取消暂停会有倒计时
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@@ -451,9 +451,6 @@ function pauseGame()
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SCN.swapTo("pause","none")
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end
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end
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function resumeGame()
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SCN.swapTo("play","none")
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end
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function applyCustomGame()--Apply CUSTOMENV, BAG, MISSION
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for k,v in next,CUSTOMENV do
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GAME.modeEnv[k]=v
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38
parts/scenes/depause.lua
Normal file
38
parts/scenes/depause.lua
Normal file
@@ -0,0 +1,38 @@
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local gc=love.graphics
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local int=math.floor
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local scene={}
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local timer
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function scene.sceneInit()
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timer=2
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end
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scene.keyDown=NULL
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scene.mouseDown=NULL
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scene.touchDown=NULL
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function scene.update(dt)
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timer=timer-dt
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if timer<0 then
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SCN.swapTo("play","none")
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end
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end
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function scene.draw()
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if timer<1 then
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SCN.scenes.play.draw()
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end
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gc.setColor(.15,.15,.15,timer)
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gc.push("transform")
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gc.origin()
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gc.rectangle("fill",0,0,SCR.w,SCR.h)
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gc.pop()
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gc.setColor(1,1,1,5*(2-timer))
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gc.arc("fill","pie",640,360,160,-1.5708,timer*3.1416-1.5708)
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end
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return scene
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@@ -134,7 +134,7 @@ function scene.keyDown(key)
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if key=="q"then
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SCN.back()
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elseif key=="escape"then
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resumeGame()
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SCN.swapTo(GAME.result and"play"or"depause","none")
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elseif key=="s"then
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GAME.prevBG=BG.cur
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SCN.go("setting_sound")
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