整理代码
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@@ -1,48 +1,47 @@
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local gc=love.graphics
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local gc_draw=gc.draw
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local function puzzleCheck(P)
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local D=P.modeData
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local F=FIELD[D.finished+1]
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for y=1,20 do
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local L=P.field[y]
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for x=1,10 do
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local a,b=F[y][x],L and L[x]or 0
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if a~=0 then
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if a==-1 then if b>0 then return end
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elseif a<12 then if a~=b then return end
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elseif a>7 then if b==0 then return end
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end
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end
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end
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end
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D.finished=D.finished+1
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if FIELD[D.finished+1]then
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P.waiting=26
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for _=#P.field,1,-1 do
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FREEROW.discard(P.field[_])
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FREEROW.discard(P.visTime[_])
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P.field[_],P.visTime[_]=nil
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end
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SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
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SFX.play('reach')
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D.showMark=0
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else
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D.showMark=1
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P:win('finish')
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end
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end
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local gc_setColor,gc_draw=love.graphics.setColor,love.graphics.draw
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local ply_applyField=PLY.draw.applyField
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return{
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color=COLOR.white,
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env={
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fkey1=function(P)P.modeData.showMark=1-P.modeData.showMark end,
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dropPiece=puzzleCheck,
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dropPiece=function(P)
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local D=P.modeData
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local F=FIELD[D.finished+1]
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for y=1,20 do
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local L=P.field[y]
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for x=1,10 do
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local a,b=F[y][x],L and L[x]or 0
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if a~=0 then
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if a==-1 then if b>0 then return end
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elseif a<12 then if a~=b then return end
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elseif a>7 then if b==0 then return end
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end
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end
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end
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end
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D.finished=D.finished+1
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if FIELD[D.finished+1]then
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P.waiting=26
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for _=#P.field,1,-1 do
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FREEROW.discard(P.field[_])
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FREEROW.discard(P.visTime[_])
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P.field[_],P.visTime[_]=nil
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end
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SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
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SFX.play('reach')
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D.showMark=0
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else
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D.showMark=1
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P:win('finish')
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end
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end,
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mesDisp=function(P)
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PLY.draw.applyField(P)
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ply_applyField(P)
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if P.modeData.showMark==0 then
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local mark=TEXTURE.puzzleMark
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local F=FIELD[P.modeData.finished+1]
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gc.setColor(1,1,1)
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gc_setColor(1,1,1)
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for y=1,20 do for x=1,10 do
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local T=F[y][x]
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if T~=0 then
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