优化绘制虚拟按键的代码

This commit is contained in:
MrZ626
2021-02-09 18:14:32 +08:00
parent 5073fe5363
commit 01753100f1
4 changed files with 57 additions and 84 deletions

View File

@@ -2,6 +2,9 @@ local tm=love.timer
local data=love.data
local fs=love.filesystem
local gc=love.graphics
local gc_setColor,gc_circle=gc.setColor,gc.circle
local int,rnd=math.floor,math.random
local sub=string.sub
local char,byte=string.char,string.byte
@@ -358,6 +361,50 @@ end
--Game draw
local VK=virtualkey
function drawVirtualKeys()
if SETTING.VKSwitch then
local a=SETTING.VKAlpha
local _
if SETTING.VKIcon then
local icons=TEXTURE.VKIcon
for i=1,#VK do
if VK[i].ava then
local B=VK[i]
gc_setColor(1,1,1,a)
gc.setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)--Button outline
_=VK[i].pressTime
gc_setColor(B.color[1],B.color[2],B.color[3],a)
gc.draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--Icon
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_circle("fill",B.x,B.y,B.r*.94,10)--Glow when press
gc_circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
end
end
end
else
for i=1,#VK do
if VK[i].ava then
local B=VK[i]
gc_setColor(1,1,1,a)
gc.setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)
_=VK[i].pressTime
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_circle("fill",B.x,B.y,B.r*.94,10)
gc_circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
end
end
end
end
end
end
--Game
function generateLine(hole)
-- return 2^10-1-2^(hole-1)

View File

@@ -1,6 +1,5 @@
local data=love.data
local gc=love.graphics
local gc_setColor,gc_circle=gc.setColor,gc.circle
local tc=love.touch
local playerData
@@ -384,7 +383,7 @@ function scene.draw()
local t=TIME()
if MARKING then
setFont(25)
gc_setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
gc.setColor(1,1,1,.2+.1*(sin(3*t)+sin(2.6*t)))
mStr(text.marking,190,60+26*sin(t))
end
@@ -394,44 +393,7 @@ function scene.draw()
end
--Virtual keys
if SETTING.VKSwitch then
local a=SETTING.VKAlpha
local _
if SETTING.VKIcon then
local icons=TEXTURE.VKIcon
for i=1,#VK do
if VK[i].ava then
local B=VK[i]
gc_setColor(1,1,1,a)
gc.setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)--Button outline
_=VK[i].pressTime
gc_setColor(B.color[1],B.color[2],B.color[3],a)
gc.draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--Icon
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_circle("fill",B.x,B.y,B.r*.94,10)--Glow when press
gc_circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
end
end
end
else
for i=1,#VK do
if VK[i].ava then
local B=VK[i]
gc_setColor(1,1,1,a)
gc.setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)
_=VK[i].pressTime
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_circle("fill",B.x,B.y,B.r*.94,10)
gc_circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
end
end
end
end
end
drawVirtualKeys()
--Warning
gc.push("transform")

View File

@@ -1,5 +1,5 @@
local gc=love.graphics
local gc_setColor,gc_circle=gc.setColor,gc.circle
local gc_setColor=gc.setColor
local tc=love.touch
local max,sin=math.max,math.sin
@@ -265,10 +265,10 @@ local function drawAtkPointer(x,y)
t=sin(t*20)
gc_setColor(.2,.7+t*.2,1,.6+t*.4)
gc_circle("fill",x,y,25,6)
gc.circle("fill",x,y,25,6)
gc_setColor(0,.6,1,.8-a)
gc_circle("line",x,y,30*(1+a),6)
gc.circle("line",x,y,30*(1+a),6)
end
function scene.draw()
local t=TIME()
@@ -284,44 +284,7 @@ function scene.draw()
end
--Virtual keys
if SETTING.VKSwitch then
local a=SETTING.VKAlpha
local _
if SETTING.VKIcon then
local icons=TEXTURE.VKIcon
for i=1,#VK do
if VK[i].ava then
local B=VK[i]
gc_setColor(1,1,1,a)
gc.setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)--Button outline
_=VK[i].pressTime
gc_setColor(B.color[1],B.color[2],B.color[3],a)
gc.draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--Icon
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_circle("fill",B.x,B.y,B.r*.94,10)--Glow when press
gc_circle("line",B.x,B.y,B.r*(1.4-_*.04),10)--Ripple
end
end
end
else
for i=1,#VK do
if VK[i].ava then
local B=VK[i]
gc_setColor(1,1,1,a)
gc.setLineWidth(B.r*.07)
gc_circle("line",B.x,B.y,B.r,10)
_=VK[i].pressTime
if _>0 then
gc_setColor(1,1,1,a*_*.08)
gc_circle("fill",B.x,B.y,B.r*.94,10)
gc_circle("line",B.x,B.y,B.r*(1.4-_*.04),10)
end
end
end
end
end
drawVirtualKeys()
--Attacking & Being attacked
if GAME.modeEnv.royaleMode then

View File

@@ -67,7 +67,7 @@ function scene.touchMove(_,_,_,dx,dy)
end
end
local function VirtualkeyPreview()
local function virtualkeyPreview()
if SETTING.VKSwitch then
for i=1,#VK_org do
local B=VK_org[i]
@@ -80,7 +80,8 @@ local function VirtualkeyPreview()
gc.circle("fill",B.x,B.y,B.r,10)
end
if SETTING.VKIcon then
gc.setColor(B.color[1],B.color[2],B.color[3],SETTING.VKAlpha)
local c=B.color
gc.setColor(c[1],c[2],c[3],SETTING.VKAlpha)
gc.draw(TEXTURE.VKIcon[i],B.x,B.y,nil,B.r*.025,nil,18,18)
end
end
@@ -91,7 +92,7 @@ function scene.draw()
gc.setColor(1,1,1)
gc.setLineWidth(7)gc.rectangle("line",340,15,600,690)
gc.setLineWidth(3)gc.rectangle("line",490,85,300,600)
VirtualkeyPreview()
virtualkeyPreview()
local d=snapUnit
if d>=10 then
gc.setLineWidth(3)