修复经典模式通关就报错
整理代码
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@@ -63,12 +63,12 @@ return{
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local D=P.modeData
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D.drought=P.lastPiece.id==7 and 0 or D.drought+1
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if P.stat.row>=D.target then
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if D.target>=100 then
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if D.target>=100 then
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D.lvl=D.lvl+1
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end
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local dropSpd=GetGravity(D.lvl)
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if D.target==200 then P.win('finish') return
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elseif dropSpd~=P.gameEnv.drop then
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if D.target==200 then P:win('finish') return
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elseif dropSpd~=P.gameEnv.drop then
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P.gameEnv.drop,P.gameEnv.lock=dropSpd,dropSpd
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P.gameEnv.sddas,P.gameEnv.sdarr=dropSpd,dropSpd
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SFX.play('warn_2',.7)
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@@ -63,12 +63,12 @@ return{
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local D=P.modeData
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D.drought=P.lastPiece.id==7 and 0 or D.drought+1
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if P.stat.row>=D.target then
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if D.target>=100 then
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if D.target>=100 then
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D.lvl=D.lvl+1
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end
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local dropSpd=GetGravity(D.lvl)
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if D.target==200 then P.win('finish') return
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elseif dropSpd~=P.gameEnv.drop then
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if D.target==200 then P:win('finish') return
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elseif dropSpd~=P.gameEnv.drop then
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P.gameEnv.drop,P.gameEnv.lock=dropSpd,dropSpd
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P.gameEnv.sddas,P.gameEnv.sdarr=dropSpd,dropSpd
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SFX.play('warn_1')
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@@ -67,7 +67,7 @@ return{
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D.lvl=D.lvl+1
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--end
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local dropSpd=GetGravity(D.lvl)
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if dropSpd~=P.gameEnv.drop then
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if dropSpd~=P.gameEnv.drop then
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P.gameEnv.drop,P.gameEnv.lock=dropSpd,dropSpd
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P.gameEnv.sddas,P.gameEnv.sdarr=dropSpd,dropSpd
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SFX.play('warn_1')
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@@ -62,8 +62,8 @@ return{
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hook_drop=function(P)
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local D=P.modeData
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D.drought=P.lastPiece.id==7 and 0 or D.drought+1
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if P.stat.row>=D.target then
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if D.target>=200 then P.win('finish') return end
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if P.stat.row>=D.target then
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if D.target>=200 then P:win('finish') return end
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SFX.play('reach')
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D.lvl=D.lvl+1
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D.target=D.target+10
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@@ -20,7 +20,7 @@ return{
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local D=P.modeData
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local c=#P.clearedRow
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if c==0 and D.pt%100==99 then
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if c==0 and D.pt%100==99 then
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if D.pt<1000 then
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hidetimer=0-inv_wait[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]
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if c>0 then hidetimer=hidetimer-inv_fall[(P.modeData.pt/100-(P.modeData.pt%100)/100)+1]end
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@@ -96,7 +96,7 @@ return{
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noScore="スコア無し",
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modeLocked="ロック",
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unlockHint="ランクB以上を取得すると解放されるよ!",
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unlockHint="ランクB以上を取得すると解放されるよ!",
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highScore="最高得点",
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newRecord="新記録!",
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@@ -778,7 +778,7 @@ return{
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['dig_eff_10l']= {"挖掘", "效率 10L", "挖掘10行用最少的件數"},
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['dig_eff_40l']= {"挖掘", "效率 40L", "挖掘40行用最少的件數"},
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['dig_eff_100l']= {"挖掘", "效率 100L","挖掘100行用最少的件數"},
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['dig_eff_400l']= {"挖掘", "效率 400L","挖掘400行用最少的件數"},
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['dig_eff_400l']= {"挖掘", "效率 400L","挖掘400行用最少的件數"},
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['drought_n']= {"乾旱", "100L", "你I沒了"},
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['drought_l']= {"乾旱+", "100L", "後 媽 發 牌"},
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['marathon_n']= {"馬拉松", "普通", "200行加速馬拉松"},
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@@ -9,7 +9,7 @@ return{
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{name='sprintPenta', x=180, y=-160, size=40,shape=3,icon="sprint_pento"},
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{name='sprintMPH', x=220, y=-300, size=40,shape=3,icon="sprint2"},
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{name='sprint123', x=180, y=-440, size=40,shape=1,icon="sprint_tri"},
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{name='secret_grade', x=-200, y=-400, size=40,shape=1,icon="secret_grade"},
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{name='drought_n', x=-600, y=400, size=40,shape=1,icon="drought", unlock={'drought_l'}},
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@@ -19,7 +19,7 @@ return{
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{name='dig_40l', x=-400, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_100l'}},
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{name='dig_100l', x=-600, y=-200, size=40,shape=1,icon="dig_sprint", unlock={'dig_400l'}},
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{name='dig_400l', x=-800, y=-200, size=40,shape=1,icon="dig_sprint"},
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{name='dig_eff_10l', x=-400, y=0, size=40,shape=1,icon="dig_sprint", unlock={'dig_eff_40l'}},
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{name='dig_eff_40l', x=-600, y=0, size=40,shape=1,icon="dig_sprint", unlock={'dig_eff_100l'}},
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{name='dig_eff_100l', x=-800, y=0, size=40,shape=1,icon="dig_sprint", unlock={'dig_eff_400l'}},
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