整理代码

This commit is contained in:
MrZ626
2021-10-04 00:39:35 +08:00
parent 011fd8d175
commit 08775dcca9

View File

@@ -1,48 +1,47 @@
local gc=love.graphics
local gc_draw=gc.draw
local function puzzleCheck(P)
local D=P.modeData
local F=FIELD[D.finished+1]
for y=1,20 do
local L=P.field[y]
for x=1,10 do
local a,b=F[y][x],L and L[x]or 0
if a~=0 then
if a==-1 then if b>0 then return end
elseif a<12 then if a~=b then return end
elseif a>7 then if b==0 then return end
end
end
end
end
D.finished=D.finished+1
if FIELD[D.finished+1]then
P.waiting=26
for _=#P.field,1,-1 do
FREEROW.discard(P.field[_])
FREEROW.discard(P.visTime[_])
P.field[_],P.visTime[_]=nil
end
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
SFX.play('reach')
D.showMark=0
else
D.showMark=1
P:win('finish')
end
end
local gc_setColor,gc_draw=love.graphics.setColor,love.graphics.draw
local ply_applyField=PLY.draw.applyField
return{
color=COLOR.white,
env={
fkey1=function(P)P.modeData.showMark=1-P.modeData.showMark end,
dropPiece=puzzleCheck,
dropPiece=function(P)
local D=P.modeData
local F=FIELD[D.finished+1]
for y=1,20 do
local L=P.field[y]
for x=1,10 do
local a,b=F[y][x],L and L[x]or 0
if a~=0 then
if a==-1 then if b>0 then return end
elseif a<12 then if a~=b then return end
elseif a>7 then if b==0 then return end
end
end
end
end
D.finished=D.finished+1
if FIELD[D.finished+1]then
P.waiting=26
for _=#P.field,1,-1 do
FREEROW.discard(P.field[_])
FREEROW.discard(P.visTime[_])
P.field[_],P.visTime[_]=nil
end
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
SFX.play('reach')
D.showMark=0
else
D.showMark=1
P:win('finish')
end
end,
mesDisp=function(P)
PLY.draw.applyField(P)
ply_applyField(P)
if P.modeData.showMark==0 then
local mark=TEXTURE.puzzleMark
local F=FIELD[P.modeData.finished+1]
gc.setColor(1,1,1)
gc_setColor(1,1,1)
for y=1,20 do for x=1,10 do
local T=F[y][x]
if T~=0 then