旋转中心相对坐标向左下修正负一
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@@ -1022,7 +1022,7 @@ function love.focus(f)
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pauseGame()
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end
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end
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local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
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local scs={.5,1.5,.5,1.5,.5,1.5,.5,1.5,.5,1.5,1,1,0,2}
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local devColor={
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color.white,
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color.lMagenta,
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@@ -1099,7 +1099,7 @@ function love.run()
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local R=int(r)%7+1
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_=SKIN.libColor[setting.skin[R]]
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gc.setColor(_[1],_[2],_[3],min(1-abs(1-r%1*2),.3))
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gc.draw(TEXTURE.miniBlock[R],mx,my,Timer()%3.1416*4,20,20,scs[2*R]-.5,#blocks[R][0]-scs[2*R-1]+.5)
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gc.draw(TEXTURE.miniBlock[R],mx,my,Timer()%3.1416*4,20,20,scs[2*R],#blocks[R][0]-scs[2*R-1])
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gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
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gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
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end
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@@ -738,7 +738,7 @@ function Pnt.setting_skin()
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for N=1,7 do
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local face=setting.face[N]
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local B=blocks[N][face]
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local x,y=-25+140*N-scs[N][face][2]*30,325+scs[N][face][1]*30
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local x,y=-55+140*N-scs[N][face][2]*30,355+scs[N][face][1]*30
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local col=#B[1]
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for i=1,#B do for j=1,col do
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if B[i][j]then
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@@ -16,7 +16,7 @@ local Timer=love.timer.getTime
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-- 6~10:hD,sD,H,A,R,
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-- 11~13:LL,RR,DD
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local blockPos={4,4,4,4,4,5,4}
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local scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{0.5,2.5}}
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local scs={{0,1},{0,1},{0,1},{0,1},{0,1},{.5,.5},{-.5,1.5}}
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-------------------------------------------------Cold clear
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local CCblockID={4,3,6,5,1,2,0}
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if system=="Windows"then
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@@ -662,12 +662,12 @@ local function Pdraw_norm(P)
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--Rotate center
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if P.gameEnv.center then
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gc.setColor(1,1,1,trans)
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local x=30*(P.curX+P.sc[2]-1)-15
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gc.draw(IMG.spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
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local x=30*(P.curX+P.sc[2])-15
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gc.draw(IMG.spinCenter,x,600-30*(P.curY+P.sc[1])+15,nil,nil,nil,4,4)
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if P.gameEnv.ghost then
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gc.translate(0,dy)
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gc.setColor(1,1,1,.5)
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gc.draw(IMG.spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
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gc.draw(IMG.spinCenter,x,600-30*(P.imgY+P.sc[1])+15,nil,nil,nil,4,4)
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goto E
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end
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end
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@@ -1001,7 +1001,7 @@ end
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function player.createBeam(P,R,send,time,target,color,clear,spin,combo)
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local x1,y1,x2,y2
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if P.small then x1,y1=P.centerX,P.centerY
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else x1,y1=P.x+(30*(P.curX+P.sc[2]-1)-30+15+150)*P.size,P.y+(600-30*(P.curY+P.sc[1]-1)+15+70)*P.size
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else x1,y1=P.x+(30*(P.curX+P.sc[2])-30+15+150)*P.size,P.y+(600-30*(P.curY+P.sc[1])+15+70)*P.size
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end
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if R.small then x2,y2=R.centerX,R.centerY
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else x2,y2=R.x+308*R.size,R.y+450*R.size
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@@ -1544,7 +1544,7 @@ function player.drop(P)--Place piece
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--Tri-corner
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if P.cur.id<6 then
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local x,y=P.curX+P.sc[2]-1,P.curY+P.sc[1]-1
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local x,y=P.curX+P.sc[2],P.curY+P.sc[1]
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local c=0
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if P:solid(x-1,y+1)then c=c+1 end
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if P:solid(x+1,y+1)then c=c+1 end
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@@ -1,9 +1,9 @@
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local N1,N2={1,2},{2,1}
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local N3,N4={2,2},{1.5,1.5}
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local I1,I2={0.5,2.5},{2.5,0.5}
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local I3,I4={1.5,2.5},{2.5,1.5}
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local V4={2.5,2.5}
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local L1,L2={1,3},{3,1}
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local N1,N2={0,1},{1,0}
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local N3,N4={1,1},{.5,.5}
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local I1,I2={-.5,1.5},{1.5,-.5}
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local I3,I4={.5,1.5},{1.5,.5}
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local V4={1.5,1.5}
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local L1,L2={0,2},{2,0}
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local scs={
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--Tetramino
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{[0]=N1,N2,N3,N3},--Z
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