Files
tromi_mobile/scene/training.lua
2024-04-12 21:01:43 +07:00

83 lines
2.2 KiB
Lua

local TrainingScene = Scene:extend()
TrainingScene.title = "Max Gravity Training"
require 'load.save'
function TrainingScene:new()
game_mode = require 'game.gamemode'
if PENTO_MODE then
ruleset = require 'game.rotation_pent'
else
ruleset = require 'game.rotation'
end
self.retry_mode = game_mode
self.retry_ruleset = ruleset
self.secret_inputs = inputs
self.game = game_mode()
self.ruleset = ruleset(self.game)
self.game:initialize(self.ruleset)
self.inputs = {
left=false,
right=false,
up=false,
down=false,
rotate_left=false,
rotate_left2=false,
rotate_right=false,
rotate_right2=false,
rotate_180=false,
hold=false,
}
self.inputs_waiting2trigger={ -- Used for buffering the input, in case the input is too fast (1f)
left=false,
right=false,
up=false,
down=false,
rotate_left=false,
rotate_left2=false,
rotate_right=false,
rotate_right2=false,
rotate_180=false,
hold=false,
}
self.paused = false
end
function TrainingScene:update()
local inputs = {}
for input, value in pairs(self.inputs) do
if self.inputs_waiting2trigger[input] then
inputs[input]=true
self.inputs_waiting2trigger[input]=false
else
inputs[input] = value
end
end
self.game:update(inputs, self.ruleset)
self.game.grid:update()
end
function TrainingScene:render()
self.game:draw(self.paused)
end
function TrainingScene:onInputPress(e)
if (self.game.game_over or self.game.completed) and (e.input == "menu_decide" or e.input == "menu_back" or e.input == "rotate_right") and self.game.game_over_frames > 50 then
scene = TitleScene()
elseif (e.input == "menu_back") then
scene = TitleScene()
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
self.inputs[e.input] = true
self.inputs_waiting2trigger[e.input] = true
end
end
function TrainingScene:onInputRelease(e)
if e.input and string.sub(e.input, 1, 5) ~= "menu_" then
self.inputs[e.input] = false
end
end
return TrainingScene