Files
tromi_mobile/scene/replay.lua
SweetSea-ButImNotSweet d7d9f77127 Fix buttons in replay scene broken
Signed-off-by: SweetSea-ButImNotSweet <sweetsea-butimnotsweet@noreply.gitea.com>
2024-10-06 12:17:44 +00:00

242 lines
9.4 KiB
Lua

local ReplaySelectScene = SCENE:extend()
ReplaySelectScene.title = "Replay"
local replay_list
local buttonList = {
BUTTON.new{
x = 325, y = 375, w = 100, h = 30,
text = CHAR.key.up.." Page up",
codeWhenReleased = function() SCENE:onInputPress{input = "left"} end
},
BUTTON.new{
x = 435, y = 375, w = 100, h = 30,
text = CHAR.key.down.." Page down",
codeWhenReleased = function() SCENE:onInputPress{input = "right"} end
},
BUTTON.new{
x = 105, y = 375, w = 100, h = 30,
text = CHAR.icon.play.." Play",
codeWhenPressed = function() SCENE:onInputPress {input = "menu_decide"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "menu_decide"} end
},
BUTTON.new{
x = 105, y = 415, w = 100, h = 45,
text = CHAR.icon.home.." Home",
codeWhenPressed = function() SCENE:onInputPress {input = "menu_back"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "menu_back"} end
},
BUTTON.new{
x = 215, y = 415, w = 100, h = 45,
text = CHAR.icon.save.." Converter",
codeWhenReleased = function() love.system.openURL("https://sweetsea-butimnotsweet.github.io/tromi_replay_converter/") end
},
BUTTON.new{
x = 325, y = 415, w = 100, h = 45,
text = CHAR.icon.export.." Export\n(R.Left)",
codeWhenPressed = function() SCENE:onInputPress {input = "rotate_left"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "rotate_left"} end
},
BUTTON.new{
x = 435, y = 415, w = 100, h = 45,
text = CHAR.icon.import.." Import\n(R.Right)",
codeWhenPressed = function() SCENE:onInputPress {input = "rotate_right"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "rotate_right"} end
},
}
function ReplaySelectScene:new()
self:initList()
SCENE = self
BUTTON.reset(buttonList)
PENTO_MODE = false
end
function ReplaySelectScene:initList()
self.replays = {}
replay_list = love.filesystem.getDirectoryItems('saves/replays/')
table.sort(replay_list, function(a,b) return a > b end)
self.replay_text = {}
self.page_flip = 10
self.page = 1
local gradeNames = {
"19k", "18k", "17k", "16k", "15k", "14k", "13k", "12k", "11k",
"10k", "9k", "8k", "7k", "6k", "5k", "4k", "3k", "2k", "1k",
"1D", "2D", "3D", "4D", "5D", "6D", "7D", "8D", "9D"
}
for i=1, #replay_list do
if string.find(replay_list[i], "_replay.sav") ~= nil then
table.insert(self.replays, replay_list[i])
local line_components = {}
for str in string.gmatch(replay_list[i], "([^".."_".."]+)") do
table.insert(line_components, str)
end
local player_name = line_components[2]
local player_grade = gradeNames[tonumber(line_components[3])]
local player_score = line_components[4]
if #player_grade == 2 then player_grade = ' '..player_grade end
table.insert(self.replay_text, player_name..' - '..player_grade..' - '..string.format('%6d',player_score))
end
end
self.replay_select = 1
self.direction = nil
self.repeat_limit = 10
self.repeat_counter = self.repeat_limit-1
end
function ReplaySelectScene:render()
MainBackground()
love.graphics.setColor(0, 0, 0, 0.7)
love.graphics.rectangle("fill", 0, 0, 640, 480)
if #self.replays > 0 then
love.graphics.setColor(0.4, 1, 1, 0.5)
love.graphics.rectangle("fill", 0, 15 + 30 * self.replay_select, 640, 27)
drawText('Name - Grade - Score', 40, 20, 1000, "left")
drawText(string.format('Page %s/%s', self.page, 1 + math.floor((#self.replays - 1) / self.page_flip)), 215, 380, 100, "center")
local i, j = 1, 1
while i <= #self.replay_text do
if j > self.page_flip then j = 1
elseif j < 1 then j = self.page_flip
end
if i > (self.page-1) * self.page_flip and i <= self.page * self.page_flip then
drawText(self.replay_text[i], 40, 20 + 30 * j, 1000, "left")
end
j = j + 1
i = i + 1
end
else
drawText('No replays yet!', 40, 40, 1000, "left")
end
BUTTON.draw(buttonList)
end
function ReplaySelectScene:update()
if self.direction == "up" then
if self.repeat_counter >= self.repeat_limit then
self:changeOption(-1)
self.repeat_counter = 0
end
self.repeat_counter = self.repeat_counter + 1
elseif self.direction == "down" then
if self.repeat_counter >= self.repeat_limit then
self:changeOption(1)
self.repeat_counter = 0
end
self.repeat_counter = self.repeat_counter + 1
end
end
function ReplaySelectScene:changeOption(rel)
local len = #self.replays
self.replay_select = self.replay_select + rel
if self.replay_select + ((self.page-1) * self.page_flip) > len then
self.page = 1
self.replay_select = 1
elseif self.replay_select < 1 and self.page == 1 then
self.page = 1+(math.floor(len / self.page_flip))
self.replay_select = len - ((self.page-1) * self.page_flip)
end
if self.replay_select > self.page_flip then
self.page = self.page + 1
self.replay_select = 1
elseif self.replay_select < 1 then
self.page = self.page - 1
self.replay_select = self.page_flip
end
end
function ReplaySelectScene:onInputPress(e)
local selected_replay = self.replays[self.replay_select + ((self.page-1) * self.page_flip)]
local selected_replay_text = self.replay_text[self.replay_select + ((self.page-1) * self.page_flip)]
if (
(e.type == "touch" or e.type == "mouse") and
not BUTTON.press(buttonList, e.x, e.y, e.id) and
#self.replays > 0
) then
local selection = math.floor((e.y - 15) / 30)
if (
selection >= 1 and
selection <= self.repeat_limit and
selection + ((self.page-1) * self.page_flip) <= #replay_list
) then
self.replay_select = selection
end
elseif e.input == "menu_decide" or e.scancode == "return" then
if self.replays[1] == nil then SCENE = TitleScene(); return
else
local line_components = {}
for str in string.gmatch(selected_replay_text, "([^".."-".."]+)") do
table.insert(line_components, str)
end
local player_name = line_components[1]
local player_grade = string.gsub(line_components[2], " ", "")
SCENE = GameScene(player_name, selected_replay, player_grade)
end
elseif e.input == "rotate_left" then -- Export
local plain_replay_data = love.data.encode("string", "base64", love.filesystem.read(REPLAY_DIR..selected_replay))
love.system.setClipboardText(("BEGIN_OF_TROMI_REPLAY|%s|%s|END_OF_TROMI_REPLAY"):format(selected_replay, plain_replay_data))
elseif e.input == "rotate_right" then -- Import
local input_data = love.system.getClipboardText()
if input_data:find("BEGIN_OF_TROMI_REPLAY|", 1, true) == 1 and input_data:find("|END_OF_TROMI_REPLAY", 1, true) == #input_data - 19 then
local data_part = input_data:sub(27, #input_data - 20)
local separator_pos = data_part:find("|", 1, true)
local replay_name = data_part:sub(1, separator_pos - 1)
local replay_path = REPLAY_DIR..replay_name
local replay_data = love.data.decode("string", "base64", data_part:sub(separator_pos + 1))
love.filesystem.write(replay_path, replay_data)
BUTTON.reset(buttonList)
SCENE = ReplayTestScene(replay_name)
else
BUTTON.reset(buttonList)
SCENE = ReplayTestScene()
end
elseif e.input == "up" or e.scancode == "up" then
if self.replays[1] == nil then SCENE = TitleScene(); return end
self.direction = 'up'
elseif e.input == "down" or e.scancode == "down" then
if self.replays[1] == nil then SCENE = TitleScene(); return end
self.direction = 'down'
elseif e.input == "left" or e.scancode == "left" then
if self.replays[1] == nil then SCENE = TitleScene(); return end
if self.page == 1 then
self.page = math.floor((#self.replays - 1) / self.page_flip)
else
self.page = self.page - 1
end
self.replay_select = 1;
elseif e.input == "right" or e.scancode == "right" then
if self.replays[1] == nil then SCENE = TitleScene(); return end
if self.page < 1 + math.floor((#self.replays - 1) / self.page_flip) then
self.page = self.page + 1
else
self.page = 1
end
self.replay_select = 1;
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
SCENE = TitleScene()
end
end
function ReplaySelectScene:onInputRelease(e)
if e.type == "touch" or e.type == "mouse" then
BUTTON.release(buttonList, e.x, e.y, e.id)
elseif e.input == "up" or e.scancode == "up" or e.input == "down" or e.scancode == "down" then
self.direction = nil
self.repeat_counter = self.repeat_limit-1
end
end
function ReplaySelectScene:onInputMove(e)
if e.type == "mouse" then
BUTTON.checkHovering(buttonList, e.x, e.y)
end
end
return ReplaySelectScene