bgm大规模调整
This commit is contained in:
@@ -24,13 +24,27 @@ local BGM={
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--playing=[src:playing SRC]
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--playing=[src:playing SRC]
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}
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}
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BGM.list={
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BGM.list={
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"blank",
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"blank",--menu
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"race","push","way","reason",
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"race",--sprint, solo
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"newera","oxygen","infinite","down",
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"infinite",--infinite norm/dig, ultra, zen, tech-finesse
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"secret7th","secret8th",
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"push",--marathon, round, tsd, blind-5/6
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"waterfall","shining terminal","distortion","far","storm",
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"way",--dig sprint
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"rockblock","cruelty","final","8-bit happiness","end",
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"reason",--drought, blind-1/2/3/4
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"how feeling",
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"secret8th",--master-1, survivor-2
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"secret7th",--master-2, survivor-3
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"waterfall",--sprint Penta/MPH
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"newera",--bigbang, pc challenge, survivor-1, tech-normal
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"oxygen",--c4w/pc train
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"distortion",--master-3
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"far",--GM
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"shining terminal",--attacker
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"storm",--defender, survivor-4/5
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"down",--dig, tech-hard/lunatic
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"rockblock",--classic, 49/99
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"cruelty","final","8-bit happiness","end","how feeling",--49/99
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}
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}
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BGM.len=#BGM.list
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BGM.len=#BGM.list
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function BGM.loadOne(N)
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function BGM.loadOne(N)
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@@ -11,7 +11,7 @@ return{
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dropPiece=PLY.check_lineReach,
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dropPiece=PLY.check_lineReach,
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freshLimit=15,
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freshLimit=15,
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target=200,
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target=200,
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bg="rgb",bgm="way",
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bg="rgb",bgm="push",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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@@ -12,7 +12,7 @@ return{
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dropPiece=PLY.check_lineReach,
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dropPiece=PLY.check_lineReach,
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freshLimit=15,
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freshLimit=15,
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target=100,
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target=100,
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bg="none",bgm="way",
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bg="none",bgm="push",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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@@ -47,7 +47,7 @@ return{
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setFont(55)
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setFont(55)
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mStr(P.modeData.event,69,270)
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mStr(P.modeData.event,69,270)
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mStr(P.modeData.point,69,390)
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mStr(P.modeData.point,69,390)
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mText(drawableText.wave,69,350)
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mText(drawableText.wave,69,330)
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mText(drawableText.rpm,69,450)
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mText(drawableText.rpm,69,450)
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end,
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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@@ -47,7 +47,7 @@ return{
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setFont(55)
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setFont(55)
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mStr(P.modeData.event,69,270)
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mStr(P.modeData.event,69,270)
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mStr(P.modeData.point,69,390)
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mStr(P.modeData.point,69,390)
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mText(drawableText.wave,69,350)
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mText(drawableText.wave,69,330)
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mText(drawableText.rpm,69,450)
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mText(drawableText.rpm,69,450)
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end,
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end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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score=function(P)return{P.modeData.event,P.stat.time}end,
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@@ -16,7 +16,7 @@ return{
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D.event=D.event+1
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D.event=D.event+1
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end
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end
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end,
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end,
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bg="bg2",bgm="way",
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bg="bg2",bgm="down",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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@@ -22,7 +22,7 @@ return{
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P.modeData.event=P.modeData.event+1
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P.modeData.event=P.modeData.event+1
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end
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end
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end,
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end,
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bg="glow",bgm="newera",
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bg="glow",bgm="secret7th",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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@@ -17,7 +17,7 @@ return{
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P.modeData.event=P.modeData.event+1
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P.modeData.event=P.modeData.event+1
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end
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end
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end,
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end,
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bg="glow",bgm="secret8th",
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bg="glow",bgm="storm",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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@@ -21,7 +21,7 @@ return{
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P.modeData.event=d
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P.modeData.event=d
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end
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end
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end,
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end,
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bg="glow",bgm="newera",
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bg="glow",bgm="secret8th",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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@@ -23,7 +23,7 @@ return{
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P.modeData.event=P.modeData.event+1
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P.modeData.event=P.modeData.event+1
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end
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end
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end,
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end,
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bg="rgb",bgm="secret7th",
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bg="rgb",bgm="storm",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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@@ -23,7 +23,7 @@ return{
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mText(drawableText.eff,69,433)
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mText(drawableText.eff,69,433)
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end,
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end,
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score=function(P)return{P.stat.atk<=200 and int(P.stat.atk)or 200,P.stat.time}end,
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score=function(P)return{P.stat.atk<=200 and int(P.stat.atk)or 200,P.stat.time}end,
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scoreDisp=function(D)return D[1].." "..toTime(D[2])end,
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scoreDisp=function(D)return D[1].." Attack "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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getRank=function(P)
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local L=P.stat.atk
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local L=P.stat.atk
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@@ -14,7 +14,7 @@ return{
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drop=20,lock=60,
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drop=20,lock=60,
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freshLimit=15,
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freshLimit=15,
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dropPiece=tech_check_easy,
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dropPiece=tech_check_easy,
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bg="matrix",bgm="push",
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bg="matrix",bgm="down",
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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@@ -18,7 +18,7 @@ return{
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drop=30,lock=60,
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drop=30,lock=60,
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freshLimit=15,
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freshLimit=15,
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dropPiece=tech_check_hard,
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dropPiece=tech_check_hard,
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bg="matrix",bgm="push",
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bg="matrix",bgm="down",
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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oncehold=false,
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oncehold=false,
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dropPiece=check_tsd,
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dropPiece=check_tsd,
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ospin=false,
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ospin=false,
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bg="matrix",bgm="reason",
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bg="matrix",bgm="push",
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},
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},
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load=function()
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load=function()
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PLY.newPlayer(1,340,15)
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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freshLimit=15,
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freshLimit=15,
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dropPiece=check_tsd,
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dropPiece=check_tsd,
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ospin=false,
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ospin=false,
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bg="matrix",bgm="reason",
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bg="matrix",bgm="push",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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@@ -16,7 +16,7 @@ return{
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freshLimit=15,
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freshLimit=15,
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dropPiece=check_tsd,
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dropPiece=check_tsd,
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ospin=false,
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ospin=false,
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bg="matrix",bgm="reason",
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bg="matrix",bgm="push",
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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load=function()
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load=function()
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