Files
tromi_mobile/scene/training.lua
Squishy (C6H12O6+NaCl+H2O) 52f0e5323f Fix various bugs
- Sometimes keyboard suddenly closed while a key is being pressed on mobile (TEST)
- Fix navigation issue in replay scene
- Fix Confirm key is not usable as Restart in 20G Training
2024-06-14 15:20:36 +07:00

81 lines
2.2 KiB
Lua

local TrainingScene = SCENE:extend()
TrainingScene.title = "Max Gravity Training"
local menuKey = BUTTON.new{
text = CHAR.icon.menu.." MENU",
x = 10, y = 10, w = 70, h = 30,
codeWhenReleased = function() SCENE = TitleScene() end
}
function TrainingScene:new()
BUTTON.reset{menuKey}
VCTRL[9].show = true
game_mode = require 'game.gamemode'
if PENTO_MODE then
ruleset = require 'game.rotation_pent'
else
ruleset = require 'game.rotation'
end
self.retry_mode = game_mode
self.retry_ruleset = ruleset
-- self.secret_inputs = inputs
self.game = game_mode()
self.ruleset = ruleset(self.game)
self.game:initialize(self.ruleset)
self.inputs = {
left=false,
right=false,
up=false,
down=false,
rotate_left=false,
rotate_left2=false,
rotate_right=false,
rotate_right2=false,
}
self.paused = false
end
function TrainingScene:update()
local inputs = {}
for input, value in pairs(self.inputs) do
inputs[input] = value
end
self.game:update(inputs, self.ruleset)
self.game.grid:update()
end
function TrainingScene:render()
self.game:draw(self.paused)
menuKey:draw()
VCTRL.draw()
end
function TrainingScene:onInputPress(e)
if e.type == "mouse" or (e.type == "touch" and not VCTRL.press(e.x, e.y, e.id)) then
menuKey:press(e.x, e.y, e.id)
elseif (self.game.game_over or self.game.completed) and (e.input == "menu_back" or e.input == "rotate_right") and self.game.game_over_frames > 50 then
SCENE = TitleScene()
elseif (e.input == "menu_back") then
SCENE = TitleScene()
elseif e.input == "restart" or e.input == "menu_decide" then
SCENE = TrainingScene()
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
self.inputs[e.input] = true
end
end
function TrainingScene:onInputRelease(e)
if e.type == "mouse" or (e.type == "touch" and not VCTRL.release(e.id)) then
menuKey:release(e.x, e.y, e.id)
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
self.inputs[e.input] = false
end
end
function TrainingScene:onInputMove(e)
menuKey._hovering = menuKey:isHovering(e.x, e.y)
end
return TrainingScene