整理代码
This commit is contained in:
@@ -24,6 +24,9 @@ local function onVirtualkey(x,y)
|
||||
return nearest
|
||||
end
|
||||
|
||||
local noTouch
|
||||
local noKey
|
||||
|
||||
local scene={}
|
||||
|
||||
function scene.sceneInit()
|
||||
@@ -33,10 +36,12 @@ function scene.sceneInit()
|
||||
resetGameData()
|
||||
GAME.init=nil
|
||||
end
|
||||
noKey=GAME.replaying
|
||||
noTouch=not SETTING.VKSwitch or noKey
|
||||
end
|
||||
|
||||
function scene.touchDown(_,x,y)
|
||||
if not SETTING.VKSwitch or GAME.replaying then return end
|
||||
if noTouch then return end
|
||||
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
@@ -44,10 +49,10 @@ function scene.touchDown(_,x,y)
|
||||
if SETTING.VKSFX>0 then
|
||||
SFX.play("virtualKey",SETTING.VKSFX)
|
||||
end
|
||||
VK[t].isDown=true
|
||||
VK[t].pressTime=10
|
||||
local B=VK[t]
|
||||
B.isDown=true
|
||||
B.pressTime=10
|
||||
if SETTING.VKTrack then
|
||||
local B=VK[t]
|
||||
if SETTING.VKDodge then--Button collision (not accurate)
|
||||
for i=1,#VK do
|
||||
local b=VK[i]
|
||||
@@ -69,7 +74,7 @@ function scene.touchDown(_,x,y)
|
||||
end
|
||||
end
|
||||
function scene.touchUp(_,x,y)
|
||||
if not SETTING.VKSwitch or GAME.replaying then return end
|
||||
if noTouch then return end
|
||||
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
@@ -77,7 +82,7 @@ function scene.touchUp(_,x,y)
|
||||
end
|
||||
end
|
||||
function scene.touchMove()
|
||||
if not SETTING.VKSwitch or GAME.replaying then return end
|
||||
if noTouch then return end
|
||||
|
||||
local l=tc.getTouches()
|
||||
for n=1,#VK do
|
||||
@@ -93,7 +98,7 @@ function scene.touchMove()
|
||||
end
|
||||
end
|
||||
function scene.keyDown(key)
|
||||
if not GAME.replaying then
|
||||
if not noKey then
|
||||
local m=keyMap
|
||||
for k=1,20 do
|
||||
if key==m[1][k]or key==m[2][k]then
|
||||
@@ -107,7 +112,7 @@ function scene.keyDown(key)
|
||||
if key=="escape"then pauseGame()end
|
||||
end
|
||||
function scene.keyUp(key)
|
||||
if GAME.replaying then return end
|
||||
if noKey then return end
|
||||
local m=keyMap
|
||||
for k=1,20 do
|
||||
if key==m[1][k]or key==m[2][k]then
|
||||
@@ -118,7 +123,7 @@ function scene.keyUp(key)
|
||||
end
|
||||
end
|
||||
function scene.gamepadDown(key)
|
||||
if GAME.replaying then return end
|
||||
if noKey then return end
|
||||
|
||||
local m=keyMap
|
||||
for k=1,20 do
|
||||
@@ -133,7 +138,7 @@ function scene.gamepadDown(key)
|
||||
if key=="back"then pauseGame()end
|
||||
end
|
||||
function scene.gamepadUp(key)
|
||||
if GAME.replaying then return end
|
||||
if noKey then return end
|
||||
|
||||
local m=keyMap
|
||||
for k=1,20 do
|
||||
@@ -353,9 +358,8 @@ function scene.draw()
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name="pause",x=1235,y=45,w=80,font=25,code=function()pauseGame()end},
|
||||
WIDGET.newKey{name="pause",x=1235,y=45,w=80,font=25,code=function()pauseGame()end},
|
||||
}
|
||||
|
||||
return scene
|
||||
Reference in New Issue
Block a user