Files
tromi_mobile/game/vctrl.lua
2024-04-28 19:51:01 +07:00

190 lines
5.3 KiB
Lua

local gc_newQuad=love.graphics.newQuad
---Get distance between two points
---@param x1 number
---@param y1 number
---@param x2 number
---@param y2 number
---@return number
local function math_distance(x1,y1,x2,y2)
return ((x1-x2)^2+(y1-y2)^2)^.5
end
local function mDrawQ(obj,quad,x,y,a,k)
local _,_,w,h=quad:getViewport()
love.graphics.draw(obj,quad,x,y,a,k,nil,w*.5,h*.5)
end
local empty_quad
-- A table containing quads used to draw icons for virtual control system.
local virtual_quad=setmetatable((function()
local t={}
local w=180
empty_quad=gc_newQuad(0,0,1,1,5*w,7*w)
for i,name in next,{
'left','right','up','down','',
'rotate_right','rotate_left','','','',
'','','','','',
'','','','','',
'','','menu_back','','',
'','','','','',
'','','','','menu_decide',
} do if #name>0 then t[name]=gc_newQuad((i-1)%5*w,math.floor((i-1)/5)*w,w,w,5*w,7*w) end end
t.rotate_right2, t.rotate_left2 = t.rotate_right, t.rotate_left
return t
end)(),{
__index=function() return empty_quad end
})
local virtual_texture=love.graphics.newImage('game/vctrlTexture.png')
local control_type={}
control_type.button={}
control_type.button.__index=control_type.button
function control_type.button:new(data)
local data=data or {}
return setmetatable({
show=data.show or true,
x=data.x or 320,
y=data.y or 240,
r=data.r or 80, -- size
shape=data.shape or 'circle',
key=data.key or 'X',
iconSize=data.iconSize or 80,
alpha=data.alpha or 0.75,
quad=virtual_quad[data.key]
},self)
end
function control_type.button:reset()
self.pressed=false
self.lastPressTime=-1e99
end
function control_type.button:press()
self.pressed=true
self.lastPressTime=love.timer.getTime()
-- love.keypressed(self.key, love.keyboard.getScancodeFromKey(self.key))
SCENE:onInputPress{input=self.key,type="virtual"}
end
function control_type.button:release()
self.pressed=false
-- love.keyreleased(self.key,love.keyboard.getScancodeFromKey(self.key))
SCENE:onInputRelease{input=self.key,type="virtual"}
end
function control_type.button:drag(dx,dy)
self.x,self.y=self.x+dx,self.y+dy
end
function control_type.button:draw(forceLight)
love.graphics.setLineWidth(4)
if self.shape=='circle' then
love.graphics.setColor(0,0,0,self.alpha*0.5)
love.graphics.circle('fill',self.x,self.y,self.r-4)
love.graphics.setColor(1,1,1,self.pressed and .5 or .05)
love.graphics.circle('fill',self.x,self.y,self.r-4)
love.graphics.setColor(1,1,1)
love.graphics.circle('line',self.x,self.y,self.r-2)
elseif self.shape=='square' then
love.graphics.setColor(0,0,0,self.alpha*0.5)
love.graphics.rectangle('fill',self.x-self.r-4,self.y-self.r-4,self.r*2+8,self.r*2+8)
love.graphics.setColor(1,1,1,self.pressed and .5 or .05)
love.graphics.rectangle('fill',self.x-self.r-4,self.y-self.r-4,self.r*2+8,self.r*2+8)
love.graphics.setColor(1,1,1)
love.graphics.rectangle('line',self.x-self.r-2,self.y-self.r-2,self.r*2+4,self.r*2+4)
end
if self.iconSize>0 and self.quad then
love.graphics.setColor(1,1,1,forceLight and 1 or self.alpha)
local _,_,w,h=self.quad:getViewport()
mDrawQ(
virtual_texture,
self.quad,
self.x,self.y,0,
self.iconSize/100*math.min(self.r*2/w,self.r*2/h)
)
end
end
function control_type.button:getDistance(x,y)
if self.shape=='circle' then
return math_distance(x,y,self.x,self.y)/self.r
elseif self.shape=='square' then
return math.max(math.abs(x-self.x),math.abs(y-self.y))/self.r
end
end
local touches={}
local global_toggle=false
VCTRL={}
-- VCTRL.focus=nil -- Focusing buttons
---@param toggle boolean|false
---Enabling virtual control or not
function VCTRL.toggle(toggle)
global_toggle=toggle
end
---@param ... table
---@class data
---@field type string
---@field x number
---@field y number
---@field shape string
---@field key string
---@field iconSize number
---@field alpha number
---@field show boolean
---Adding (multiple) virtual button(s)
function VCTRL.new(...)
for _,d in pairs(...) do
local t=d.type
d.type=nil
table.insert(VCTRL,control_type[t]:new(d))
end
end
function VCTRL.press(x,y,id)
if not global_toggle then return end
local obj,closestDist=false,1e99
for i=1,#VCTRL do
local w=VCTRL[i]
if w.show then
local d=w:getDistance(x,y)
if d<=1 and d<closestDist then
obj,closestDist=w,d
end
end
end
if obj then
touches[id]=obj
obj:press(x,y,id)
-- VCTRL.focus=obj
return true
end
end
function VCTRL.release(id)
if not global_toggle then return end
if touches[id] then
touches[id]:release()
return true
end
touches[id]=nil
end
function VCTRL.drag(dx,dy,id)
if not global_toggle then return end
if touches[id] then
touches[id]:drag(dx,dy)
end
end
function VCTRL.draw(forceLight)
if not global_toggle then return end
for i=1,#VCTRL do
if VCTRL[i].show then
VCTRL[i]:draw(forceLight)
end
end
end