自定义可以启用deepDrop
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@@ -175,6 +175,7 @@ CUSTOMENV={--gameEnv for cutsom game
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minsdarr=0,
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sequence="bag",
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ospin=true,
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deepDrop=false,
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RS="TRS",
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noTele=false,
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@@ -439,6 +439,7 @@ return{
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noTele="No Teleportation",
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RS="Rotation System",
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ospin="O-Spin",
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deepDrop="Deep Drop",
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target="Target",
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visible="Visibility",
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freshLimit="Lock Reset Limit",
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@@ -419,6 +419,7 @@ return{
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noTele="Pas de téléportation",
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-- RS="Rotation System",
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ospin="O-spin",
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-- deepDrop="Deep Drop",
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target="But",
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visible="Visibilité",
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freshLimit="Limite de réinit. du délai de verrouillage",
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@@ -439,6 +439,7 @@ return{
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noTele="Sem teleporte",
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RS="Sistema de rotação",
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ospin="O-Spin",
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-- deepDrop="Deep Drop",
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target="Alvo",
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visible="Visibilidade",
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freshLimit="Limite Reset de Trava",
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@@ -415,6 +415,7 @@ return{
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noTele="Sin Teleport",
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-- RS="Rotation System",
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ospin="O-Spin",
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-- deepDrop="Deep Drop",
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target="Objetivo",
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visible="Visibilidad",
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freshLimit="Límite de Reinicio LD",
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@@ -296,6 +296,7 @@ return{
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noTele="X→→X",
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RS="''?",
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ospin="O→Any",
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deepDrop="\\↓↓/",
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target="&=",
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visible="?=",
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freshLimit="@",
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@@ -439,6 +439,7 @@ return{
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noTele="禁止瞬移",
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RS="旋转系统",
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ospin="O-spin",
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deepDrop="穿墙软降",
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target="目标行数",
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visible="能见度",
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freshLimit="锁延刷新限制",
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@@ -29,6 +29,7 @@ scene.widgetList={
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WIDGET.newSwitch{name="fineKill", x=910, y=480, font=20,disp=lnk_CUSval("fineKill"), code=lnk_CUSrev("fineKill")},
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WIDGET.newSwitch{name="b2bKill", x=910, y=550, font=20,disp=lnk_CUSval("b2bKill"), code=lnk_CUSrev("b2bKill")},
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WIDGET.newSwitch{name="easyFresh", x=910, y=620, font=20,disp=lnk_CUSval("easyFresh"),code=lnk_CUSrev("easyFresh")},
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WIDGET.newSwitch{name="deepDrop", x=910, y=690, font=20,disp=lnk_CUSval("deepDrop"),code=lnk_CUSrev("deepDrop")},
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WIDGET.newSelector{name="RS", x=410, y=370, w=260,color="sea", list={"TRS","SRS","C2","C2sym","Classic","None"},disp=lnk_CUSval("RS"),code=lnk_CUSsto("RS")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list={"show","easy","slow","medium","fast","none"},disp=lnk_CUSval("visible"),code=lnk_CUSsto("visible")},
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