因玩家类结构修改故一个绘图函数要更换调用方法
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@@ -15,7 +15,7 @@ return{
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local r=40-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -14,7 +14,7 @@ return{
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local r=40-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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@@ -15,7 +15,7 @@ return{
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local r=40-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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@@ -14,7 +14,7 @@ return{
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local r=40-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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@@ -13,7 +13,7 @@ return{
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local r=10-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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@@ -13,7 +13,7 @@ return{
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local r=100-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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@@ -13,7 +13,7 @@ return{
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local r=1000-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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@@ -13,7 +13,7 @@ return{
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local r=20-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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@@ -13,7 +13,7 @@ return{
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local r=40-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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@@ -13,7 +13,7 @@ return{
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local r=400-P.stat.row
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if r<0 then r=0 end
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mStr(r,69,335)
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P:drawTargetLine(r)
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PLY.draw.drawTargetLine(P,r)
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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