mirror of
https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
180 lines
4.8 KiB
Lua
180 lines
4.8 KiB
Lua
local gc_newQuad=love.graphics.newQuad
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---Get distance between two points
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---@param x1 number
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---@param y1 number
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---@param x2 number
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---@param y2 number
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---@return number
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local function math_distance(x1,y1,x2,y2)
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return ((x1-x2)^2+(y1-y2)^2)^.5
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end
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local function mDrawQ(obj,quad,x,y,a,k)
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local _,_,w,h=quad:getViewport()
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love.graphics.draw(obj,quad,x,y,a,k,nil,w*.5,h*.5)
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end
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local empty_quad
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-- A table containing quads used to draw icons for virtual control system.
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local virtual_quad=setmetatable((function()
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local t={}
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local w=180
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empty_quad=gc_newQuad(0,0,1,1,5*w,7*w)
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for i,name in next,{
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'left','right','up','down','',
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'rotate_right','rotate_left','','','',
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'menu_deicde','','menu_back','','',
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'','','','','',
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'','','back','','',
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'','','','','',
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'','','','','select',
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} do if #name>0 then t[name]=gc_newQuad((i-1)%5*w,math.floor((i-1)/5)*w,w,w,5*w,7*w) end end
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return t
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end)(),{
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__index=function() return empty_quad end
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})
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local virtual_texture=love.graphics.newImage('game/vctrlTexture.png')
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local control_type={}
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control_type.button={}
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control_type.button.__index=control_type.button
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function control_type.button:new(data)
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local data=data or {}
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return setmetatable({
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show=data.show or true,
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x=data.x or 320,
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y=data.y or 240,
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r=data.r or 80, -- size
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shape=data.shape or 'circle',
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key=data.key or 'X',
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iconSize=data.iconSize or 80,
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alpha=data.alpha or 0.75,
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quad=virtual_quad[data.icon]
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},self)
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end
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function control_type.button:reset()
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self.pressed=false
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self.lastPressTime=-1e99
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end
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function control_type.button:press()
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self.pressed=true
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self.lastPressTime=love.timer.getTime()
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love.keypressed(self.key, love.keyboard.getScancodeFromKey(self.key))
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end
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function control_type.button:release()
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self.pressed=false
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love.keyreleased(self.key,love.keyboard.getScancodeFromKey(self.key))
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end
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function control_type.button:drag(dx,dy)
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self.x,self.y=self.x+dx,self.y+dy
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end
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function control_type.button:draw(forceLight)
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love.graphics.setLineWidth(4)
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if self.shape=='circle' then
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love.graphics.setColor(1,1,1,self.pressed and .5 or .05)
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love.graphics.circle('fill',self.x,self.y,self.r-4)
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love.graphics.setColor(1,1,1)
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love.graphics.circle('line',self.x,self.y,self.r-2)
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elseif self.shape=='square' then
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love.graphics.setColor(1,1,1,self.pressed and .5 or .05)
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love.graphics.rectangle('fill',self.x-self.r-4,self.y-self.r-4,self.r*2+8,self.r*2+8)
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love.graphics.setColor(1,1,1)
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love.graphics.rectangle('line',self.x-self.r-2,self.y-self.r-2,self.r*2+4,self.r*2+4)
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end
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if self.iconSize>0 and self.quad then
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love.graphics.setColor(1,1,1,forceLight and 1 or self.alpha)
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local _,_,w,h=self.quad:getViewport()
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mDrawQ(
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virtual_texture,
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self.quad,
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self.x,self.y,0,
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self.iconSize/100*math.min(self.r*2/w,self.r*2/h)
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)
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end
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end
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function control_type.button:getDistance(x,y)
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if self.shape=='circle' then
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return math_distance(x,y,self.x,self.y)/self.r
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elseif self.shape=='square' then
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return math.max(math.abs(x-self.x),math.abs(y-self.y))/self.r
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end
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end
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local touches={}
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local global_toggle=false
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VCTRL={}
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-- VCTRL.focus=nil -- Focusing buttons
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---@param toggle boolean|false
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---Enabling virtual control or not
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function VCTRL.toggle(toggle)
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global_toggle=toggle
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end
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---@param ... table
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---@class data
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---@field type string
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---@field x number
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---@field y number
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---@field shape string
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---@field key string
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---@field iconSize number
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---@field alpha number
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---Adding (multiple) virtual button(s)
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function VCTRL.new(...)
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for _,d in pairs(...) do
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local t=d.type
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d.type=nil
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table.insert(VCTRL,control_type[t]:new(d))
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end
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end
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function VCTRL.press(x,y,id)
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if not global_toggle then return end
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local obj,closestDist=false,1e99
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for i=1,#VCTRL do
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local w=VCTRL[i]
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if w.show then
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local d=w:getDistance(x,y)
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if d<=1 and d<closestDist then
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obj,closestDist=w,d
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end
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end
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end
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if obj then
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touches[id]=obj
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obj:press(x,y,id)
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-- VCTRL.focus=obj
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return true
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end
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end
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function VCTRL.release(id)
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if not global_toggle then return end
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if touches[id] then
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touches[id]:release()
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return true
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end
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touches[id]=nil
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end
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function VCTRL.drag(dx,dy,id)
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if not global_toggle then return end
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if touches[id] then
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touches[id]:drag(dx,dy)
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end
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end
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function VCTRL.draw(forceLight)
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if not global_toggle then return end
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for i=1,#VCTRL do
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if VCTRL[i].show then
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VCTRL[i]:draw(forceLight)
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end
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end
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end |