From 0fc7178589668ad6c6e56f497f56a098b05c8df9 Mon Sep 17 00:00:00 2001 From: MrZ_26 <1046101471@qq.com> Date: Sun, 11 Sep 2022 05:42:54 +0800 Subject: [PATCH] =?UTF-8?q?shader=E9=87=8C=E9=83=A8=E5=88=86float=E5=8F=98?= =?UTF-8?q?=E9=87=8F=E6=94=B9=E4=B8=BAhighp=20float=EF=BC=8C=E4=BF=9D?= =?UTF-8?q?=E8=AF=81=E4=B8=9D=E6=BB=91=20=EF=BC=88=E9=9C=80=E8=A6=81?= =?UTF-8?q?=E5=90=8C=E6=97=B6=E9=85=8D=E5=90=88apk=E9=85=8D=E7=BD=AE?= =?UTF-8?q?=E6=9B=B4=E6=96=B0=E7=9A=84gles=E7=89=88=E6=9C=AC=E4=B8=BA3.0?= =?UTF-8?q?=EF=BC=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/backgrounds/aura.lua | 4 ++-- parts/backgrounds/bg1.lua | 4 ++-- parts/backgrounds/bg2.lua | 4 ++-- parts/backgrounds/rainbow.lua | 4 ++-- parts/backgrounds/rainbow2.lua | 4 ++-- parts/shaders/aura.glsl | 2 +- parts/shaders/grad1.glsl | 2 +- parts/shaders/grad2.glsl | 2 +- parts/shaders/rgb1.glsl | 2 +- parts/shaders/rgb2.glsl | 2 +- 10 files changed, 15 insertions(+), 15 deletions(-) diff --git a/parts/backgrounds/aura.lua b/parts/backgrounds/aura.lua index d1a090ed..aad80a96 100644 --- a/parts/backgrounds/aura.lua +++ b/parts/backgrounds/aura.lua @@ -4,11 +4,11 @@ local shader=SHADER.aura local t function back.init() - t=math.random()*260 + t=math.random()*2600 BG.resize(SCR.w,SCR.h) end function back.update(dt) - t=(t+dt)%2600 + t=(t+dt)%6200 end function back.draw() GC.clear(.08,.08,.084) diff --git a/parts/backgrounds/bg1.lua b/parts/backgrounds/bg1.lua index db80f1a9..4d741e05 100644 --- a/parts/backgrounds/bg1.lua +++ b/parts/backgrounds/bg1.lua @@ -4,10 +4,10 @@ local shader=SHADER.grad1 local t function back.init() - t=math.random()*260 + t=math.random()*2600 end function back.update(dt) - t=(t+dt)%2600 + t=(t+dt)%6200 end function back.draw() GC.clear(.08,.08,.084) diff --git a/parts/backgrounds/bg2.lua b/parts/backgrounds/bg2.lua index da446b92..5953d32b 100644 --- a/parts/backgrounds/bg2.lua +++ b/parts/backgrounds/bg2.lua @@ -4,11 +4,11 @@ local shader=SHADER.grad2 local t function back.init() - t=math.random()*260 + t=math.random()*2600 BG.resize(nil,SCR.h) end function back.update(dt) - t=(t+dt)%2600 + t=(t+dt)%6200 end function back.draw() GC.clear(.08,.08,.084) diff --git a/parts/backgrounds/rainbow.lua b/parts/backgrounds/rainbow.lua index ae47562a..a05d89ad 100644 --- a/parts/backgrounds/rainbow.lua +++ b/parts/backgrounds/rainbow.lua @@ -4,11 +4,11 @@ local shader=SHADER.rgb1 local t function back.init() - t=math.random()*260 + t=math.random()*2600 BG.resize(SCR.w,SCR.h) end function back.update(dt) - t=(t+dt)%2600 + t=(t+dt)%6200 end function back.draw() GC.clear(.08,.08,.084) diff --git a/parts/backgrounds/rainbow2.lua b/parts/backgrounds/rainbow2.lua index bfc3f269..58ee2366 100644 --- a/parts/backgrounds/rainbow2.lua +++ b/parts/backgrounds/rainbow2.lua @@ -4,11 +4,11 @@ local shader=SHADER.rgb2 local t function back.init() - t=math.random()*260 + t=math.random()*2600 BG.resize(SCR.w,SCR.h) end function back.update(dt) - t=(t+dt)%2600 + t=(t+dt)%6200 end function back.draw() GC.clear(.08,.08,.084) diff --git a/parts/shaders/aura.glsl b/parts/shaders/aura.glsl index 159d3d4c..5132f9db 100644 --- a/parts/shaders/aura.glsl +++ b/parts/shaders/aura.glsl @@ -1,4 +1,4 @@ -uniform float phase; +uniform highp float phase; vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){ float x=scrCoord.x/love_ScreenSize.x; float y=scrCoord.y/love_ScreenSize.y; diff --git a/parts/shaders/grad1.glsl b/parts/shaders/grad1.glsl index 9072b7e1..7b014249 100644 --- a/parts/shaders/grad1.glsl +++ b/parts/shaders/grad1.glsl @@ -1,4 +1,4 @@ -uniform float phase; +uniform highp float phase; vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){ float x=scrCoord.x/love_ScreenSize.x; return vec4( diff --git a/parts/shaders/grad2.glsl b/parts/shaders/grad2.glsl index 91aea1b3..2d0092a9 100644 --- a/parts/shaders/grad2.glsl +++ b/parts/shaders/grad2.glsl @@ -1,4 +1,4 @@ -uniform float phase; +uniform highp float phase; vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){ float y=scrCoord.y/love_ScreenSize.y; return vec4( diff --git a/parts/shaders/rgb1.glsl b/parts/shaders/rgb1.glsl index b07497e6..cfafd534 100644 --- a/parts/shaders/rgb1.glsl +++ b/parts/shaders/rgb1.glsl @@ -1,4 +1,4 @@ -uniform float phase; +uniform highp float phase; vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){ float x=scrCoord.x/love_ScreenSize.x; float y=scrCoord.y/love_ScreenSize.y; diff --git a/parts/shaders/rgb2.glsl b/parts/shaders/rgb2.glsl index 9ea35718..3f6fcccb 100644 --- a/parts/shaders/rgb2.glsl +++ b/parts/shaders/rgb2.glsl @@ -1,4 +1,4 @@ -uniform float phase; +uniform highp float phase; vec4 effect(vec4 color,sampler2D tex,vec2 texCoord,vec2 scrCoord){ float x=scrCoord.x/love_ScreenSize.x; float y=scrCoord.y/love_ScreenSize.y;