修改FL mod的画面表现
修改hold设为swap时不可hold的块标记方式和普通hold的一样
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@@ -390,7 +390,7 @@ local function _drawHold(holdQueue,holdCount,holdTime,skinLib)
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gc_setColor(1,1,1)
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gc_setShader(shader_blockSatur)
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for n=1,#holdQueue do
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if n==N then gc_setColor(.6,.4,.4)end
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if n==N then gc_setColor(.7,.5,.5)end
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local bk,clr=holdQueue[n].bk,holdQueue[n].color
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local texture=skinLib[clr]
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local k=min(2.3/#bk,3/#bk[1],.85)
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@@ -412,12 +412,12 @@ local function _drawNext(P,repMode)
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local texture=P.skinLib
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gc_translate(488,20)
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gc_setLineWidth(2)
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local N=ENV.nextCount*72
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local h=ENV.nextCount*72
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gc_setColor(ENV.nextStartPos>1 and .5 or 0,0,0,.4)
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gc_rectangle('fill',0,0,100,N+8,5)
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gc_rectangle('fill',0,0,100,h+8,5)
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gc_setColor(.97,.97,.97)
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if ENV.holdMode=='swap'then gc_rectangle('fill',1,72*ENV.holdCount+2,50,4)end
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gc_rectangle('line',0,0,100,N+8,5)
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if ENV.holdMode=='swap'then gc_rectangle('fill',1,72*ENV.holdCount+4,50,4)end
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gc_rectangle('line',0,0,100,h+8,5)
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gc_push('transform')
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gc_translate(50,40)
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@@ -425,30 +425,31 @@ local function _drawNext(P,repMode)
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gc_setLineWidth(6)
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gc_setColor(1,1,1,.2)
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gc_setShader(shader_blockSatur)
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gc_setColor(1,1,1,.8)
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local hiding
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if ENV.holdMode=='swap'then
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gc_setColor(.7,.5,.5)
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hiding=true
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else
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gc_setColor(1,1,1)
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end
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local queue=P.nextQueue
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local hiding=true
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local startNID=min(ENV.nextStartPos,P.pieceCount+1)
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N=1
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local N=1
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while N<=ENV.nextCount and queue[N]do
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if hiding and N==startNID then
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if hiding and N>ENV.holdCount-P.holdTime then
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gc_setColor(1,1,1)
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hiding=false
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end
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if not hiding or repMode then
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local bk,sprite=queue[N].bk,texture[queue[N].color]
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local k=min(2.3/#bk,3/#bk[1],.85)
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gc_scale(k)
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for i=1,#bk do for j=1,#bk[1]do
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if bk[i][j]then
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gc_draw(sprite,30*(j-#bk[1]*.5)-30,-30*(i-#bk*.5))
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end
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end end
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gc_scale(1/k)
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end
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if ENV.holdMode=='swap'and N<=ENV.holdCount-P.holdTime then
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gc_line(-40,-25,40,25)
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end
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local bk,sprite=queue[N].bk,texture[queue[N].color]
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local k=min(2.3/#bk,3/#bk[1],.85)
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gc_scale(k)
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for i=1,#bk do for j=1,#bk[1]do
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if bk[i][j]then
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gc_draw(sprite,30*(j-#bk[1]*.5)-30,-30*(i-#bk*.5))
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end
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end end
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gc_scale(1/k)
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gc_translate(0,72)
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N=N+1
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end
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@@ -465,14 +466,18 @@ local function _drawNext(P,repMode)
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local _=minoColor[skinSet[id]]
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gc_setColor(_[1],_[2],_[3],.2)
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_=blockImg[id]
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local h=_:getHeight()
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gc_draw(_,-_:getWidth()*10,0,nil,10,nil)
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gc_translate(0,10*h+3)
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gc_translate(0,10*_:getHeight()+3)
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n=n+1
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end
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end
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gc_pop()
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local c=min(ENV.nextStartPos-1,P.pieceCount)
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if c>0 then
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gc_setColor(.3,.3,.3,repMode and .8 or 1)
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gc_rectangle('fill',1,1,98,c*72+4,4)
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end
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if ENV.bagLine then
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gc_setColor(.8,.8,.8,.8)
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for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
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