shader里部分float变量改为highp float,保证丝滑
(需要同时配合apk配置更新的gles版本为3.0)
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@@ -1,4 +1,4 @@
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uniform float phase;
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uniform highp float phase;
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vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){
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float x=scrCoord.x/love_ScreenSize.x;
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float y=scrCoord.y/love_ScreenSize.y;
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