Files
tromi_mobile/scene/name_entry.lua
Nguyễn Quốc Hưng c0089fc4a5 Multiple changes
- Fix softlock in Name entry
- Wrong page count in Replay scene
- Last key can't be ignored by other controllers
- Small B.T.S changes
2024-10-06 16:57:49 +07:00

210 lines
8.5 KiB
Lua

local NameEntryScene = SCENE:extend()
NameEntryScene.title = "Game Start"
local buttonList = {
BUTTON.new{
text = "\nCHAR", font = FONT_big,
x = 25, y = 120, w = 80, h = 80,
codeWhenPressed = function() SCENE:onInputPress {input = "left"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "left"} end,
},
BUTTON.new{
text = "\nCHAR", font = FONT_big,
x = 115, y = 120, w = 80, h = 80,
codeWhenPressed = function() SCENE:onInputPress {input = "right"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "right"} end,
},
BUTTON.new{
text = "\nESC", font = FONT_big,
x = 25, y = 210, w = 80, h = 80,
codeWhenPressed = function() SCENE:onInputPress {input = "menu_back"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "menu_back"} end,
},
BUTTON.new{
text = "\nENTER", font = FONT_big,
x = 115, y = 210, w = 80, h = 80,
codeWhenPressed = function() SCENE:onInputPress {input = "menu_decide"} end,
codeWhenReleased = function() SCENE:onInputRelease{input = "menu_decide"} end,
},
BUTTON.new{
text = CHAR.key.keyboard.." Open OSK", font = FONT_big,
x = 25, y = 300, w = 170, h = 40,
codeWhenReleased = function() love.keyboard.setTextInput(true, 215, 175, 160, 160) end
}
}
local Grid = require 'game.grid'
function NameEntryScene:new()
VCTRL.toggle(false)
self.chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890."
self.char_pos = 1
self.name_entry = {'A','A','A'}
self.entry_pos = 1
self.entry_chars = table.concat(self.name_entry, '', 1, 3)
self.grid = Grid(10, 20)
self.repeat_limit = 10
self.repeat_counter = self.repeat_limit-1
self.direction = nil
self.grade = 0
self.wins = 0
self.plays = 0
self.gradeNames = {
"19k", "18k", "17k", "16k", "15k", "14k", "13k", "12k", "11k",
"10k", "9k", "8k", "7k", "6k", "5k", "4k", "3k", "2k", "1k",
"1D", "2D", "3D", "4D", "5D", "6D", "7D", "8D", "9D"
}
if SETTINGS['last_entry'] ~= nil then
self.name_entry = {SETTINGS['last_entry']:sub(1,1),SETTINGS['last_entry']:sub(2,2),SETTINGS['last_entry']:sub(3,3)}
self.entry_pos = 3
end
if love.filesystem.getInfo(HIscoreFILE) then
self.hi_scores = FILE.read(HIscoreFILE)
else
self.hi_scores = {"TRO",0,"MIT",0,"ROM",0,"ITR",0,"OMI",0}
end
end
function NameEntryScene:drawGradeList(left, top)
love.graphics.setColor(0,0,0,0.5)
love.graphics.rectangle("fill", left+3, top+3, 200, 240, 10, 10)
love.graphics.setColor(0.05,0.05,0.05,1)
love.graphics.rectangle("fill", left, top, 200, 240, 10, 10)
drawText("Grade list:", left+15, top+10, 1000, "left")
drawText("Beginner\n19 kyu\n18 kyu\n17 kyu\n16 kyu\n15 kyu\n14 kyu\n13 kyu\n12 kyu\n11 kyu\n10 kyu", left+15, top+25, 1000, "left")
drawText("Intermed.\n9 kyu\n8 kyu\n7 kyu\n6 kyu\n5 kyu\n4 kyu\n3 kyu\n2 kyu\n1 kyu", left+80, top+25, 1000, "left")
drawText("Expert\n1 Dan\n2 Dan\n3 Dan\n4 Dan\n5 Dan\n6 Dan\n7 Dan\n8 Dan\n9 Dan", left+145, top+25, 1000, "left")
end
function NameEntryScene:render()
MainBackground()
BUTTON.draw(buttonList)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.line(216,80,216,80+(16*self.grid.height))
love.graphics.line(216+(16*self.grid.width),80,216+(16*self.grid.width),80+(16*self.grid.height))
love.graphics.line(216,80+(16*self.grid.height),216+(16*self.grid.width),80+(16*self.grid.height))
love.graphics.line(216,80,216+(16*self.grid.width),80)
love.graphics.setColor(0, 0, 0, 1)
love.graphics.rectangle(
"fill", 216, 80,
16 * self.grid.width, 16 * self.grid.height
)
love.graphics.setColor(1, 1, 1, 1)
drawText('Enter your initials:', 227, 180, 200, "left")
drawBigText(self.entry_chars, 272, 200, 200, "left")
drawText('o', 262+(self.entry_pos*14), 225, 200, "left")
self:drawGradeList(397, 40)
love.graphics.setColor(0,0,0,0.5)
love.graphics.rectangle("fill", 400, 295, 130, 130, 10, 10)
love.graphics.setColor(0.05,0.05,0.05,1)
love.graphics.rectangle("fill", 397, 292, 130, 130, 10, 10)
drawText("Best scores:", 410, 297, 1000, "left")
for i = 2, 10, 2 do
drawText(self.hi_scores[i-1]..' - '..self.hi_scores[i], 410, 297+(i*10), 1000, "left")
end
if self.entry_pos == 4 then
drawText('Press confirm\nto play', 255, 290, 1000)
end
if self.grade > 0 then
drawText(string.format('Games: %s', self.plays), 255, 250, 1000)
drawText(string.format('Grade: %s', self.gradeNames[self.grade]), 255, 270, 1000)
end
end
function NameEntryScene:update()
if self.direction == "left" then
if self.repeat_counter >= self.repeat_limit then
self.char_pos = self.char_pos - 1
if self.char_pos < 1 then self.char_pos = 37 end
self.name_entry[self.entry_pos] = self.chars:sub(self.char_pos, self.char_pos)
self.repeat_counter = 0
end
self.repeat_counter = self.repeat_counter + 1
elseif self.direction == "right" then
if self.repeat_counter >= self.repeat_limit then
self.char_pos = self.char_pos + 1
if self.char_pos > 37 then self.char_pos = 1 end
self.name_entry[self.entry_pos] = self.chars:sub(self.char_pos, self.char_pos)
self.repeat_counter = 0
end
self.repeat_counter = self.repeat_counter + 1
end
self.entry_chars = table.concat(self.name_entry, '', 1, 3)
end
function NameEntryScene:onInputMove(e)
if e.type == "mouse" then
BUTTON.checkHovering(buttonList, e.x, e.y)
end
end
function NameEntryScene:getPlayInfo(player_name)
if love.filesystem.getInfo((SAVE_DIR..player_name.."_grade_history.sav")) then
grade_history = FILE.read(SAVE_DIR..player_name.."_grade_history.sav")
self.grade = grade_history[1]
self.wins = grade_history[2]
self.plays = grade_history[4]
else
self.grade, self.wins, self.plays = 0, 0, 0
end
end
function NameEntryScene:onInputPress(e)
local name = string.lower(table.concat(self.name_entry, '', 1, 3))
if e.type == "mouse" or e.type == "touch" then
BUTTON.press(buttonList, e.x, e.y, e.id)
elseif e.input == "menu_decide" or e.input == "rotate_left" or e.scancode == "return" then
if self.entry_pos == 4 then
BUTTON.release(buttonList, e.x, e.y, e.id)
SETTINGS['last_entry'] = name:upper()
SCENE = GameScene(name:lower())
elseif self.entry_pos == 3 then self:getPlayInfo(name)
else
self.name_entry[self.entry_pos ] = self.chars:sub(self.char_pos, self.char_pos)
self.name_entry[self.entry_pos+1] = self.chars:sub(self.char_pos, self.char_pos)
end
self.entry_pos = self.entry_pos + 1
elseif e.input == "left" or e.scancode == "left" then
self.direction = "left"
elseif e.input == "right" or e.scancode == "right" then
self.direction = "right"
elseif e.input == "menu_back" or e.input == "rotate_right" or e.scancode == "delete" or e.scancode == "backspace" then
if self.entry_pos == 1 then
BUTTON.release(buttonList, true)
SCENE = TitleScene()
else
self.name_entry[self.entry_pos] = 'A'
self.name_entry[self.entry_pos-1] = 'A'
self.char_pos = 1
self.entry_pos = self.entry_pos - 1
self.grade = 0
end
elseif e.key and #e.key == 1 then
local pos = string.find(self.chars, string.upper(e.key), 1, true)
if pos then
if self.entry_pos <= 3 then
self.char_pos = pos
self.name_entry[self.entry_pos] = string.upper(e.key)
self.name_entry[self.entry_pos + 1] = string.upper(e.key)
end
self.entry_pos = math.min(self.entry_pos + 1, 4)
if self.entry_pos == 4 then self:getPlayInfo(string.lower(table.concat(self.name_entry, '', 1, 3))) end
end
end
end
function NameEntryScene:onInputRelease(e)
if e.type == "mouse" or e.type == "touch" then
BUTTON.release(buttonList, e.x, e.y, e.id)
elseif (
MOBILE and not SETTINGS.tvMode and
self.entry_pos == 4
) then love.keyboard.setTextInput(false)
elseif e.input == "left" or e.scancode == "left" or e.input == "right" or e.scancode == "right" then
self.direction = nil
self.repeat_counter = self.repeat_limit-1
end
end
return NameEntryScene