观战结束后保留观战状态,整理代码

This commit is contained in:
MrZ626
2021-05-22 07:31:01 +08:00
parent 9df16b2999
commit 1133d256ee
2 changed files with 8 additions and 7 deletions

View File

@@ -269,9 +269,9 @@ end
function NET.changeConfig()
WS.send('play','{"action":5,"data":'..JSON.encode({config=dumpBasicConfig()})..'}')
end
function NET.signal_joinMode(ready)
if NET.lock('ready',3)and not NET.roomState.start then
WS.send('play','{"action":6,"data":'..JSON.encode{mode=ready}..'}')
function NET.signal_setMode(mode)
if not NET.roomState.start and NET.lock('ready',3)then
WS.send('play','{"action":6,"data":'..JSON.encode{mode=mode}..'}')
end
end
function NET.signal_die()
@@ -491,6 +491,7 @@ function NET.updateWS_play()
NET.wsconn_stream()
elseif res.action==9 then--Game finished
NET.roomState.start=false
if NET.spectate then NET.signal_setMode(2) end
NET.spectate=false
if SCN.socketRead then SCN.socketRead('finish',d)end
NET.wsclose_stream()

View File

@@ -18,9 +18,9 @@ local lastBackTime=0
local noTouch,noKey=false,false
local touchMoveLastFrame=false
local function _setReady()NET.signal_joinMode(1)end
local function _setSpectate()NET.signal_joinMode(2)end
local function _setCancel()NET.signal_joinMode(0)end
local function _setReady()NET.signal_setMode(1)end
local function _setSpectate()NET.signal_setMode(2)end
local function _setCancel()NET.signal_setMode(0)end
local function _gotoSetting()
if not(netPLY.getSelfReady()or NET.getlock('ready'))then
SCN.go('setting_game')
@@ -131,7 +131,6 @@ function scene.keyDown(key)
_switchChat()
end
elseif not inputBox.hide then
print(1)
WIDGET.focus(inputBox)
inputBox:keypress(key)
elseif playing then
@@ -148,6 +147,7 @@ function scene.keyDown(key)
else
_setCancel()
end
elseif key=="s"then
_gotoSetting()
end
end