增加加载分片数,调整用到的音效,移除忘了删的测试代码
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@@ -286,7 +286,6 @@ function NET.updateWS_app()
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else
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local res=_parse(message)
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if res then
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for k,v in next,res do print(k,v)end
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if res.type=='Connect'then
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NET.connected=true
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if VERSION.code>=res.lowest then
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@@ -24,10 +24,8 @@ end
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local function upFloor()
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progress=progress+1
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if light[3*progress+3]then
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light[3*progress+3]=false
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SFX.play('click',.3)
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end
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light[3*progress+3]=false
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SFX.play('move',.5)
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end
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local loadingThread=coroutine.wrap(function()
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for i=1,SFX.getCount()do
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@@ -60,7 +58,13 @@ local loadingThread=coroutine.wrap(function()
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end
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upFloor()
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for i=1,17 do
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for i=1,10 do
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getFont(15+5*i)
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if i%3==0 then YIELD()end
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end
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upFloor()
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for i=11,17 do
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getFont(15+5*i)
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if i%2==0 then YIELD()end
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end
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@@ -72,7 +76,7 @@ local loadingThread=coroutine.wrap(function()
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{"fRect",10,4,-2,23},
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{"fPoly",10,4,24,10,10,16.5},
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{"fRect",4,24,10,3},
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}YIELD()
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}
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modeIcons.infinite=DOGC{64,64,
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{"setLW",4},
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{"dCirc",32,32,28},
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@@ -83,7 +87,7 @@ local loadingThread=coroutine.wrap(function()
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{"fRect",7,30,4,4},
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{"fRect",52,30,4,4},
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{"fRect",30,52,4,4},
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}YIELD()
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}
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modeIcons.classic=DOGC{64,64,
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{"setLW",6},
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{"dRect",10,24,12,12},
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@@ -91,6 +95,8 @@ local loadingThread=coroutine.wrap(function()
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{"dRect",42,24,12,12},
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{"dRect",26,40,12,12},
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}YIELD()
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upFloor()
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modeIcons.tsd=DOGC{64,64,
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{"fRect",7,7,16,16},
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{"fRect",7,41,16,16},
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@@ -98,7 +104,7 @@ local loadingThread=coroutine.wrap(function()
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{"move",.5,.5},
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{"setLW",1},
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{"dPoly",7,24,56,24,56,39,39,39,39,56,24,56,24,39,7,39},
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}YIELD()
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}
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modeIcons.t49=DOGC{64,64,
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{"setLW",2},
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{"dRect",05,05,10,20},{"dRect",49,05,10,20},
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@@ -106,7 +112,7 @@ local loadingThread=coroutine.wrap(function()
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{"dRect",20,10,23,43},
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{"setCL",1,1,1,.7},
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{"fRect",20,10,23,43},
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}YIELD()
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}
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modeIcons.t99=DOGC{64,64,
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{"setLW",2},
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{"dRect",02,02,6,12},{"dRect",11,02,6,12},
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@@ -144,6 +150,7 @@ local loadingThread=coroutine.wrap(function()
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if not MODES[STAT.lastPlay]then
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STAT.lastPlay='sprint_10l'
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end
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YIELD()
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upFloor()
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SKIN.change(SETTING.skinSet)
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@@ -163,7 +170,9 @@ local loadingThread=coroutine.wrap(function()
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end
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end
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FILE.save(RANKS,'conf/unlock','q')
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YIELD()
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upFloor()
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DAILYLAUNCH=freshDate'q'
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if DAILYLAUNCH then
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logoColor1=COLOR.S
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@@ -181,12 +190,15 @@ local loadingThread=coroutine.wrap(function()
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TASK.new(NET.updateWS_play)
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NET.wsconn_app()
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TASK.new(NET.freshPlayerCount)
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YIELD()
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while true do
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if math.random()<.126 then
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if math.random()<.1626 then
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upFloor()
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end
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if progress==25 then
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SFX.play("emit",.6)
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SFX.play("enter",.8)
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SFX.play('welcome_sfx')
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VOC.play('welcome_voc')
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THEME.fresh()
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@@ -240,7 +252,7 @@ function scene.update(dt)
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else
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openTime=openTime+dt
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if skip>0 then
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openTime=openTime+.26
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openTime=openTime+.626
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skip=skip-1
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end
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if openTime>=3.26 and not SCN.swapping then
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