整理2048ui代码
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@@ -640,10 +640,7 @@ return{
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blind="Blind",
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tapControl="Tap control",
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up="↑",down="↓",left="←",right="→",
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skip="Skip Round",
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replay1="P",
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replay2="P",
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},
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mg_jgt={
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reset="Reset",
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@@ -642,10 +642,7 @@ return{
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blind="盲打",
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tapControl="点击操作",
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up="↑",down="↓",left="←",right="→",
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skip="跳过回合",
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replay1="P",
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replay2="P",
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},
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mg_jgt={
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reset="重置",
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@@ -74,12 +74,11 @@ end
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local function newTile()
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--Select position & generate number
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nextPos=(nextPos+6)%16+1
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local p=nextPos
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while board[p]do
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p=(p-4)%16+1
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while board[nextPos]do
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nextPos=(nextPos-4)%16+1
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end
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board[p]=nextTile
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prevPos=p
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board[nextPos]=nextTile
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prevPos=nextPos
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prevSpawnTime=0
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--Fresh score
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@@ -479,15 +478,15 @@ scene.widgetList={
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WIDGET.newSwitch{name="blind", x=240,y=300,w=60, font=40,disp=function()return blind end, code=pressKey"q",hide=function()return state==1 end},
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WIDGET.newSwitch{name="tapControl", x=240,y=370,w=60, font=40,disp=function()return tapControl end, code=pressKey"w",hide=function()return state==1 end},
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WIDGET.newKey{name="up", x=155,y=560-100,w=100,font=50,color="yellow",code=pressKey"up",hide=function()return tapControl end},
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WIDGET.newKey{name="down", x=155,y=560+100,w=100,font=50,color="yellow",code=pressKey"down",hide=function()return tapControl end},
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WIDGET.newKey{name="left", x=155-100,y=560,w=100,font=50,color="yellow",code=pressKey"left",hide=function()return tapControl end},
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WIDGET.newKey{name="right", x=155+100,y=560,w=100,font=50,color="yellow",code=pressKey"right",hide=function()return tapControl end},
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WIDGET.newKey{name="up", x=155,y=460,w=100,fText="↑",font=50,color="yellow",code=pressKey"up",hide=function()return tapControl end},
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WIDGET.newKey{name="down", x=155,y=660,w=100,fText="↓",font=50,color="yellow",code=pressKey"down",hide=function()return tapControl end},
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WIDGET.newKey{name="left", x=55,y=560,w=100,fText="←",font=50,color="yellow",code=pressKey"left",hide=function()return tapControl end},
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WIDGET.newKey{name="right", x=255,y=560,w=100,fText="→",font=50,color="yellow",code=pressKey"right",hide=function()return tapControl end},
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WIDGET.newKey{name="skip", x=155,y=400,w=100,font=20,color="yellow",code=pressKey"space",hide=function()return state~=1 or not skipper.cd or skipper.cd>0 end},
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WIDGET.newKey{name="record1", x=1100,y=390,w=220,h=50,fText="",color="grey",code=pressKey"1",hide=function()return state==2 end},
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WIDGET.newKey{name="record2", x=1100,y=450,w=220,h=50,fText="",color="grey",code=pressKey"2",hide=function()return state==2 end},
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WIDGET.newKey{name="replay1", x=1245,y=390,w=50,color="green",code=pressKey"c1",hide=function()return state==2 or #repeater.seq[1]==0 end},
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WIDGET.newKey{name="replay2", x=1245,y=450,w=50,color="green",code=pressKey"c2",hide=function()return state==2 or #repeater.seq[2]==0 end},
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WIDGET.newKey{name="replay1", x=1245,y=390,w=50,fText="!",color="green",code=pressKey"c1",hide=function()return state==2 or #repeater.seq[1]==0 end},
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WIDGET.newKey{name="replay2", x=1245,y=450,w=50,fText="!",color="green",code=pressKey"c2",hide=function()return state==2 or #repeater.seq[2]==0 end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
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}
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