING.simpMode=not SETTING.simpMode