淘汰一个没啥用的玩家属性

This commit is contained in:
MrZ626
2020-12-21 13:32:16 +08:00
parent e3dd55a102
commit 10343559a6
2 changed files with 4 additions and 8 deletions

View File

@@ -698,11 +698,13 @@ function draw.demo(P)
gc.pop()
local blockImg=TEXTURE.miniBlock
local libColor=SKIN.libColor
local skinSet=ENV.skin
--Draw hold
local N=1
while P.holdQueue[N]do
local id=P.holdQueue[N].id
_=P.color[id]
_=libColor[skinSet[id]]
gc_setColor(_[1],_[2],_[3],.3)
_=blockImg[id]
gc.draw(_,15,40*N-10,nil,16,nil,0,_:getHeight()*.5)
@@ -713,7 +715,7 @@ function draw.demo(P)
N=1
while N<=ENV.nextCount and P.nextQueue[N]do
local id=P.nextQueue[N].id
_=P.color[id]
_=libColor[skinSet[id]]
gc_setColor(_[1],_[2],_[3],.3)
_=blockImg[id]
gc.draw(_,285,40*N-10,nil,16,nil,_:getWidth(),_:getHeight()*.5)

View File

@@ -130,7 +130,6 @@ local function newEmptyPlayer(id,mini)
P.atker,P.atking,P.lastRecv={}
P.dropDelay,P.lockDelay=0,0
P.color={}
P.showTime=nil
P.keepVisible=true
@@ -228,11 +227,6 @@ local function applyGameEnv(P)--Finish gameEnv processing
P.lockDelay=ENV.lock
P.freshTime=ENV.freshLimit
P.color={}
for _=1,7 do
P.color[_]=SKIN.libColor[ENV.skin[_]]
end
P.life=ENV.life
P.keyAvailable={true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true}