mirror of
https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
390 lines
14 KiB
Lua
390 lines
14 KiB
Lua
require 'funcs'
|
|
-- savedir = love.filesystem.getSaveDirectory()
|
|
-- if love.system.getOS() == 'Windows' then
|
|
-- local test_for_separator = string.find(savedir, '/')
|
|
-- if test_for_separator ~= nil then savedir = table.concat(split_string(savedir, '/'), '\\') end
|
|
-- savedir = savedir..'\\saves\\'
|
|
-- configfile = savedir..'config.sav'
|
|
-- replaydir = savedir..'replays\\'
|
|
-- hiscorefile = savedir..'hiscores.sav'
|
|
-- else
|
|
-- savedir = savedir..'/saves/'
|
|
-- configfile = savedir..'config.sav'
|
|
-- replaydir = savedir..'replays/'
|
|
-- hiscorefile = savedir..'hiscores.sav'
|
|
-- end
|
|
SAVE_DIR = '/saves/'
|
|
CONFIG_FILE = 'config.sav'
|
|
REPLAY_DIR = 'replays/'
|
|
HIscoreFILE = 'hiscores.sav'
|
|
|
|
PENTO_MODE = false
|
|
|
|
|
|
function love.load()
|
|
math.randomseed(os.time())
|
|
highscores = {}
|
|
require "load.graphics"
|
|
require "load.fonts"
|
|
require "load.sounds"
|
|
require "load.save"
|
|
require "load.bigint"
|
|
loadSave()
|
|
require "scene"
|
|
|
|
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
|
|
|
|
love.mouse.setVisible(false)
|
|
love.keyboard.setKeyRepeat(true)
|
|
love.keyboard.setTextInput(true)
|
|
|
|
-- used for screenshots
|
|
GLOBAL_CANVAS = love.graphics.newCanvas()
|
|
|
|
-- init config
|
|
initConfig()
|
|
|
|
love.window.setFullscreen(config["fullscreen"])
|
|
|
|
end
|
|
|
|
function love.draw()
|
|
love.graphics.setCanvas(GLOBAL_CANVAS)
|
|
love.graphics.clear()
|
|
love.graphics.push()
|
|
|
|
-- get offset matrix
|
|
local width = love.graphics.getWidth()
|
|
local height = love.graphics.getHeight()
|
|
local scale_factor = math.min(width / 640, height / 480)
|
|
love.graphics.translate(
|
|
(width - scale_factor * 640) / 2,
|
|
(height - scale_factor * 480) / 2
|
|
)
|
|
love.graphics.scale(scale_factor)
|
|
|
|
scene:render()
|
|
love.graphics.pop()
|
|
|
|
drawText("Pressed: "..(lastPressedKey or '[NONE]').." | Released key: "..(lastReleasedKey or '[NONE]'),0,0,1000,"left")
|
|
|
|
love.graphics.setCanvas()
|
|
love.graphics.setColor(1,1,1,1)
|
|
love.graphics.draw(GLOBAL_CANVAS)
|
|
end
|
|
|
|
function love.keypressed(key, scancode)
|
|
local input_pressed=nil
|
|
|
|
-- global hotkeys
|
|
if scancode == "f4" then
|
|
config["fullscreen"] = not config["fullscreen"]
|
|
saveConfig()
|
|
love.window.setFullscreen(config["fullscreen"])
|
|
elseif scancode == "f2" and scene.title ~= "Input Config" and scene.title ~= "Game" then
|
|
scene = InputConfigScene()
|
|
-- function keys are reserved
|
|
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
|
return
|
|
-- escape is reserved for menu_back
|
|
elseif scancode == "escape" then
|
|
scene:onInputPress({input="menu_back", type="key", key=key, scancode=scancode})
|
|
-- pass any other key to the scene, with its configured mapping
|
|
else
|
|
if config.input and config.input.keys then
|
|
input_pressed = config.input.keys[scancode]
|
|
end
|
|
scene:onInputPress({input=input_pressed, type="key", key=key, scancode=scancode})
|
|
end
|
|
|
|
lastPressedKey = input_pressed or scancode
|
|
end
|
|
|
|
function love.keyreleased(key, scancode)
|
|
local input_released = nil
|
|
|
|
-- escape is reserved for menu_back
|
|
if scancode == "escape" then
|
|
scene:onInputRelease({input="menu_back", type="key", key=key, scancode=scancode})
|
|
-- function keys are reserved
|
|
elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
|
|
return
|
|
-- handle all other keys; tab is reserved, but the input config scene keeps it from getting configured as a game input, so pass tab to the scene here
|
|
else
|
|
if config.input and config.input.keys then
|
|
input_released = config.input.keys[scancode]
|
|
end
|
|
scene:onInputRelease({input=input_released, type="key", key=key, scancode=scancode})
|
|
end
|
|
|
|
lastReleasedKey = input_released or scancode
|
|
end
|
|
|
|
function love.joystickpressed(joystick, button)
|
|
local input_pressed = nil
|
|
if
|
|
config.input and
|
|
config.input.joysticks and
|
|
config.input.joysticks[joystick:getName()] and
|
|
config.input.joysticks[joystick:getName()].buttons
|
|
then
|
|
input_pressed = config.input.joysticks[joystick:getName()].buttons[button]
|
|
end
|
|
scene:onInputPress({input=input_pressed, type="joybutton", name=joystick:getName(), button=button})
|
|
end
|
|
|
|
function love.joystickreleased(joystick, button)
|
|
local input_released = nil
|
|
if
|
|
config.input and
|
|
config.input.joysticks and
|
|
config.input.joysticks[joystick:getName()] and
|
|
config.input.joysticks[joystick:getName()].buttons
|
|
then
|
|
input_released = config.input.joysticks[joystick:getName()].buttons[button]
|
|
end
|
|
scene:onInputRelease({input=input_released, type="joybutton", name=joystick:getName(), button=button})
|
|
end
|
|
|
|
function love.joystickaxis(joystick, axis, value)
|
|
local input_pressed = nil
|
|
local positive_released = nil
|
|
local negative_released = nil
|
|
if
|
|
config.input and
|
|
config.input.joysticks and
|
|
config.input.joysticks[joystick:getName()] and
|
|
config.input.joysticks[joystick:getName()].axes and
|
|
config.input.joysticks[joystick:getName()].axes[axis]
|
|
then
|
|
if math.abs(value) >= 1 then
|
|
input_pressed = config.input.joysticks[joystick:getName()].axes[axis][value >= 1 and "positive" or "negative"]
|
|
end
|
|
positive_released = config.input.joysticks[joystick:getName()].axes[axis].positive
|
|
negative_released = config.input.joysticks[joystick:getName()].axes[axis].negative
|
|
end
|
|
if math.abs(value) >= 1 then
|
|
scene:onInputPress({input=input_pressed, type="joyaxis", name=joystick:getName(), axis=axis, value=value})
|
|
else
|
|
scene:onInputRelease({input=positive_released, type="joyaxis", name=joystick:getName(), axis=axis, value=value})
|
|
scene:onInputRelease({input=negative_released, type="joyaxis", name=joystick:getName(), axis=axis, value=value})
|
|
end
|
|
end
|
|
|
|
function love.touchPressed()
|
|
love.keyboard.setKeyRepeat(true)
|
|
love.keyboard.setTextInput(false)
|
|
love.keyboard.setTextInput(true)
|
|
end
|
|
|
|
local last_hat_direction = ""
|
|
local directions = {
|
|
["u"] = "up",
|
|
["d"] = "down",
|
|
["l"] = "left",
|
|
["r"] = "right",
|
|
}
|
|
|
|
function love.joystickhat(joystick, hat, direction)
|
|
local input_pressed = nil
|
|
local has_hat = false
|
|
if
|
|
config.input and
|
|
config.input.joysticks and
|
|
config.input.joysticks[joystick:getName()] and
|
|
config.input.joysticks[joystick:getName()].hats and
|
|
config.input.joysticks[joystick:getName()].hats[hat]
|
|
then
|
|
if direction ~= "c" then
|
|
input_pressed = config.input.joysticks[joystick:getName()].hats[hat][direction]
|
|
end
|
|
has_hat = true
|
|
end
|
|
if input_pressed then
|
|
for i = 1, #direction do
|
|
local char = direction:sub(i, i)
|
|
local _, count = last_hat_direction:gsub(char, char)
|
|
if count == 0 then
|
|
scene:onInputPress({input=config.input.joysticks[joystick:getName()].hats[hat][char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
|
|
end
|
|
end
|
|
for i = 1, #last_hat_direction do
|
|
local char = last_hat_direction:sub(i, i)
|
|
local _, count = direction:gsub(char, char)
|
|
if count == 0 then
|
|
scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
|
|
end
|
|
end
|
|
last_hat_direction = direction
|
|
elseif has_hat then
|
|
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
|
|
scene:onInputRelease({input=config.input.joysticks[joystick:getName()].hats[hat][direction], type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
|
|
end
|
|
last_hat_direction = ""
|
|
elseif direction ~= "c" then
|
|
for i = 1, #direction do
|
|
local char = direction:sub(i, i)
|
|
local _, count = last_hat_direction:gsub(char, char)
|
|
if count == 0 then
|
|
scene:onInputPress({input=directions[char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
|
|
end
|
|
end
|
|
for i = 1, #last_hat_direction do
|
|
local char = last_hat_direction:sub(i, i)
|
|
local _, count = direction:gsub(char, char)
|
|
if count == 0 then
|
|
scene:onInputRelease({input=directions[char], type="joyhat", name=joystick:getName(), hat=hat, direction=char})
|
|
end
|
|
end
|
|
last_hat_direction = direction
|
|
else
|
|
for i, direction in ipairs{"d", "l", "ld", "lu", "r", "rd", "ru", "u"} do
|
|
scene:onInputRelease({input=nil, type="joyhat", name=joystick:getName(), hat=hat, direction=direction})
|
|
end
|
|
last_hat_direction = ""
|
|
end
|
|
end
|
|
|
|
function love.focus(f)
|
|
return
|
|
end
|
|
|
|
function love.resize(w, h)
|
|
GLOBAL_CANVAS:release()
|
|
GLOBAL_CANVAS = love.graphics.newCanvas(w, h)
|
|
end
|
|
|
|
local TARGET_FPS = 60
|
|
|
|
function love.run()
|
|
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
|
|
|
|
if love.timer then love.timer.step() end
|
|
|
|
local dt = 0
|
|
|
|
local last_time = love.timer.getTime()
|
|
local time_accumulator = 0
|
|
return function()
|
|
if love.event then
|
|
love.event.pump()
|
|
for name, a,b,c,d,e,f in love.event.poll() do
|
|
if name == "quit" then
|
|
if not love.quit or not love.quit() then
|
|
return a or 0
|
|
end
|
|
end
|
|
love.handlers[name](a,b,c,d,e,f)
|
|
end
|
|
end
|
|
|
|
if scene and scene.update and love.timer then
|
|
scene:update()
|
|
|
|
local frame_duration = 1.0 / TARGET_FPS
|
|
if time_accumulator < frame_duration then
|
|
if love.graphics and love.graphics.isActive() and love.draw then
|
|
love.graphics.origin()
|
|
love.graphics.clear(love.graphics.getBackgroundColor())
|
|
love.draw()
|
|
love.graphics.present()
|
|
end
|
|
local end_time = last_time + frame_duration
|
|
local time = love.timer.getTime()
|
|
while time < end_time do
|
|
love.timer.sleep(0.001)
|
|
time = love.timer.getTime()
|
|
end
|
|
time_accumulator = time_accumulator + time - last_time
|
|
end
|
|
time_accumulator = time_accumulator - frame_duration
|
|
end
|
|
last_time = love.timer.getTime()
|
|
end
|
|
end
|
|
|
|
minos = {'R_d', 'O_d', 'Y_d', 'G_d', 'C_d', 'B_d', 'M_d'}
|
|
main_bg_grid = {}
|
|
for x=1, 40 do
|
|
main_bg_grid[x] = {}
|
|
for y=1, 30 do
|
|
main_bg_grid[x][y] = 0
|
|
end
|
|
end
|
|
main_bg_cur_pos = {20,6}
|
|
main_bg_cur_color = minos[love.math.random(1,7)]
|
|
main_bg_cur_mino = 1
|
|
main_bg_draw_frame = 0
|
|
main_bg_last_color = nil
|
|
|
|
function mainBackground()
|
|
if config["music"] and not sounds["bgm_title"]:isPlaying() then
|
|
sounds["bgm_title"]:setVolume(0.3)
|
|
sounds["bgm_title"]:play()
|
|
end
|
|
local y = 40
|
|
if main_bg_draw_frame >= 16 then
|
|
while y > 1 do
|
|
for x = 1, 40 do
|
|
main_bg_grid[x][y] = main_bg_grid[x][y-1]
|
|
end
|
|
y = y - 1
|
|
end
|
|
for x=1, 40 do
|
|
main_bg_grid[x][1] = 0
|
|
end
|
|
main_bg_draw_frame = 0
|
|
main_bg_cur_pos[2] = main_bg_cur_pos[2] + 1
|
|
end
|
|
local directions = { {0,-1},{1,0}, {-1,0}}
|
|
local test_dir = directions[love.math.random(1,3)]
|
|
main_bg_cur_pos[1] = main_bg_cur_pos[1] + test_dir[1]
|
|
main_bg_cur_pos[2] = main_bg_cur_pos[2] + test_dir[2]
|
|
if main_bg_cur_pos[1] > 40 then main_bg_cur_pos[1] = 40 end
|
|
if main_bg_cur_pos[1] < 1 then main_bg_cur_pos[1] = 1 end
|
|
if main_bg_cur_pos[2] > 30 then main_bg_cur_pos[2] = 30 end
|
|
if main_bg_cur_pos[2] < 1 then main_bg_cur_pos[2] = 1 end
|
|
if main_bg_grid[main_bg_cur_pos[1]][main_bg_cur_pos[2]] == 0 then
|
|
main_bg_grid[main_bg_cur_pos[1]][main_bg_cur_pos[2]] = main_bg_cur_color
|
|
main_bg_cur_mino = main_bg_cur_mino + 1
|
|
end
|
|
for x=1,40 do
|
|
for y=1,30 do
|
|
if main_bg_grid[x][y] ~= 0 then
|
|
love.graphics.setColor(1, 1, 1, 0.4)
|
|
if ((x-1)*48)-560 > 0 and ((x-1)*48)-560 < 640 then love.graphics.draw(blocks["2tie"][main_bg_grid[x][y]], ((x-1)*48)-570, (((y+2)*48)+main_bg_draw_frame*3)-480,0, 3) end
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
end
|
|
end
|
|
for x=1,40 do
|
|
for y=1,30 do
|
|
if main_bg_grid[x][y] ~= 0 then
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.draw(blocks["2tie"][main_bg_grid[x][y]], (x-1)*16, ((y-1)*16)+main_bg_draw_frame)
|
|
end
|
|
end
|
|
end
|
|
for x=1,40 do
|
|
for y=1,30 do
|
|
if main_bg_grid[x][y] ~= 0 then
|
|
love.graphics.setColor(1, 1, 1, 0.6)
|
|
if ((x-1)*32)-320 > 0 and ((x-1)*32)-320 < 640 then love.graphics.draw(blocks["2tie"][main_bg_grid[x][y]], ((x-1)*32)-320, (((y+1)*32)+main_bg_draw_frame*2)-320,0, 2) end
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
end
|
|
end
|
|
if main_bg_cur_mino == 5 then
|
|
--if main_bg_cur_pos[2] < 4 then
|
|
-- main_bg_cur_pos[2] = 4
|
|
-- main_bg_cur_pos[1] = love.math.random(4, 36)
|
|
--end
|
|
main_bg_cur_pos = {love.math.random(16,24),6}
|
|
main_bg_last_color = main_bg_cur_color
|
|
while main_bg_cur_color == main_bg_last_color do main_bg_cur_color = minos[love.math.random(1,7)] end
|
|
main_bg_cur_mino = 1
|
|
end
|
|
main_bg_placed = false
|
|
main_bg_draw_frame = main_bg_draw_frame + 1
|
|
end
|