换BGM
This commit is contained in:
@@ -34,7 +34,7 @@ return{
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end
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end
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end,
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bg="game4",bgm="push",
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bg="game4",bgm="way",
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},
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pauseLimit=true,
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load=function()
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@@ -7,7 +7,7 @@ return{
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dropPiece=PLY.reach_winCheck,
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freshLimit=10,
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target=200,
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bg="glow",bgm="newera",
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bg="glow",bgm="reason",
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},
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pauseLimit=true,
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load=function()
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@@ -10,7 +10,7 @@ return{
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dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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target=200,
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bg="rgb",bgm="secret7th",
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bg="rgb",bgm="reason",
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},
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pauseLimit=true,
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load=function()
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@@ -11,7 +11,7 @@ return{
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dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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target=200,
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bg="rgb",bgm="secret8th",
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bg="rgb",bgm="reason",
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},
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pauseLimit=true,
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load=function()
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@@ -11,7 +11,7 @@ return{
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dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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target=200,
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bg="rgb",bgm="secret7th",
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bg="rgb",bgm="way",
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},
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pauseLimit=true,
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load=function()
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@@ -13,7 +13,7 @@ return{
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dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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target=100,
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bg="none",bgm="secret7th",
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bg="none",bgm="way",
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},
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pauseLimit=true,
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load=function()
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@@ -16,7 +16,7 @@ return{
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D.event=D.event+1
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end
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end,
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bg="game2",bgm="push",
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bg="game2",bgm="way",
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},
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pauseLimit=true,
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load=function()
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@@ -15,7 +15,7 @@ return{
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D.event=D.event+1
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end
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end,
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bg="game2",bgm="secret7th",
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bg="game2",bgm="shining terminal",
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},
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pauseLimit=true,
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load=function()
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@@ -7,7 +7,7 @@ return{
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target=100,dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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ospin=false,
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bg="rgb",bgm="infinite",
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bg="rgb",bgm="newera",
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},
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pauseLimit=true,
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load=function()
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@@ -7,7 +7,7 @@ return{
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target=100,dropPiece=PLY.reach_winCheck,
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freshLimit=15,
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ospin=false,
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bg="rgb",bgm="infinite",
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bg="rgb",bgm="newera",
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},
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pauseLimit=true,
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load=function()
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@@ -25,20 +25,16 @@ return{
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end,
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score=function(P)return{P.stat.time,P.stat.piece}end,
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scoreDisp=function(D)return toTime(D[1]).." "..D[2].." Pieces"end,
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comp=function(a,b)return a[2]>b[2]or a[2]==b[2]and a[1]<b[1]end,
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comp=function(a,b)return a[1]<b[1]or(a[1]==b[1] and a[2]<b[2])end,
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getRank=function(P)
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local T=P.stat.row
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if T<5 then
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return
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elseif T<40 then
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return 0
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end
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T=P.stat.time
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if P.stat.row<40 then return end
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local T=P.stat.time
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return
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T<=76 and 5 or
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T<=90 and 4 or
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T<=150 and 3 or
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T<=260 and 2 or
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1
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T<=500 and 1 or
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0
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end,
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}
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@@ -17,7 +17,7 @@ return{
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P.modeData.event=P.modeData.event+1
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end
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end,
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bg="glow",bgm="newera",
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bg="glow",bgm="secret8th",
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},
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pauseLimit=true,
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load=function()
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@@ -15,7 +15,7 @@ return{
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freshLimit=15,
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target=200,
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dropPiece=tech_check_hard,
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bg="matrix",bgm="secret8th",
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bg="matrix",bgm="newera",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -15,7 +15,7 @@ return{
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freshLimit=15,
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target=200,
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dropPiece=tech_check_easy,
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bg="matrix",bgm="secret8th",
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bg="matrix",bgm="newera",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -15,7 +15,7 @@ return{
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freshLimit=15,
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target=200,
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dropPiece=tech_check_hard,
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bg="matrix",bgm="secret7th",
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bg="matrix",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -15,7 +15,7 @@ return{
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freshLimit=15,
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target=200,
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dropPiece=tech_check_easy,
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bg="matrix",bgm="secret7th",
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bg="matrix",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -15,7 +15,7 @@ return{
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drop=1e99,lock=1e99,
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target=200,
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dropPiece=tech_check_hard,
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bg="matrix",bgm="newera",
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bg="matrix",bgm="way",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -15,7 +15,7 @@ return{
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drop=1e99,lock=1e99,
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target=200,
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dropPiece=tech_check_easy,
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bg="matrix",bgm="newera",
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bg="matrix",bgm="way",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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