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* 🚧 查数据图初版测试 Co-authored-by: C1ystal <m17687496044@163.com> Co-authored-by: C29H25N3O5 <michaelgu495@gmail.com> * 🙈 添加一些 ignore 文件 * 🎨 格式化代码 * 🐛 修复格式化导致的样式爆炸 * 💄 优化曲线图观感 * 💄 将雷达图的指示器名称旋转显示 * 💄 查数据图第二版 Co-authored-by: C29H25N3O5 <michaelgu495@gmail.com> * ✏️ 修复 typo * 💄 把用户头像文件的引用放到 html 里 * 💄 账户绑定图第一版 Co-authored-by: C1ystal <m17687496044@163.com> Co-authored-by: C29H25N3O5 <michaelgu495@gmail.com> * 🚧 模板化测试 * ➕ 添加依赖 fastapi * ✨ 通过 FastAPI 提供静态文件 * ➕ 添加依赖 jinja2 * 💄 更新数据图模板 (#291) * feat(template): show actual value * feat(template): add user avatar * feat(template): fix radar * feat(style): fix name container width fixed caused display misplacement * feat(style): fix vs value wrap display * feat(template): make check data length in template * feat(template): update radar data * feat(jinja): update data * fix(template): fix typo * feat(style): prevent sign too long * feat(template): turn off echarts animation * chore(deps): add identicon.js * fix(template): fix typo * 🙈 更新.gitignore * 🏗️ 大部分重构为 flex 布局 --------- Co-authored-by: shoucandanghehe <wallfjjd@gmail.com> Co-authored-by: 呵呵です <51957264+shoucandanghehe@users.noreply.github.com> * ➕ 添加依赖 nonebot_plugin_userinfo * ✨ 通过 FastAPI 托管渲染后的模板 * ✨ 新增头像 api 使用 playwright 生成 * ✨ 修正模板资源文件引用路径 被托管后的正确路径 * 💄 将绑定图模板化 * 💄 重命名变量 * 🚚 重命名资源 * ✨ 使用 jinja2 渲染模板 * ✨ 使用 playwright 渲染网页 * 🩹 渲染模板时对 IO 进行一些额外处理 * ➕ 添加依赖 pillow * 🚚 修改托管页面的路由路径 * 💬 优化绑定图文案 * ✨ 新增获取自身网络位置的方法 * 🍱 更新 unknown.svg * ✨ 新增获取用户头像的方法 * ✨ 绑定消息使用图片回复 * ✨ 为 identicon api 添加缓存 * 🔥 删除旧文件 * 🚚 重命名模板 * 📄 添加字体 License * 🙈 更新.gitignore --------- Co-authored-by: C1ystal <m17687496044@163.com> Co-authored-by: C29H25N3O5 <michaelgu495@gmail.com> Co-authored-by: 渣渣120 <WOSHIZHAZHA120@qq.com>
70 lines
1.6 KiB
Python
70 lines
1.6 KiB
Python
from typing import Any, Literal, overload
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from jinja2 import Environment, FileSystemLoader
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from ..game_data_processor.io_data_processor.typing import Rank
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from ..templates import path
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from .typing import GameType
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Bind = Literal['bind.j2.html']
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Data = Literal['data.j2.html']
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env = Environment(
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loader=FileSystemLoader(path), autoescape=True, trim_blocks=True, lstrip_blocks=True, enable_async=True
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)
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@overload
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async def render(
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template: Bind,
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*,
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user_avatar: str,
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state: Literal['error', 'success', 'unknown', 'unlink', 'unverified'],
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bot_avatar: str,
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game_type: GameType,
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user_name: str,
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bot_name: str,
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command: str,
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) -> str: ...
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@overload
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async def render(
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template: Data,
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*,
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user_avatar: str,
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user_name: str,
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user_sign: str,
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game_type: Literal['TETR.IO'],
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ranking: str | float,
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rd: str | float,
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rank: Rank,
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TR: str | float, # noqa: N803
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global_rank: str | int,
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lpm: str | float,
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pps: str | float,
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apm: str | float,
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apl: str | float,
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adpm: str | float,
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adpl: str | float,
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vs: str | float,
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sprint: str,
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blitz: str,
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data: list[list[int]],
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split_value: int,
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value_max: int,
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value_min: int,
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offset: int,
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app: str | float,
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dspp: str | float,
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OR: str | float, # noqa: N803
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ci: str | float,
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ge: str | float,
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) -> str: ...
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async def render(template: Bind | Data, **kwargs: Any) -> str:
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if kwargs['game_type'] == 'IO':
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kwargs['game_type'] = 'TETR.IO'
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return await env.get_template(template).render_async(**kwargs)
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