修改部分小游戏的进入单词,小游戏jgt内部名改为ten,新增小游戏tap
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@@ -759,7 +759,7 @@ return{
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{"Minigame",
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"minigame",
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"other",
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"Type the following codes in the search bar of this dictionary for some fun minigames!\n\n15-Puzzle: 15p\nSchulte Grid: sltg\nPong: pong\nAtoZ: atoz\nUltimate Tic-tac-toe: uttt\nCubefield: cbf\n2048: 2048\nJust get ten: jgt",
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"Type the following codes in the search bar of this dictionary for some fun minigames!\n\n15-Puzzle: 15p\nSchulte Grid: grid\nPong: pong\nAtoZ: atoz\nUltimate Tic-tac-toe: uttt\nCubefield: cube\n2048: 2048\nJust get ten: ten\nTapping speed test: tap",
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},
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--English
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@@ -770,7 +770,7 @@ return{
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{"小游戏",
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"minigame xiaoyouxi",
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"other",
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"输入以下词语,小游戏免费玩!\n\n15-Puzzle: 15p\nSchulte Grid: sltg\nPong: pong\nAtoZ: atoz\nUltimate Tic-tac-toe: uttt\nCubefield: cbf\n2048: 2048\nJust get ten: jgt",
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"输入以下词语,小游戏免费玩!\n\n15-Puzzle: 15p\nSchulte Grid: grid\nPong: pong\nAtoZ: atoz\nUltimate Tic-tac-toe: uttt\nCubefield: cube\n2048: 2048\nJust get ten: ten\nTapping speed test: tap",
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},
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--英文
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@@ -641,7 +641,7 @@ return{
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skip="Skip Round",
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},
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mg_jgt={
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mg_ten={
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reset="Reset",
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next="Next",
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blind="Blind",
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@@ -555,7 +555,7 @@ return{
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-- tapControl="Tap control",
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-- skip="Skip Round",
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},
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mg_jgt={
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mg_ten={
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reset="Réinitialiser",
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next="Prévisualisations",
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blind="Aveugler",
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@@ -640,7 +640,7 @@ return{
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-- tapControl="Tap control",
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-- skip="Skip Round",
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},
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mg_jgt={
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mg_ten={
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reset="Resetar",
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next="Próxima",
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blind="Cego",
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@@ -557,7 +557,7 @@ return{
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-- tapControl="Tap control",
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-- skip="Skip Round",
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},
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mg_jgt={
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mg_ten={
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reset="Reiniciar",
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next="Siguiente",
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blind="A ciegas",
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@@ -484,7 +484,7 @@ return{
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tapControl="_↓",
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skip=">>",
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},
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mg_jgt={
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mg_ten={
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reset="R",
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next="→",
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blind="???",
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@@ -643,7 +643,7 @@ return{
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skip="跳过回合",
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},
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mg_jgt={
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mg_ten={
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reset="重置",
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next="预览",
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blind="盲打",
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@@ -39,13 +39,14 @@ local function clearResult()
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end
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local eggInput={
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["15p"]=goScene"mg_15p",
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sltg=goScene"mg_schulteG",
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grid=goScene"mg_schulteG",
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pong=goScene"mg_pong",
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atoz=goScene"mg_AtoZ",
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uttt=goScene"mg_UTTT",
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cbf=goScene"mg_cubefield",
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cube=goScene"mg_cubefield",
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["2048"]=goScene"mg_2048",
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jgt=goScene"mg_jgt",
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ten=goScene"mg_ten",
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tap=goScene"mg_tap",
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flag=function()
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BG.setDefault("none")
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BGM.setDefault(false)
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83
parts/scenes/mg_tap.lua
Normal file
83
parts/scenes/mg_tap.lua
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@@ -0,0 +1,83 @@
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local gc=love.graphics
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local int,max=math.floor,math.max
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local format=string.format
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local ins=table.insert
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local mStr=mStr
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local scene={}
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local lastKey
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local keyTime
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local speed=0
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local maxSpeed=260
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function scene.sceneInit()
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BG.set("grey")
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BGM.play("push")
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love.keyboard.setKeyRepeat(false)
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lastKey=nil
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speed=0
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keyTime={}for i=1,40 do keyTime[i]=-1e99 end
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end
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function scene.sceneBack()
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love.keyboard.setKeyRepeat(true)
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end
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function scene.keyDown(key)
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if key=="escape"then
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SCN.back()
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else
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if lastKey~=key then
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lastKey=key
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else
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ins(keyTime,1,TIME())
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keyTime[41]=nil
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SFX.play("click",.3)
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end
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end
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end
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function scene.update()
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local time=TIME()
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local v=0
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for i=2,40 do v=v+i*(i-1)*.075/(time-keyTime[i])end
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speed=speed*.99+v*.01
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if speed>maxSpeed then maxSpeed=speed end
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end
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function scene.draw()
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setFont(70)gc.setColor(1,.6,.6)
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mStr(format("%.2f",maxSpeed),640,20)
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setFont(35)gc.setColor(.7,.7,1)
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mStr(format("%.2f",maxSpeed/60),640,95)
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setFont(100)gc.setColor(1,1,1)
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mStr(format("%.2f",speed),640,150)
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setFont(35)gc.setColor(1,1,1)
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mStr(format("%.2f",speed/60),640,255)
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setFont(60)gc.setColor(.7,.7,.7)
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mStr("/min",640,310)
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gc.setLineWidth(4)
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if speed==maxSpeed then
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local t=TIME()%.1>.05 and 1 or 0
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gc.setColor(1,t,t)
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else
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gc.setColor(max(speed/maxSpeed*10-9,0),1-max(speed/maxSpeed*8-7,0),1-max(speed/maxSpeed*4-3,0))
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end
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gc.rectangle("fill",960,360,30,-320*max(speed/maxSpeed*4-3,0))
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gc.setColor(1,1,1)
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gc.rectangle("line",960,360,30,-320)
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end
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scene.widgetList={
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WIDGET.newKey{name="tap", x=640,y=540,w=626,h=260,fText="TAP",color="white",font=100,code=pressKey"button"},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
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}
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return scene
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