mirror of
https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
246 lines
8.2 KiB
Lua
246 lines
8.2 KiB
Lua
local NULL = function () end
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---@class BUTTON.button
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---@field name string
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---@field x number
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---@field y number
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---@field w number
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---@field h number
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---
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---@field borderWidth? number
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---@field borderJoin? "bevel"|"milter"|"none"
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---@field borderStyle? "rough"|"smooth"
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---
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---@field font? love.Font
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---
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---@field codeWhenPressed? function
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---@field codeWhenReleased? function
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---@field drawingTextFunc? function
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---
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---@field _hovering? boolean
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---
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---@field draw? function
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---@field update? function
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local button = {
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name = "NEW BUTTON",
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x = 0, y = 0, w = 0, h = 0,
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backgroundColor = {0,0,0,0},
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hoverColor = {1,1,1,0.5},
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borderColor = {1,1,1},
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textColor = {1,1,1},
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font = love.graphics.newFont(15),
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borderWidth = 1,
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borderJoin = "none",
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borderStyle = "smooth",
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drawingBackgroundFunc = function(self)
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love.graphics.setLineWidth(self.borderWidth)
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love.graphics.setLineStyle(self.borderStyle)
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love.graphics.setLineJoin(self.borderJoin)
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love.graphics.setColor(unpack(self.backgroundColor))
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love.graphics.rectangle('fill', self.x, self.y, self.w, self.h)
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if self._hovering then
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love.graphics.setColor(unpack(self.hoverColor))
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love.graphics.rectangle('fill', self.x, self.y, self.w, self.h)
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end
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love.graphics.setColor(unpack(self.borderColor))
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love.graphics.rectangle('line', self.x, self.y, self.w, self.h)
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end,
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drawingTextFunc = function(self)
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love.graphics.setFont(self.font)
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love.graphics.printf(self.name, self.x, self.y + (self.h * 0.25), self.w, "center")
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end,
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codeWhenPressed = NULL,
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codeWhenReleased = NULL,
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_hovering = false
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}; button.__index = button
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function button:draw()
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self:drawingBackgroundFunc()
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self:drawingTextFunc()
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end
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function button:isHovering(x,y)
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if
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x >= self.x and
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y >= self.y and
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x <= self.x + self.w and
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y <= self.y + self.h
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then
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self._hovering = true
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else
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self._hovering = false
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end
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end
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---@param touch? boolean @ If the button is touched, remember to pass true into touch param
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function button:press(touch)
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if touch or self._hovering then
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self.codeWhenPressed()
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end
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end
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---@param touch? boolean @ If the button is touched, remember to pass true into touch param
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function button:release(touch)
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if touch or self._hovering then
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self.codeWhenReleased()
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end
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end
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local BUTTON = {}
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---@param D BUTTON.newData
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---Validate the provided data, will be called by ``BUTTON.new`` and ``BUTTON.setDefaultOption``<br>
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---***WARNING! THIS FUNCTION WILL RAISE EXCEPTION IF DATA IS INVALID!***
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function BUTTON.checkDataValidation(D)
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assert(type(D.name) == "string", "[name] is missing or not valid")
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assert(type(D.x) == "number" and D.x > 0, "[x] must be a positive integer")
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assert(type(D.y) == "number" and D.y > 0, "[y] must be a positive integer")
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assert(type(D.w) == "number" and D.w > 0, "[w] must be a positive integer")
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assert(type(D.h) == "number" and D.h > 0, "[h] must be a positive integer")
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assert((type(D.borderWidth) == "number" and D.borderWidth > 0) or D.drawingTextFunc == nil, "[borderWidth] must be a postive integer")
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assert(table.contains({"bevel", "milter", "none"}, D.borderJoin) or D.borderJoin == nil, "[borderJoin] must be 'bevel', 'milter' or 'none")
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assert(table.contains({"rough", "smooth"}, D.borderStyle) or D.borderStyle == nil, "[borderStyle] must be 'rough' or 'smooth'")
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assert((D.font and D.font.typeOf and D.font:typeOf("Font")) or D.font == nil, "[font] must be love.Font")
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local red_flag = false
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if D.backgroundColor then
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if type(D.backgroundColor) == "table" then
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if #D.backgroundColor == 3 or #D.backgroundColor == 4 then
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for _, v in pairs(D.backgroundColor) do
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if type(v) ~= "number" or v<0 or v>1 then red_flag = true end
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end
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else
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red_flag = true
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end
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else
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red_flag = true
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end
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end
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if red_flag then error("[backgroundColor] must be a table with r, g, b (, a) values, all of them must be integers between 0 and 1") end
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if D.hoverColor then
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if type(D.hoverColor) == "table" then
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if #D.hoverColor == 3 or #D.hoverColor == 4 then
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for _, v in pairs(D.hoverColor) do
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if type(v) ~= "number" or v<0 or v>1 then red_flag = true end
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end
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else
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red_flag = true
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end
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else
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red_flag = true
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end
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end
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if red_flag then error("[hoverColor] must be a table with r, g, b (, a) values, all of them must be integers between 0 and 1") end
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if D.borderColor then
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if type(D.borderColor) == "table" then
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if #D.borderColor == 3 or #D.borderColor == 4 then
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for _, v in pairs(D.borderColor) do
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if type(v) ~= "number" or v<0 or v>1 then red_flag = true end
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end
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else
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red_flag = true
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end
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else
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red_flag = true
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end
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end
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if red_flag then error("[borderColor] must be a table with r, g, b (, a) values, all of them must be integers between 0 and 1") end
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if D.textColor then
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if type(D.textColor) == "table" then
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if #D.textColor == 3 or #D.textColor == 4 then
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for _, v in pairs(D.textColor) do
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if type(v) ~= "number" or v<0 or v>1 then red_flag = true end
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end
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else
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red_flag = true
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end
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else
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red_flag = true
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end
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end
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if red_flag then error("[textColor] must be a table with r, g, b (, a) values, all of them must be integers between 0 and 1") end
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assert(type(D.codeWhenPressed) == "function" or D.codeWhenPressed == nil, "[codeWhenPressed] must be a function or nil")
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assert(type(D.codeWhenReleased) == "function" or D.codeWhenReleased == nil, "[codeWhenReleased] must be a function or nil")
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assert(type(D.drawingTextFunc) == "function" or D.drawingTextFunc == nil, "[drawingTextFunc] must be a function or nil")
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end
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---@class BUTTON.newData
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---@field name string # Name of the button, will be shown
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---@field x number
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---@field y number
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---@field w number
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---@field h number
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---
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---@field borderWidth? number|1 # Line width will be used to draw button
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---@field borderJoin? "bevel"|"milter"|"none"
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---@field borderStyle? "rough"|"smooth"
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---
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---@field font? love.Font
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---
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---@field backgroundColor? table<[r,g,b,a]>
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---@field hoverColor? table<[r,g,b,a]>
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---@field borderColor? table<[r,g,b,a]>
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---@field textColor? table<[r,g,b,a]>
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---
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---@field codeWhenPressed? function|nil # Code will be execute when pressed
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---@field codeWhenReleased? function|nil # Code will be execute when released
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---@field drawingTextFunc? function|defaultDrawingTextFunc
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---@param D BUTTON.newData
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---@return BUTTON.button
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---Create a new button, provide you a table with 2 functions inside: draw and update<br>
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---You need to put them into intended callbacks :)
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function BUTTON.new(D)
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BUTTON.checkDataValidation(D)
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return setmetatable({
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name = D.name,
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x = D.x,
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y = D.y,
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w = D.w,
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h = D.h,
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borderWidth = D.borderWidth,
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borderJoin = D.borderJoin,
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borderStyle = D.borderStyle,
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backgroundColor = D.backgroundColor,
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hoverColor = D.hoverColor,
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borderColor = D.borderColor,
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textColor = D.textColor,
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codeWhenPressed = D.codeWhenPressed,
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codeWhenReleased = D.codeWhenReleased,
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drawingTextFunc = D.drawingTextFunc,
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}, button)
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end
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--- Set the default funciton used to drawing text, will be passed name, x, y, w and h
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function BUTTON.setDefaultDrawingTextFunction(f)
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assert(type(f) == "function", "[f] must be a function!")
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button.drawingTextFunc = f
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end
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---@param D BUTTON.newData
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function BUTTON.setDefaultOption(D)
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BUTTON.checkDataValidation(D)
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for k, v in pairs(D) do
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if button[k] ~= nil then
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button[k] = v
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else
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error("There is no "..k.." parameter in BUTTON!")
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end
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end
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end
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return BUTTON |