mirror of
https://gitea.com/SweetSea-ButImNotSweet/tromi_mobile.git
synced 2025-01-08 17:33:09 +08:00
178 lines
6.7 KiB
Lua
178 lines
6.7 KiB
Lua
local ReplaySelectScene = SCENE:extend()
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ReplaySelectScene.title = "Replay"
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local replay_list
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local buttonList = {
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BUTTON.new{
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text = "↑\nUP", font = FONT_big,
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x = 425, y = 80, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "up"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "up"} end
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},
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BUTTON.new{
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text = "↓\nDOWN", font = FONT_big,
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x = 425, y = 240, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "down"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "down"} end
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},
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BUTTON.new{
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text = "▶\nPLAY", font = FONT_big,
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x = 345, y = 160, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "menu_decide"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "menu_decide"} end
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},
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BUTTON.new{
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text = "⌂\nHOME", font = FONT_big,
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x = 505, y = 160, w = 80, h = 80,
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codeWhenPressed = function() SCENE:onInputPress {input = "menu_back"} end,
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codeWhenReleased = function() SCENE:onInputRelease{input = "menu_back"} end
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},
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}
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function ReplaySelectScene:new()
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self:initList()
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PENTO_MODE = false
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end
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function ReplaySelectScene:initList()
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self.replays = {}
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replay_list = love.filesystem.getDirectoryItems('saves/replays/')
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table.sort(replay_list, function(a,b) return a > b end)
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self.replay_text = {}
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self.page_flip = 16
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self.page = 1
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local gradeNames = {
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"19k", "18k", "17k", "16k", "15k", "14k", "13k", "12k", "11k",
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"10k", "9k", "8k", "7k", "6k", "5k", "4k", "3k", "2k", "1k",
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"1D", "2D", "3D", "4D", "5D", "6D", "7D", "8D", "9D"
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}
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for i=1, #replay_list do
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if string.find(replay_list[i], "_replay.sav") ~= nil then
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table.insert(self.replays, replay_list[i])
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local line_components = {}
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for str in string.gmatch(replay_list[i], "([^".."_".."]+)") do
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table.insert(line_components, str)
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end
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local player_name = line_components[2]
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local player_grade = gradeNames[tonumber(line_components[3])]
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local player_score = line_components[4]
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if #player_grade == 2 then player_grade = ' '..player_grade end
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table.insert(self.replay_text, player_name..' - '..player_grade..' - '..string.format('%6d',player_score))
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end
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end
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self.replay_select = 1
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self.direction = nil
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self.repeat_limit = 10
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self.repeat_counter = self.repeat_limit-1
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end
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function ReplaySelectScene:render()
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MainBackground()
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love.graphics.setColor(0.4, 1, 1, 0.5)
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love.graphics.rectangle("fill", 0, 20 + 20 * self.replay_select, 640, 22)
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BUTTON.draw(buttonList)
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drawText('Name - Grade - Score', 40, 20, 1000, "left")
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drawText(string.format('Page %s/%s', self.page, math.floor(#self.replays / self.page_flip) + 1), 20, 440, 1000, "left")
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local i, j = 1, 1
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while i <= #self.replay_text do
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if j > self.page_flip then j = 1
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elseif j < 1 then j = self.page_flip
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end
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if i > (self.page-1) * self.page_flip and i <= self.page * self.page_flip then
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drawText(self.replay_text[i], 40, 20 + 20 * j, 1000, "left")
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end
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j = j + 1
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i = i + 1
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end
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if self.replays[1] == nil then
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drawText('No replays yet!', 40, 40, 1000, "left")
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end
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end
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function ReplaySelectScene:update()
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if self.direction == "up" then
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if self.repeat_counter >= self.repeat_limit then
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self:changeOption(-1)
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self.repeat_counter = 0
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end
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self.repeat_counter = self.repeat_counter + 1
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elseif self.direction == "down" then
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if self.repeat_counter >= self.repeat_limit then
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self:changeOption(1)
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self.repeat_counter = 0
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end
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self.repeat_counter = self.repeat_counter + 1
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end
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end
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function ReplaySelectScene:changeOption(rel)
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local len = #self.replays
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self.replay_select = self.replay_select + rel
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if self.replay_select + ((self.page-1) * self.page_flip) > len then
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self.page = 1
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self.replay_select = 1
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elseif self.replay_select < 1 and self.page == 1 then
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self.page = 1+(math.floor(len / self.page_flip))
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self.replay_select = len - ((self.page-1) * self.page_flip)
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end
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if self.replay_select > self.page_flip then
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self.page = self.page + 1
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self.replay_select = 1
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elseif self.replay_select < 1 then
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self.page = self.page - 1
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self.replay_select = self.page_flip
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end
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end
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function ReplaySelectScene:onInputPress(e)
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local selected_replay = self.replays[self.replay_select + ((self.page-1) * self.page_flip)]
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local selected_replay_text = self.replay_text[self.replay_select + ((self.page-1) * self.page_flip)]
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if e.type == "touch" or e.type == "mouse" then
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BUTTON.press(buttonList, e.x, e.y, e.id)
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elseif e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
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if self.replays[1] == nil then SCENE = TitleScene(); return
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else
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local line_components = {}
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for str in string.gmatch(selected_replay_text, "([^".."-".."]+)") do
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table.insert(line_components, str)
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end
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local player_name = line_components[1]
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local player_grade = string.gsub(line_components[2], " ", "")
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SCENE = GameScene(player_name, selected_replay, player_grade)
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end
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-- elseif e.input == "rotate_right" then -- Will add in future, not now
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-- love.system.setClipboardText(love.data.encode("string", "base64", love.filesystem.read('saves/replays/'..selected_replay)))
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elseif e.input == "up" or e.scancode == "up" then
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if self.replays[1] == nil then SCENE = TitleScene(); return end
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self.direction = 'up'
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elseif e.input == "down" or e.scancode == "down" then
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if self.replays[1] == nil then SCENE = TitleScene(); return end
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self.direction = 'down'
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elseif e.input == "menu_back" or e.input == "rotate_right" or e.scancode == "backspace" or e.scancode == "delete" then
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SCENE = TitleScene()
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end
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end
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function ReplaySelectScene:onInputRelease(e)
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if e.type == "touch" or e.type == "mouse" then
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BUTTON.release(buttonList, e.x, e.y, e.id)
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elseif e.input == "up" or e.scancode == "up" or e.input == "down" or e.scancode == "down" then
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self.direction = nil
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self.repeat_counter = self.repeat_limit-1
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end
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end
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function ReplaySelectScene:onInputMove(e)
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if e.type == "mouse" then
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BUTTON.checkHovering(buttonList, e.x, e.y)
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end
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end
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return ReplaySelectScene
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